So a standalone iwad needs it's own color palate right? But I am a bit confused. I have used gimp to create png's that as far as I can tell appear as sprites with all the correct colors in the normal Doom game (running with zdoom that is) even if I don't pay any attention to what colors are used in the standard doom game. If I create a standalone iwad with it's own color palate how do I use said color palate in gimp (the program I use to create sprites and textures). And why do PNG images seem to work in Doom even if just use whatever colors I want when creating them if the doom engine can only use the colors in it's own palate?
So a standalone iwad needs it's own color palate right? But I am a bit confused. I have used gimp to create png's that as far as I can tell appear as sprites with all the correct colors in the normal Doom game (running with zdoom that is) even if I don't pay any attention to what colors are used in the standard doom game. If I create a standalone iwad with it's own color palate how do I use said color palate in gimp (the program I use to create sprites and textures). And why do PNG images seem to work in Doom even if just use whatever colors I want when creating them if the doom engine can only use the colors in it's own palate?
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