NaZa Posted September 1, 2017 Will be held on the 9th September, 2017. BASIC RULES: - You'll have 2 hours to finish the map, however the borderline is 3 hours if your project is that ambitious - The maps should be Boom compatible and playable in -complevel 9 in order to increase flexibility. You don't have to use Boom actions if you don't want to. - You'll get three themes when the session starts to ensure fair play. The bonus, last session will also contain a bonus theme - You'll need to incorporate at least one theme in your map So, the first session will be held on 7:00 am UTC, or 8:00 am GMT (New York is UTC-4 so take that as an example) and the second session will be held on 7:00 pm UTC! for navigation - http://everytimezone.com NEW - WE HAVE OUR OWN DISCORD SERVER NOW! Feel free to join, even if you won't map (we need playtesters and mods) and have fun chatting! https://discord.gg/usQDVGd I hope you'll enjoy and come back for more next month when it will be held at the first Saturday again!! 7 Share this post Link to post
StormCatcher.77 Posted September 1, 2017 I will try not to forget this time... :) 1 Share this post Link to post
Suitepee Posted September 1, 2017 (edited) Although I'm going back to work after this weekend and am anticipated to be quite busy for the next few months until Christmas, I will hopefully be able to livestream the completed wad once again. No active participation in the session itself though. 1 Share this post Link to post
BigDickBzzrak Posted September 1, 2017 I'll try to make something awesome, as I usually do. B-) Count me in! 1 Share this post Link to post
bioshockfan90 Posted September 1, 2017 will probabl make something for the 2nd 1 Share this post Link to post
Surreily Posted September 2, 2017 Awesome, thought it wasn't going to happen this month! I should be around for this one. 1 Share this post Link to post
Forli Posted September 8, 2017 I wasn't sure until now, but it seems like if nothing weird happens I'll be able to join for the second session again. 1 Share this post Link to post
NaZa Posted September 9, 2017 (edited) Themes - outdoors; most of the map takes place outdoors - the middle of the map contains "treasure" (something important like an altar or gold or something) - lots of hidden passageways 2 Share this post Link to post
StormCatcher.77 Posted September 9, 2017 Map: Speedmap #07 Music: none Themes: 1 and 2 Time: 3 hours 5 mins 2 Share this post Link to post
BigDickBzzrak Posted September 9, 2017 (edited) edit: should be ok now mommy i did it Name: UNORTHODOX (all-caps looks better) music: "Conquerors" by Ofisil (e2m8 of, yeah you guessed it, Doom: Damnation) Themes: 1 and 2 (to an extent...) Time: mapping maybe 02:40; playtesting 00:20; music and uploading 00:10.......... plus a lot, lot of bugfixing https://doomshack.org/uploads/UNORTHODOX-eagle06-bzzrak-V2.wad Edited September 9, 2017 by bzzrak 2 Share this post Link to post
Walter confetti Posted September 9, 2017 (edited) kinda completable in uv-speed, mostly untested passageway.zip Title: Passageway Description: MAP01 remake with a twist Protip: Check every different textures from the main theme of the rooms Theme: Hidden Passageways, duh Build Time: 2 hours New Music: No 3 Share this post Link to post
NaZa Posted September 9, 2017 12 hours ago, NaZa said: Themes - outdoors; most of the map takes place outdoors - the middle of the map contains "treasure" (something important like an altar or gold or something) - lots of hidden passageways Bonus theme - all weapons must be present in the map 0 Share this post Link to post
Surreily Posted September 9, 2017 (edited) Title: I Tried To Make The Gameplay At Least Decent This Time (I bet that title won't fit lol) Build time: 2 hours and 35 minutes (including DB crashing twice ffs). Themes: All four (I think). Music: Doom II: The Dave D. Taylor Blues (because why not?) Link: https://www.dropbox.com/s/0jxe1to4cgx8kz5/itsdone.wad?dl=1 Edit: I fixed a couple texture issues. Edited September 9, 2017 by Surreily : Changed the 0 to a 1 in the link. 1 Share this post Link to post
Pinchy Posted September 9, 2017 Map: Pyramid Of Anger Build time: 3 hours Themes: All Music: James Paddock - 30in30-2 - Dungaree Farts.mid Notes: Difficulty levels, coop monsters, automap cleaned 1 Share this post Link to post
A2Rob Posted September 9, 2017 (edited) Map Name: "Courtyard Catastrophe" Track Used: "Core" by Stewboy Build Time: About 3 hours Themes: Outdoors / Altar (very simplistic looking; serves as the level exit) / Bonus - all weapons Edited September 10, 2017 by A2Rob 1 Share this post Link to post
Scotty Posted September 9, 2017 (edited) Viscera Build time: 2h40 Themes: 1,2, bonus Music: E3M8 Note: uses CC4 tex, thought this would be ok as they were allowed in the previous session, if not i'll retexture it quickly i guess (*edit* re-added the new sky, map now won't work in boom until it has been compiled with the other textures) Edited September 10, 2017 by Scotty 2 Share this post Link to post
bonnie Posted September 9, 2017 masterpiecespeedmap.zip "60 minute masterpiece" build time: 1 hour 20 minutes lmao themes: all weapons, outdoors almost kinda sorta not really music: nightwish wanderlust note: this killed my desire to map i woke up 2 hours late and made this, really just to show people what a failure i am, not as a submission if this literal meme map gets accepted anyways i'll eat my socks 1 Share this post Link to post
Forli Posted September 9, 2017 Name: Relaxing stroll Midi: Doom1 E2M1 Time: 3 hours 10 minutes Themes: All 4 (or at least I tried) http://www.mediafire.com/file/c77ncd2bi8do3h1/SPDMP6.zip 1 Share this post Link to post
NaZa Posted September 10, 2017 Guys, custom textures were allowed if you wanted to use some. I'll make it more clear next time. In the meantime, the compilation will probably be ready in a day since I'm away from my PC atm. 2 Share this post Link to post
Walter confetti Posted September 10, 2017 (edited) ok... can i fix my map before the compilation? Just a little thing... passageway (2).zip quick fix Edited September 10, 2017 by Walter confetti 1 Share this post Link to post
Surreily Posted September 10, 2017 Small update: it's the same link but here you go anyway. I added a custom sky with permission from @NaZa - thanks! 1 Share this post Link to post
A2Rob Posted September 10, 2017 Prettied up the level a bit https://www.dropbox.com/s/k4ng662ri74sgyz/courtyardcatastrophe.wad?dl=0 1 Share this post Link to post
Forli Posted September 11, 2017 I just noticed a mistake on my map, I was going to make the linedefs around the YK area impassable to stop the archviles from launching the player outside, but apparently I forgot. I don't think it's worth it to make another download just for that, but if you could change those linedefs to impassable it would be great. 1 Share this post Link to post
Suitepee Posted September 12, 2017 So about that compiled version? I'm keenly waiting to play this... 0 Share this post Link to post
NaZa Posted September 12, 2017 Ahhhh ffs if it gets uploaded too early I'm asked why is it uploaded so early. If it's uploaded late I get asked why is it late. 0 Share this post Link to post
Forli Posted September 17, 2017 I'm certain that NaZa has a good reason to be taking this long, just as I'm certain that nobody wants to put pressure on him to hurry up, he's doing us all a favour by taking care of the compiling after all. That said, it is unusual how long this is taking. It would be nice to leave a message like "Have a little patience, I'm still working on it", just so we know you didn't forget about it or something :S. 0 Share this post Link to post
BigDickBzzrak Posted September 17, 2017 The compilation will be ready in an hour, not more. 0 Share this post Link to post