Is it possible to use multiple textures on an MDx model?
If so, how does one set it up?
I created a sample mesh just to test various export/import options. which I converted to an MD2 file (since I can't find tutorials for MD3) and apart from it not taking the xyz coordinated in the order I had hoped, the only problem I had was that while I had created an object with three material slots, I could only apply one texture to the model.
So I'm wondering, is it even possible to apply multiple textures to a model in 3DGE? If so, what is the syntax I use in the ddf? And are there any other restrictions I face? (like, does it only work in certain formats, etc.)
Is it possible to use multiple textures on an MDx model?
If so, how does one set it up?
I created a sample mesh just to test various export/import options. which I converted to an MD2 file (since I can't find tutorials for MD3) and apart from it not taking the xyz coordinated in the order I had hoped, the only problem I had was that while I had created an object with three material slots, I could only apply one texture to the model.
So I'm wondering, is it even possible to apply multiple textures to a model in 3DGE? If so, what is the syntax I use in the ddf? And are there any other restrictions I face? (like, does it only work in certain formats, etc.)
Share this post
Link to post