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flubbernugget

How common are teleport traps in newer WAD's??

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I remember around 2010-ish that all of the best WAD'S used them incessantly to my disdain. Is this still a common trend? I haven't played a good deal of Doom in a while and don't really have the time to trough through maps, but I'm pretty curious.

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Modern high-profile wads are certainly trying really hard to learn from their predecessor's flaws. Creation of these wads often involves intensive playtesting and tweaking anything that gets pointed out as negative. The resulting wads tend to mix various kinds of gameplay setups in decently balanced ways. So teleport traps will be present in some maps, but you can be sure that high effort had been put to minimize anything negative about them, and excessive usage would have counted as negative.

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9 hours ago, flubbernugget said:

I remember around 2010-ish that all of the best WAD'S used them incessantly to my disdain. Is this still a common trend?

Well... Look at the release date...

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