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TeamTNS

ZDaemon Thursday Night Survival #320 - Super Mayhem 17

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rukChH5.png

 

This week we have something a little different! As you can see from the screenshots, this year's edition of the Mayhem series brings us twenty-seven Mario themed maps. As they're all quite short, we'll be blasting our way through the entire set in one session. Do join us for this unique WAD!

 

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: mayhem17_maps_v8f; mayhem17res_c5_v2
Maps: 01-25, 31-32
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

 

Date: 28th September 2017

 

Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours)

 

Get ZDaemon and join in.

Edited by TeamTNS

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Thanks for the heads-up. The new resource was reuploaded here as mayhem17res_c5_v2.wad to avoid a file mismatch while connecting to the server for the players that already have the previous version on their computer.

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14 hours ago, Marcaek said:

Cool stuff, I assume there were bugs???

We got stuck here on MAP09. When someone enters the arena the entrance gets blocked off. I think someone must have died in there because we had to teleport past (you can see this at 27:17 in valk's video, though he doesn't stick around there for long)

Screenshot_Doom_20170929_143401.png.ba65ff891f38995f23a79666443e77ff.png

 

MAP12 wasn't the most co-op friendly (lol voodoo dolls), and neither was 31 (puzzles in public server woohoo :P). Nothing that can be done about 31 I guess, but with MAP12 I guess you could have those cliff falls in map12 to use 20-damage floors instead of killing a voodoo doll*. Isn't it possible to have the voodoo doll not show up in co-op? Perhaps you could get around it that way without sacrificing the original intention for SP.

 

Apart from those 3 the session ran pretty smoothly imo. Definitely one of the more memorable WADs we've played, so thanks for that o/

 

EDIT: I'd like to congratulate @A.Gamma though on building a map that killed 29 marines simultaneously. I think that's a new record!

EDIT 2: * Ah I'm dumb, the floors are already damaging  - in this case I guess it only needs the dolls set to not appear in co-op if that's possible

Edited by Eris Falling : i done a stupid

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14 hours ago, Marcaek said:

Cool stuff, I assume there were bugs???

I think MAP16 also had a problem with the blue key - only one player could grab it before it became unavailable for the rest of the players.

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A few more coop (and other) concerns:

 

06 - as the author mentions, the spinning thingys break after a while. I think I might have an explanation. Read what RjY wrote at the bottom of this page.

12 - the tree textures are not 64 units wide! This leads to visual issues in certain source ports and is a bad practice.

14 - this is obviously horribly cramped for coop but you can improve it a lot by putting player starts in different areas and maybe giving a free shotgun to everyone.

15 - please put some multiplayer only rockets at spawn, there is just not enough.

 

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Session statistics for this week:
 
First blood:
uyjhm | eaten by a spectre 49 seconds after joining
 
First blood in subsequent rotas:
2nd rota (-fast and 2x damage): fred512 | killed by a zombieman 28 seconds after joining
(2x damage and soon afterwards also -fast were turned off during attempts at MAP23.)
3rd rota (total randomization): Hellnight | couldn't dodge a destructor's rocket 42 seconds after joining
 
Peak server population:
40
 
Overall number of players that connected during the session:
131
 
Player death counts by obituaries (1st rota/2nd rota/3rd rota):
        7 killed themselves. (0/0/7)
        18 melted. (4/14/0)
        125 died. (56/7/62)
        95 mutated. (54/41/0)
        6 were squished. (5/1/0)
        0 went boom. (0/0/0)
        33 should have stood back. (24/6/3)
        6 were killed by a zombieman. (0/6/0)
        18 were shot by a sergeant. (4/13/1)
        34 were perforated by a chaingunner. (6/25/3)
        2 were slashed by an imp. (0/2/0)
        37 were burned by an imp. (2/35/0)
        15 were bit by a demon. (1/14/0)
        12 were eaten by a spectre. (1/11/0)
        16 were spooked by a lost soul. (2/14/0)
        0 got too close to a cacodemon. (0/0/0)
        29 were smitten by a cacodemon. (6/23/0)
        7 were punched by a revenant. (2/5/0)
        136 couldn't evade a revenant's fireball. (36/98/2)
        52 were squashed by a mancubus. (8/43/1)
        31 let an arachnotron get them. (6/23/2)
        5 were gutted by a Hell Knight. (2/3/0)
        42 were splayed by a Hell Knight. (1/41/0)
        1 was ripped open by a Baron of Hell. (0/1/0)
        15 were bruised by a Baron of Hell. (2/11/2)
        151 were incinerated by an archvile. (38/98/15)
        2 stood in awe of the spider demon. (0/2/0)
        116 were splattered by a cyberdemon. (36/74/6)
        2 were surprised by the zombie's weaponry. (0/0/2)
        3 were mauled by a Mauler Demon. (0/0/3)
        0 were charred by a pain soul. (0/0/0)
        0 were melted by a pain soul. (0/0/0)
        1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1)
        6 were perforated by an Arachnophyte. (0/0/6)
        58 couldn't dodge a destructor's rocket. (1/0/57)
        1 was terminated by the Badass Cyberdemon. (0/0/1)
        --------------------------------------------------------------------------------------------------
        1082 deaths overall. (297/611/174)

 
Session lasted for 14 hours and 1 minute and ended in the 3rd rota with the last map played being MAP14. Last finished map was MAP13.
 
 

top 10 players with most deaths (deaths/joins, death ratio):
 
fred512          112/140,  80.00%
Keyboard_Doomer   73/104,  70.19%
ACIDONOPHAT       44/51,   86.27%
SPAZ              44/69,   63.77%
GodAbes           37/41,   90.24%
[SUR]Argenis      34/38,   89.47%
memfish           33/55,   60.00%
Rocket_Girl       31/47,   65.96%
zeaz              30/40,   75.00%
uyjhm             29/40,   72.50%


 
Damage statistics:


NOTE: All of the data here only cover attempts where the map was actually exited. There currently doesn't seem to be a way to get the data for a failed attempt.
 
Damages for 2nd rota here include only the gameplay where both -fast and 2x damage were on.
Total damage - top 10
 
1st rota:                                    2nd rota (-fast and 2x damage):
Ankalagon         86,601 - 27 joins          zeaz              77,148 - 16 joins
memfish           65,187 - 26 joins          Ankalagon         55,917 -  9 joins
sid0rv            45,872 - 25 joins          memfish           39,074 - 15 joins
aprosekin         43,583 - 27 joins          AnimaZero         28,042 - 12 joins
Hibachi           42,406 - 25 joins          Evolution         27,833 -  6 joins
AnimaZero         38,654 - 27 joins          Keyboard_Doomer   26,823 - 22 joins
Keyboard_Doomer   37,323 - 27 joins          SPAZ              24,092 - 20 joins
ErisFalling       36,713 - 25 joins          fred512           16,610 - 15 joins
SPAZ              36,251 - 27 joins          Vato              16,159 - 11 joins
fred512           25,613 - 27 joins          ACIDONOPHAT       15,290 - 16 joins
 
 
Average damage per map - top 10
(Only players with at least 4 joins in a rota included.)
 
1st rota:                                   2nd rota (-fast and 2x damage):
Ankalagon         3,207 - 27 joins          Ankalagon         6,213 -  9 joins
memfish           2,507 - 26 joins          zeaz              4,822 - 16 joins
oswaldcopperpot   2,021 -  4 joins          Evolution         4,639 -  6 joins
sid0rv            1,835 - 25 joins          maidofsquirrels   3,805 -  4 joins
Death_god         1,805 -  9 joins          valkiriforce      2,969 -  4 joins
Hibachi           1,696 - 25 joins          memfish           2,605 - 15 joins
aprosekin         1,614 - 27 joins          AnimaZero         2,337 - 12 joins
ErisFalling       1,469 - 25 joins          [LA]Looper        2,156 -  6 joins
AnimaZero         1,432 - 27 joins          Hibachi           1,788 -  4 joins
Keyboard_Doomer   1,382 - 27 joins          Vato              1,469 - 11 joins
 
 
Average damage per minute - top 10
(Only players with at least 4 joins and 10 minutes in-game in a rota included.)
 
1st rota:                                              2nd rota (-fast and 2x damage):
Ankalagon         941.40 - 92 minutes in-game          Ankalagon        1662.00 -  33 minutes in-game
memfish           900.60 - 72 minutes in-game          maidofsquirrels   966.60 -  15 minutes in-game
sid0rv            762.60 - 60 minutes in-game          Evolution         879.00 -  31 minutes in-game
Death_god         732.60 - 22 minutes in-game          AnimaZero         796.80 -  35 minutes in-game
AnimaZero         573.60 - 67 minutes in-game          memfish           760.20 -  51 minutes in-game
aprosekin         546.60 - 79 minutes in-game          zeaz              564.60 - 136 minutes in-game
NiFLHelm          543.00 - 10 minutes in-game          [LA]Looper        550.20 -  23 minutes in-game
Keyboard_Doomer   537.60 - 69 minutes in-game          valkiriforce      549.00 -  21 minutes in-game
Hibachi           502.20 - 84 minutes in-game          SPAZ              546.00 -  44 minutes in-game
ErisFalling       500.40 - 73 minutes in-game          Salty             533.40 -  22 minutes in-game


 

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