Memfis Posted July 26, 2017 Has anyone experimented with regenerating monsters? Any ZDoom mods or anything at all? It could be a neat way to force the player to be more aggressive. Like, once you start shooting at a monster you want to keep fighting so that you don't just waste ammo. 0 Share this post Link to post
Not Jabba Posted July 26, 2017 I haven't tried it, but I bet it can be done. You can give a monster any powerup, and regeneration is one of the powerup abilities that Decorate allows. 0 Share this post Link to post
galileo31dos01 Posted July 26, 2017 A regenerating baron, what do you think? muahahaha 0 Share this post Link to post
Cruduxy Pegg Posted July 26, 2017 They can be done with acs or Decorate\zscript. People won't really notice it unless it has a significant amount and a graphical indicator. 0 Share this post Link to post
Unholypimp1n Posted July 26, 2017 I always wanted to make a monster that eats corpses to get stronger. 1 Share this post Link to post
Maisth Posted July 26, 2017 (edited) Cyberdemon that regenerates himself after loosing his limbs and eating them 0 Share this post Link to post
everennui Posted July 26, 2017 Roach on realm667 runs away and regenerates health. 0 Share this post Link to post
TwinBeast Posted July 26, 2017 I tried in Quake as an alternate for the zombies. They could be killed with any weapon, but had rapid regeneration, so you'd need to concentrate firing on one of them at a time with low powered weapons. 0 Share this post Link to post
Nevander Posted July 26, 2017 This thread has inspired me to rewrite the Arch-Vile so that when it dies it resurrects itself and then splits into three Arch-Viles, infinitely. 0 Share this post Link to post
Job Posted July 26, 2017 3 hours ago, galileo31dos01 said: A regenerating baron, what do you think? muahahaha Perhaps as annoying as a regenerating pinky or perhaps even the IoS as it exists in Map30. 0 Share this post Link to post