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bastineko9999

myfirstmmap XDDDDDDDDDDDDDDDDDDDDDD

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2 minutes ago, Decay said:

243px-Flag_of_Brazil.svg.png

 

or

255px-Flag_of_Mexico.svg.png

or

255px-Flag_of_Argentina.svg.png

 

 

 

 

????????????????????

I don't get it...

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Wwwwwwwwhhhhhhhhhhhhyyyyyyyyyyyyyyy ttttttttttthhhhhhhhhheeeeeeeeee hhhhhhhhhhhhhhheeeeeeeeeeeelllllllllllllllllllllllllllllllllllll aaaaaaaaaaaaaaarrrrrrrrrrrrrreeeeeeeeeeeeee wwwwwwwwwwweeeeeeeeeeeeee ttttttttttttttttaaaaaaaaaaaalllllllllllllllllkkkkkkkkkkkkiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnnnggggggggggggggggggg lllllllllllllllllllllllliiiiiiiiiiiiiiiiiiiikkkkkkkkkkkkkkeeeeeeeeeeeeeee tttttttttttttttthhhhhhhhhhhhhiiiiiiiiiiiiiiiiiiisssssssssssssssss??????????????????????????????????????????????

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What did you run it in? I had no problems with this thing. There were walls, monsters, an exit (you shoot it), and even a secret.

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Just played it.........and wtf?

At least is a proper map instead of a terry one....10/10

 

Oh...and I played it in Zandronum......-_-

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RKczJAr.png

 

Using GZDoom 3.1.0. Oh yeah, I noticed the monsters were actually going after some Keens in the darkness.

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42 minutes ago, SavageCorona said:

Oh...

 

6bjd91Z.png

 

This is just even better

 

6ctgOeJ.png

I remember when I opened Agent Spork's Simplicity in an editor for the first time, saw a similar picture and thought it was really how he mapped. Now it seems unbelievable but back then I thought that it must be some super advanced mapping technique that requires extreme intelligence. I was young.

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i AA05 argv[1] "-check"
i AA05 argv[2] "test.wad"
i LS21 Reading WADs
i WR19 Reading WAD .\doom2.wad: (2919 entries)
i WR19 Reading WAD test.wad: (27 entries)
i LS23 Reading Patches
i LS27 Checking Patches
i LS29 Reading Textures
i LS35 Checking Level SIDEDEFS for missing textures

Checking LEVEL MAP01

Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef CEIL1_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1
Warning: undefined sidedef SFLR7_1

Checking LEVEL MAP6987

i LS37 Checking Sprites
i LS43 No need to check sprites
i LS45 Checking Flats
i LS47 No need to check flats
i AA99 Normal exit



This doesn't look good so far.

Although, I like how the enemies don't even try to kill me.

LLLLLLLLLLOOOOOOOLLLLLLLLL!!!!!

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27 entries? Don't maps have 10-11 entries each?

 

Why floors on walls? Is it Hexen format?

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i AA05 argv[1] "-wadir"
i AA05 argv[2] "test.wad"
i WR19 Reading WAD .\doom2.wad:	(2919 entries)
i WR19 Reading WAD test.wad:	(27 entries)
i ID10 PWAD entry identification...

Listing of WAD directory for test.wad

Entry	      Size	Type

TEXTMAP      33767	Lump of raw data
ZNODES       10083	Lump of raw data
ENDMAP           0	.
MAP01            0	Level Map 1
THINGS        1440	Level Map 1
LINEDEFS      4352	Level Map 1
SIDEDEFS     13590	Level Map 1
VERTEXES       880	Level Map 1
SEGS          6096	Level Map 1
SSECTORS       728	Level Map 1
NODES         5068	Level Map 1
SECTORS       2522	Level Map 1
REJECT           0	Level Map 1
BLOCKMAP     10166	Level Map 1
BEHAVIOR         0	Level Map 1
MAP6987          0	Level Map 69
THINGS          40	Level Map 69
LINEDEFS      2112	Level Map 69
SIDEDEFS      7920	Level Map 69
VERTEXES       600	Level Map 69
SEGS          3696	Level Map 69
SSECTORS       636	Level Map 69
NODES         4424	Level Map 69
SECTORS        156	Level Map 69
REJECT           0	Level Map 69
BLOCKMAP       720	Level Map 69
BEHAVIOR         0	Level Map 69
i AA99 Normal exit


What are UDMF lumps doing in there? map6989?

Edited by Voros

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The fact the OP is very recent, still hasn't replied to any feedback here yet.

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He just registered to make that one meaningful post and left. Unless he'll back with more hilarious map thread.

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So far, this looks promising. 

 

I'm gonna play it. Can't wait for your next maps. :D

 

EDIT: I played it. WTF?!

Edited by VOliver9

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