Walter confetti Posted July 6, 2017 vanilla sliding door demo.zip (doom.wad, e1m1) Not sure if anyone already made this, but here's a short map i made in these days for testing out this nifty effect. Works good with chocorenderlimits and boom compatible ports (cl 3), gives some sector raise bug on edge 1.32 and zdoom-compatible ports at the first sliding door (the one that opens in the middle). 1 Share this post Link to post
Linguica Posted July 6, 2017 If you mean having a bunch of lines close together to activate instant moving sectors, it's been known for a long time, yeah. https://www.doomworld.com/tutorials/fx11.php see also Requiem Map03: 3 Share this post Link to post