Maisth Posted June 24, 2017 I know i did this post in Source ports asking how to activate it and now that they helped me do it im gonna post a video so you can see how it looks Please keep me in mind that this version of Shadowmaps will only work on SOLID sectors meaning that they must not have variant height something like this Also to enable the shadowmaps you go to Options -> Display Options -> Dynamic Lights -> And there you turn Light Shadowmaps, But you also gotta turn brightmaps and Lights though the Launcher in GZDoom. 3 Share this post Link to post
KVELLER Posted June 25, 2017 This is awesome! I didn't know this was thing! 0 Share this post Link to post
Combinebobnt Posted June 25, 2017 that's opengl for you. can make stuff like total chaos lol. well at least software got qzdoom finally 0 Share this post Link to post
Bauul Posted June 25, 2017 Just a note: older graphic chips don't support this. You need to be able support recent versions of OpenGL for it to show up (I'm sure the GZDoom team can be more specific). 0 Share this post Link to post
Graf Zahl Posted June 25, 2017 That's correct. It requires some OpenGL 4 features. On older hardware it'd be way too slow anyway. 1 Share this post Link to post
Maisth Posted June 26, 2017 Yeah keep in mind that this is a feature that mostly Mid to high end PC's will handle, or if you can handle OpenGL 0 Share this post Link to post