genericpainelemental Posted September 15, 2017 for some reason i can't edit any of my wads in whackED4 it just says that it "does not define a doom version" does anyone know how to fix this? 0 Share this post Link to post
3 dl_simc Posted September 16, 2017 WhackEd doesn't edit wad files directly but it creates a DEHACKED lump that'll change the Doom behavior. Dehacked lump works with almost every Doom port. To get the deh lump play you'll need to use Slade to import it into the wad. Or you can run the lump with the game engine the same way as a wad file: prboom.exe -file mywadfile.wad -deh DEHACKED.txt gzdoom.exe -file mywadfile.wad -deh myDEHACKED321.txt In comparison MAPINFO has more features but it works only with GZDoom/ZDoom/Zandronium ports. And with Doom Builder 2 MAPINFO still needs Slade to import it into the wad. To create a new deh patch in WhackEd4 create a new file. (Doom 1.9 or Boom format might be the best.) You need to give the Doom2.wad path. To change the MAP07 intermission text go into "Strings" section and search the list until you find the default text: "You have entered deeply into...". (It's near the end.) Edit the text and save this change with some name. If you use Slade to import it in the wad, the lump must be named as: "DEHACKED" in Slade. 2 Share this post Link to post
0 genericpainelemental Posted September 16, 2017 so how do i import it with Slade? i created a file which I'll link if necessary and i have no idea what to do with it. 0 Share this post Link to post
0 dl_simc Posted September 16, 2017 4 minutes ago, genericpainelemental said: so how do i import it with Slade Open the wad in Slade, choose Entry > Import (Ctrl+I), select your deh file. If needed rename it as DEHACKED in Slade. Save. Run the wad and see if the monsters will win after MAP06. 0 Share this post Link to post
0 genericpainelemental Posted September 16, 2017 okay so i renamed the the file DEHACKED and imported it into Slade im guessing the problem is i made it a txt file since every time i try it it goes straight to the talking about the starport/ 0 Share this post Link to post
0 dl_simc Posted September 16, 2017 In the string editing window delete the whole original text at first. Then type the new message. MAP07 entrytext is C1TEXT in the Boom format, entry 135 in the Doom 1.9 format. Try to avoid special charactes as they might even crash Whacked itself. If you're using Whacked 2 the "/n" character combos mark the end of each line and moving to the next line. WhackEd 4 don't show them in the editing window. Dehacked lump itself is a txt file. It can be created and edited with notepad.exe but using WhackEd is handy because it makes the syntax correct and all the needed prefix lines by default. If it's still wrong, post the dehacked file in here... But try fixing it by yourself first! 0 Share this post Link to post
for some reason i can't edit any of my wads in whackED4 it just says that it "does not define a doom version"
does anyone know how to fix this?
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