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Maisth

Dynamic Shadows (Shadowmaps)

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I know i did this post in Source ports asking how to activate it and now that they helped me do it im gonna post a video so you can see how it looks

 

 

Please keep me in mind that this version of Shadowmaps will only work on SOLID sectors meaning that they must not have variant height something like this

 

shit.png.303420c28b624b750798335e8ff37a94.png

 

Also to enable the shadowmaps you go to Options -> Display Options -> Dynamic Lights -> And there you turn Light Shadowmaps, But you also gotta turn brightmaps and Lights though the Launcher in GZDoom.

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Just a note: older graphic chips don't support this.  You need to be able support recent versions of OpenGL for it to show up (I'm sure the GZDoom team can be more specific).

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That's correct. It requires some OpenGL 4 features. On older hardware it'd be way too slow anyway.

 

 

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Yeah keep in mind that this is a feature that mostly Mid to high end PC's will handle, or if you can handle OpenGL

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