bastineko9999 Posted August 11, 2017 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh mapaXDDDDDDD.zip 3 Share this post Link to post
SOSU Posted August 11, 2017 XD lol lmao muh boi XDDDDDDXXXXDDDXDXDXDDDXX 1 Share this post Link to post
GarrettChan Posted August 11, 2017 You broke all the formats of the website.... 0 Share this post Link to post
Misty Posted August 11, 2017 This is the most meaningful thread I've ever seen. Congrats. 1 Share this post Link to post
leodoom85 Posted August 11, 2017 Testing XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 1 Share this post Link to post
_-_ Posted August 11, 2017 (edited) . Edited June 1, 2019 by danielhday 0 Share this post Link to post
SOSU Posted August 11, 2017 2 minutes ago, Decay said: or or ???????????????????? I don't get it... 0 Share this post Link to post
bonnie Posted August 11, 2017 i really liked the secret map in slot 6987 it was pretty lit 0 Share this post Link to post
CzechMate29200 Posted August 11, 2017 Wwwwwwwwhhhhhhhhhhhhyyyyyyyyyyyyyyy ttttttttttthhhhhhhhhheeeeeeeeee hhhhhhhhhhhhhhheeeeeeeeeeeelllllllllllllllllllllllllllllllllllll aaaaaaaaaaaaaaarrrrrrrrrrrrrreeeeeeeeeeeeee wwwwwwwwwwweeeeeeeeeeeeee ttttttttttttttttaaaaaaaaaaaalllllllllllllllllkkkkkkkkkkkkiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnnnggggggggggggggggggg lllllllllllllllllllllllliiiiiiiiiiiiiiiiiiiikkkkkkkkkkkkkkeeeeeeeeeeeeeee tttttttttttttttthhhhhhhhhhhhhiiiiiiiiiiiiiiiiiiisssssssssssssssss?????????????????????????????????????????????? 0 Share this post Link to post
Xyzzу Posted August 11, 2017 Whoever heard of a map with no walls to speak of? 0 Share this post Link to post
Ichor Posted August 11, 2017 Well...it's a map. +4 points for not being a Terry wad. 1 Share this post Link to post
SavageCorona Posted August 11, 2017 (edited) Oh... This is just even better 0 Share this post Link to post
Ichor Posted August 11, 2017 What did you run it in? I had no problems with this thing. There were walls, monsters, an exit (you shoot it), and even a secret. 0 Share this post Link to post
SavageCorona Posted August 11, 2017 Fantastic work you did a really funny 1 Share this post Link to post
leodoom85 Posted August 12, 2017 (edited) Just played it.........and wtf? At least is a proper map instead of a terry one....10/10 Oh...and I played it in Zandronum......-_- 0 Share this post Link to post
Ichor Posted August 12, 2017 Using GZDoom 3.1.0. Oh yeah, I noticed the monsters were actually going after some Keens in the darkness. 0 Share this post Link to post
Memfis Posted August 12, 2017 42 minutes ago, SavageCorona said: Oh... This is just even better I remember when I opened Agent Spork's Simplicity in an editor for the first time, saw a similar picture and thought it was really how he mapped. Now it seems unbelievable but back then I thought that it must be some super advanced mapping technique that requires extreme intelligence. I was young. 10 Share this post Link to post
Voros Posted August 12, 2017 i AA05 argv[1] "-check" i AA05 argv[2] "test.wad" i LS21 Reading WADs i WR19 Reading WAD .\doom2.wad: (2919 entries) i WR19 Reading WAD test.wad: (27 entries) i LS23 Reading Patches i LS27 Checking Patches i LS29 Reading Textures i LS35 Checking Level SIDEDEFS for missing textures Checking LEVEL MAP01 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef CEIL1_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Warning: undefined sidedef SFLR7_1 Checking LEVEL MAP6987 i LS37 Checking Sprites i LS43 No need to check sprites i LS45 Checking Flats i LS47 No need to check flats i AA99 Normal exit This doesn't look good so far. Although, I like how the enemies don't even try to kill me. LLLLLLLLLLOOOOOOOLLLLLLLLL!!!!! 0 Share this post Link to post
Reisal Posted August 12, 2017 27 entries? Don't maps have 10-11 entries each? Why floors on walls? Is it Hexen format? 0 Share this post Link to post
Voros Posted August 12, 2017 (edited) i AA05 argv[1] "-wadir" i AA05 argv[2] "test.wad" i WR19 Reading WAD .\doom2.wad: (2919 entries) i WR19 Reading WAD test.wad: (27 entries) i ID10 PWAD entry identification... Listing of WAD directory for test.wad Entry Size Type TEXTMAP 33767 Lump of raw data ZNODES 10083 Lump of raw data ENDMAP 0 . MAP01 0 Level Map 1 THINGS 1440 Level Map 1 LINEDEFS 4352 Level Map 1 SIDEDEFS 13590 Level Map 1 VERTEXES 880 Level Map 1 SEGS 6096 Level Map 1 SSECTORS 728 Level Map 1 NODES 5068 Level Map 1 SECTORS 2522 Level Map 1 REJECT 0 Level Map 1 BLOCKMAP 10166 Level Map 1 BEHAVIOR 0 Level Map 1 MAP6987 0 Level Map 69 THINGS 40 Level Map 69 LINEDEFS 2112 Level Map 69 SIDEDEFS 7920 Level Map 69 VERTEXES 600 Level Map 69 SEGS 3696 Level Map 69 SSECTORS 636 Level Map 69 NODES 4424 Level Map 69 SECTORS 156 Level Map 69 REJECT 0 Level Map 69 BLOCKMAP 720 Level Map 69 BEHAVIOR 0 Level Map 69 i AA99 Normal exit What are UDMF lumps doing in there? map6989? Edited August 12, 2017 by Voros 0 Share this post Link to post
Reisal Posted August 12, 2017 The fact the OP is very recent, still hasn't replied to any feedback here yet. 0 Share this post Link to post
Misty Posted August 12, 2017 He just registered to make that one meaningful post and left. Unless he'll back with more hilarious map thread. 0 Share this post Link to post
Obsidian Posted August 12, 2017 I miss the days where even the shitposts had effort put into them. Like ol' Graig. 4 Share this post Link to post
VOliver9 Posted August 12, 2017 (edited) So far, this looks promising. I'm gonna play it. Can't wait for your next maps. :D EDIT: I played it. WTF?! Edited August 12, 2017 by VOliver9 0 Share this post Link to post