Xaser Posted August 3, 2017 Oh wow its DAMNUMS Current release: v1.0.0 Download link: yo click here and pick the latest version i guess GitHub link: sure why not ok seriously wtf is this The gif above explains it all. Load this mod, shoot at folks, and watch as cool damage numbers pop out. The neat part is that it's universal -- load it on top of any IWAD, or heck, any gameplay mod and/or TC and it ought to Just WorkTM. Guaranteed or your money back (all $0 of it)! Also there's a bunch of options like colors n' physics n' whatnot in the menu so check that out too. this needs at least GZDoom 2.4.0+ to run (equivalent QZDoom: 1.3.0+). this part is important so it's in bold unlike this text for some reason That's really about it. I'm gearing up towards putting this thing on /idgames, so consider this last call to report some things before I make a fool of myself and submit it with at least one glaring issue because comedic mischief knows no bounds. Also have fun damnummit. 36 Share this post Link to post
Magnusblitz Posted August 3, 2017 I was gonna complain about the shotgun blasts being one number instead of the volley but then I saw the option to switch for it. You really thought of everything! (I take it for the BFG, the red number is for the projectile and the green is for the tracers?) 1 Share this post Link to post
Linguica Posted August 3, 2017 Is this compatible with Br- oh. I guess it probably is. Never mind 10 Share this post Link to post
Lila Feuer Posted August 3, 2017 This would go perfect with any gameplay mod that utilizes RPG elements. 2 Share this post Link to post
Job Posted August 3, 2017 This is a good tool for helping hone one's technique. I suspect it would be very useful for deathmatch too. 2 Share this post Link to post
GarrettChan Posted August 3, 2017 Oh god, I've been waiting this for such a long time. 0 Share this post Link to post
esselfortium Posted August 3, 2017 Damn, ums! This is way cool, nice work! 0 Share this post Link to post
Xaser Posted August 3, 2017 Thanks all! Glad folks are enjoying this silly thingo. @Magnusblitz : The green colorization you're seeing is damagetype coloration. There's a bunch of pre-defined colors for damagetypes so games and mods that use things like "Fire" and "Ice" damage will toss up orange and blue numbers (the BFG spray is the only one that exists in Doom). The system's also easily extensible: mods can define their own damagetype->color mappings via LANGUAGE and have things Just WorkTM if DamNums is loaded alongside it. I should probably make some official documentation on this at some point. Also, the "shotgun spray" option mainly exists because that was the only mode in the super-earliest version of the mod. After figuring out how to consolidate the numbers, I figured I'd leave it in as an option just in case someone was keen on seeing it, and lo and behold! Glad to hear it's still useful. :P 0 Share this post Link to post
NuMetalManiak Posted August 3, 2017 worked with my favorite mod setup. I'm happy. 0 Share this post Link to post
NaturalTvventy Posted August 3, 2017 Awesome. Any chance for a zdoom version? Gzdoom heats up my laptop and burn my crotch. 3 Share this post Link to post
Xaser Posted August 3, 2017 The mod is written in ZScript so it isn't compatible with legacy ZDoom, unfortunately. If your troubles with GZD are all GL-renderer-related, you can switch back to Software by dropping the console, typing "vid_renderer 0", and restarting -- though apologies if you know this and I'm being a preachy idiot. :P 1 Share this post Link to post
Philnemba Posted August 3, 2017 Cool, now I can pretend that Doom is Borderlands...or Destiny... 1 Share this post Link to post
silentzorah Posted August 3, 2017 Oh wow, this looks pretty cool. I could use this for balance testing. Thanks for creating this, Xaser! 0 Share this post Link to post
Moustachio Posted August 3, 2017 3 hours ago, Xaser said: The mod is written in ZScript so it isn't compatible with legacy ZDoom, unfortunately. If your troubles with GZD are all GL-renderer-related, you can switch back to Software by dropping the console, typing "vid_renderer 0", and restarting -- though apologies if you know this and I'm being a preachy idiot. :P Isn't QZDoom just a continuation of the classic ZDoom? 0 Share this post Link to post
Magnusblitz Posted August 3, 2017 4 hours ago, Xaser said: The mod is written in ZScript so it isn't compatible with legacy ZDoom, unfortunately. If your troubles with GZD are all GL-renderer-related, you can switch back to Software by dropping the console, typing "vid_renderer 0", and restarting -- though apologies if you know this and I'm being a preachy idiot. :P Not sure about NT, but I found this helpful, as I have been holding onto using regular ZDoom because I don't like the GL look. Now how do I get the sound back to normal (old ZDoom) style? :) 0 Share this post Link to post
Pirx Posted August 3, 2017 17 hours ago, Xaser said: , any gameplay mod and/or TC what mod is that? i like those alien looking creatures. oh and both thumbs up for your mod, xaser. really nice for 2-shotting cybs, punching stuff and whatever. 0 Share this post Link to post
Xaser Posted August 3, 2017 The mod in the gif is dead.air, which is neither a gameplay mod nor a TC, now that I think about it. Wow Lies. 1 Share this post Link to post
Gez Posted August 3, 2017 2 hours ago, Matt534Dog said: Isn't QZDoom just a continuation of the classic ZDoom? No. It's an experimental playground for developers. The continuation of classic ZDoom is, well, GZDoom. Yes it still has a software renderer. 2 Share this post Link to post
Pirx Posted August 3, 2017 (edited) cool, thanks. reminds of silent hill with this chair room and the mouthless creatures btw. 0 Share this post Link to post
Moustachio Posted August 3, 2017 1 hour ago, Gez said: No. It's an experimental playground for developers. The continuation of classic ZDoom is, well, GZDoom. Yes it still has a software renderer. Oooh, I didn't know that. Thanks for clearing that up. 1 Share this post Link to post
Varis Alpha Posted August 3, 2017 this is really cool. i'd just want to mention that this mod doesn't seem to work with 2.4 as listed though, i get a bunch of decorate errors using that version and GZDoom refuses to start up. i don't know what version is the cut-off date needed to run this mod, but the latest stable release works fine. 0 Share this post Link to post
Quagsire Posted August 3, 2017 This is another example of how legendary you are within the community. 0 Share this post Link to post
VOliver9 Posted August 4, 2017 I downloaded & tried it, and it Just Work™-ed. Good job! :) 0 Share this post Link to post
CorianderCastor Posted August 6, 2017 Added this to autoload, but I'd like to mention that GZdoom (x64-3.2pre392) conks out when trying to use Delaweare, Rise of the Wool Ball, or Blade of Agony as the iwad with a gamedefaults.txt not found error. Loading these as pwads with doom2.wad works for the first two but not BoA (game seems to work fine, just no nums.) It does seems to just work with every other game in iwadinfo however. 0 Share this post Link to post
Xaser Posted August 6, 2017 Huh, interesting -- thanks for the report! I didn't think to include a "fallback" gamedefaults.txt in case the IWAD was unknown, so I'll sneak that into the next release. There Will Be BugsTM. :P Aside from that, super-glad folks are getting a kick out of this! 0 Share this post Link to post
BjarneC Posted August 6, 2017 Confirmed from me to work together with Smooth Doom. 0 Share this post Link to post
BjarneC Posted August 7, 2017 How do i find the Options? :D Using it in GZDoom. 0 Share this post Link to post