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hardcore_gamer

What is your mapping style?

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One of the funnest aspects of video game mods is that mods tend to have a different feel than the vanilla game because of the author's own personal style, and this shows massively when it comes to making Doom levels. What is your personal mapping style? And by style, I mean:

 

-How large the areas/rooms are (open vs claustrophobic)

-How hard they are

-Which enemies you like using the most

-small encounters vs hordes

-default vanilla textures vs custom textures

-simple boom or even vanilla mapping format vs more complex source ports

-and probably a million different other things

 

 

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