CorianderCastor Posted August 18, 2017 I was playing through the Master Levels via the in game browser and when I tried to quick load the game crashed with P_ArchivePlayers: inventory size mismatch, tested that the same thing happens when loading No Rest for the Living via episode select. Saves work fine when loading the wads via -file. I tested this on 3.42.02, 3.42.03a, x64-3.42.03a, and x64-3.43.03a-10. Master Levels loading worked on version r3.40.46-167-gdb21379 which I had lying about on a another drive. 1 Share this post Link to post
Quasar Posted August 20, 2017 Saves aren't guaranteed to keep working across versions. It sounds to me like you made these saves with 3.40.46 and are trying to load them with 3.42.02+ - I am pretty sure some things have changed internally between the two that will invalidate any save games. 3 Share this post Link to post
CorianderCastor Posted August 20, 2017 Sorry I was neither clear nor very descriptive. To recreate: Start the Eternity Engine with Doom 2 (either 1.9 or bfg) Select new game Select either No Rest for the Living or Master Levels Alternatively open the menu and start the Master Levels browser If Master Levels select a wad Save the game via the menu or by quick save Load the game via the menu or by quick load Engine crashes to terminal with P_ArchivePlayers: inventory size mismatch as the penultimate line (before press any key) Hopefully this helps. I'd be very appreciative if someone can test this to see whether it's an engine or user error. Thank you for your time. 1 Share this post Link to post
Altazimuth Posted August 21, 2017 The newest DRDTeam build should fix the issue. Let us know if it does, and thanks for flagging this up with us. 1 Share this post Link to post
CorianderCastor Posted August 21, 2017 Downloaded straight from Devbuilds and saving then loading during an expansion didn't crash the game. Thanks for the speedy fix. 1 Share this post Link to post