Jaws In Space Posted July 21, 2017 Hi everybody I'm looking for maps from Doom 2 wads that don't feature any Revenants, give me as many examples as you can think of, thanks. 0 Share this post Link to post
baja blast rd. Posted July 21, 2017 https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/joymaps2 "MAP17: John Suitepee Deleted All the Revenants" 11 Share this post Link to post
leodoom85 Posted July 21, 2017 Megawad without revenants :D https://forum.zdoom.org/viewtopic.php?f=42&t=54247 0 Share this post Link to post
Memfis Posted July 21, 2017 This sounds like something that should be answered by a simple program that goes through your wad folder. We even already have programs like WADWHAT. 1 Share this post Link to post
Suitepee Posted July 21, 2017 This should prove to be an interesting thread.... 0 Share this post Link to post
Zahid Posted July 21, 2017 if you just skip map no. 20, 1 monster is a whole megawad without Revenants 0 Share this post Link to post
galileo31dos01 Posted July 21, 2017 1 hour ago, rdwpa said: "MAP17: John Suitepee Deleted All the Revenants" I laughed... I laughed a lot after reading this. 3 Share this post Link to post
hardcore_gamer Posted July 21, 2017 1 hour ago, Jaws In Space said: Hi everybody I'm looking for maps from Doom 2 wads that don't feature any Revenants, give me as many examples as you can think of, thanks. Why don't you want revenants? 0 Share this post Link to post
Remilia Scarlet Posted July 21, 2017 11 minutes ago, leodoom85 said: Hmm....Doom 64? anyone...? Part of why I like Doom 64 ^_^ My maps in Shadows of The Nightmare Realm generally used no Revenants since I don't generally like them that well aesthetically. There's a few in map 03, and there might be a small handfull in map 02 and map 04, but they are far and few between. Map 01 has none that I remember. 2 Share this post Link to post
leodoom85 Posted July 21, 2017 1 minute ago, YukiRaven said: Map 01 has none that I remember. I remember archies, PE's and other enemies but no one was agitated in that map. 1 Share this post Link to post
Nine Inch Heels Posted July 21, 2017 3 minutes ago, YukiRaven said: My maps in Shadows of The Nightmare Realm generally used no Revenants since I don't generally like them that well aesthetically. There's a few in map 03, and there might be a small handfull in map 02 and map 04, but they are far and few between. Map 01 has none that I remember. I think map 3 had less than 10 revenants overall, probably even less than 5, but I'm not so sure about this at the moment. The only ones I remember at the moment are two near a switch, and another pair in the outside area... Unless something changed late into the design process, map 02 should have no revenants at all, and I don't remember there being any revenants in map01 at any point in time. So basically your set is almost revenant free. ;-) 0 Share this post Link to post
Remilia Scarlet Posted July 21, 2017 I figured that was the case. It's not that I dislike how they behave, but I just can't stand the way they look or sound XD 1 Share this post Link to post
Nine Inch Heels Posted July 21, 2017 Just now, YukiRaven said: I figured that was the case. It's not that I dislike how they behave, but I just can't stand the way they look or sound XD For me it's mostly the sound that gets hard on the ears after extended periods of time. I can take that stuff for a few minutes, but if you have them constantly yelling around at almost full volume because they're nearby it's annoying at some point... One more reason to kill things quickly, though... 1 Share this post Link to post
StoneMason Posted July 22, 2017 map17 from Plutonia is completely devoid of any Revenants. BTSX E1M15 lacks them if playing on UV and Single Player. 1 Share this post Link to post
leodoom85 Posted July 22, 2017 Well, Doom 1 and the megawads designed for that game such as NEIS don't have the revs too... 1 Share this post Link to post
dobu gabu maru Posted July 22, 2017 All maps of MAYhem 2013 (barring MAP10) don't have revenants. Likewise, my MAYhem 1500 map (MAP04) was specifically designed to exclude revenants, and my DMP2016 map (MAP09) is a nasty 1v1 cyberdemon duel. The first five maps of NOVA don't utilize any revenants, MAP02 & 04 of NOVA II don't have any revs, and I suspect there's a whole trove of early mapslots that don't have the bony bastards (MM, TNT, etc.) It's hard to think of later maps (20-30) that specifically exclude only revs and aren't a "boss fight" of some kind, but likewise you aren't going to find a lack of imps, sergeants, and cacos in them either. 1 Share this post Link to post
geo Posted July 22, 2017 So... like Doom 1 maps with a super shotgun added? 0 Share this post Link to post
scifista42 Posted July 22, 2017 (edited) 7 hours ago, Jaws In Space said: I'm looking for maps from Doom 2 wads that don't feature any Revenants, Would you be satisfied by a gameplay mod that (merely) replaces revenants with other (stock) monsters on any map, or that nerfs the revenant missile's threat? You didn't say why you're looking for those maps, so I'm asking just in case the answer would be yes (which it probably won't be, but still). 1 Share this post Link to post
NaturalTvventy Posted July 22, 2017 I just released a beta of a map with zero revs. Lots of custom monsters though. 0 Share this post Link to post
pcorf Posted July 22, 2017 How about a map with only Chaingunners, Revenants, Pain Elementals and Arch Viles :D 10 Share this post Link to post
hardcore_gamer Posted July 22, 2017 5 hours ago, pcorf said: How about a map with only Chaingunners, Revenants, Pain Elementals and Arch Viles :D Sounds like a pretty cool idea actually. Could be fairly cool if done right >:) 0 Share this post Link to post
Suitepee Posted July 23, 2017 (edited) On 7/22/2017 at 8:15 AM, pcorf said: How about a map with only Chaingunners, Revenants, Pain Elementals and Arch Viles :D I think that thread is more suited for that request. ;) Some interesting non-Revenant map suggestions so far; I played STRAIN and didn't realise it had no Revs in it. 0 Share this post Link to post
scifista42 Posted July 23, 2017 ^ That's because it replaces the Revenant's homing fireball with... An identical looking, identical sounding, and also homing fireball, fired by a custom monster. The new fireball just moves notably slower than the original one. 1 Share this post Link to post
Voros Posted July 23, 2017 Why not write up a small mutator that replaces the Revenant on any normal map with a dummy actor? Boom, no Revenants. 0 Share this post Link to post
JohnnyTheWolf Posted July 23, 2017 (edited) Personally, I have made a custom MAPINFO where I turned the Nightmare! difficulty setting into a Revenant-free mode. 0 Share this post Link to post
Killer5 Posted July 23, 2017 (edited) Italo Doom Map07 is an obvious choice here. Toilet Of The Gods Map04 is another obvious choice. Edited July 23, 2017 by Killer5 1 Share this post Link to post