Sir Deus Midi Posted August 8, 2017 I'm new to doom world and I was just wondering... how do I use the wads I download on chocolate doom? I'm running on macOS Sierra. 0 Share this post Link to post
Voros Posted August 9, 2017 Using the -file or -merge parameter from the command line eg chocolate-doom -iwad doom2.wad -file newmaps.wad chocolate-doom -iwad doom2.wad -merge newsprites.wad Drag-and-drop might work too, but I don't use Apple computers. Another option would be to use a frontend launcher like ZDL, if you're not comfortable with a command line interface. 0 Share this post Link to post
Sir Deus Midi Posted August 9, 2017 thanks! i didn't think i would get a response this quickly! 0 Share this post Link to post
galileo31dos01 Posted August 9, 2017 Also, adding to what Voros said, in the case you have wads for Doom 1 or Final Doom, instead of using -iwad doom2.wad, you have to type -iwad doom.wad/tnt.wad/plutonia.wad This depend on what iwad your pwad uses. Pwads are custom wads, and iwads are the original games. Usually, every wad you download comes with a text file also, specifying which iwad corresponds. Hope this also helped! 0 Share this post Link to post
Sir Deus Midi Posted August 9, 2017 17 minutes ago, galileo31dos01 said: Also, adding to what Voros said, in the case you have wads for Doom 1 or Final Doom, instead of using -iwad doom2.wad, you have to type -iwad doom.wad/tnt.wad/plutonia.wad This depend on what iwad your pwad uses. Pwads are custom wads, and iwads are the original games. Usually, every wad you download comes with a text file also, specifying which iwad corresponds. Hope this also helped! thanks! it did! 0 Share this post Link to post
Nevander Posted August 10, 2017 Personally I have to use -merge for custom WADs to work. I tried -file like I'm used to in GZDoom to no avail. 0 Share this post Link to post
Diabolución Posted August 10, 2017 First of all, configure your IWADs in the bundled launcher. Then, use the “Select game” drop-down list to select the proper IWAD and add these command line arguments below to launch the game. Writing manually file paths can be boring, so just drag and drop the file from a Finder window into this text field to add that path quickly. -merge [absolute path of wad 1] [absolute path of wad n] -deh [absolute path of deh patch 1] [absolute path of deh patch n] For example, this famous partial conversion requires the user loads two wads and one external DeHacked patch. -merge /Users/[redacted]/doom/btsx_e1a.wad /Users/[redacted]/doom/btsx_e1b.wad -deh /Users/[redacted]/doom/btsx_e1.deh 0 Share this post Link to post
scifista42 Posted August 10, 2017 (edited) 3 hours ago, Nevander said: Personally I have to use -merge for custom WADs to work. I tried -file like I'm used to in GZDoom to no avail. If the wad contains custom sprites that replace only some but not all IWAD sprites, and maybe also if the wad contains improperly included flats, -merge is necessary, otherwise -file is sufficient. 0 Share this post Link to post
Sir Deus Midi Posted August 10, 2017 okay everyone, i don't need help anymore, i'm using a more superior doom emulator. 0 Share this post Link to post