Wario64 Posted March 11, 2017 (edited) This is old post, check out the newer version here Edited January 23, 2018 by Wario64 1 Share this post Link to post
JohnnyTheWolf Posted March 11, 2017 This is an excellent idea! How do you plan to integrate them to the vanilla mapsets, though? Are they going to override existing levels? 0 Share this post Link to post
StalkerZHS Posted March 11, 2017 Here's how I always thought of integrating the levels: E1M1 (secret in the outside area just like in the xbox vers) to E1M10, then to E1M2 E2M7.5 (small marble arena map becomes "Babel Entrance") E3M1 (Brick wall map becomes "Hell Gate") E3M1.5 (normal e3m1 remains "Hell Keep") E4M10 Twilight Descends (starts after E4M8) E4M12 The Marshes (secret) E4M11 Threshold of Pain MAP16 Suburbs 4-door near exit area can lead into MAP34 The Mansion MAP35 Club Doom starts from secret within the manion Map36 Betray from normal finish of ClubDoom, then finally back to normal MAP17 MAP29.5 Redemption Denied set between Living End and IoS 0 Share this post Link to post
JohnnyTheWolf Posted March 11, 2017 I am not too sure about making E1M10 accessible from E1M1. It just feels too soon. Since E1M9 is the original secret map, it would make more sense to put the entrance to E1M10 there, just like MAP32 is only accessible from MAP31's secret exit. Maybe instead of triggering a Demon ambush, the switch in the slime tunnel could be turned into a secret exit. 0 Share this post Link to post
Wario64 Posted March 11, 2017 The maps are placed after the maps they happen after in console doom. E1M1 > (E1M10) > E1M2 E2M7 > Hell Gate > Hells Keep > E2M8 E4M8 > Twilight Descends > (The Marshes) > Threshold of Pain > Episode 4 Ending Didn't look up Doom 2 maps yet 0 Share this post Link to post
Deleted_Account Posted March 11, 2017 Hey this looks pretty neat! I always did love the PSX exclusive levels. 0 Share this post Link to post
Nems Posted March 11, 2017 I was just thinking about something like this a few days ago after playing the PSX TC. :O I look forward to this. <3 0 Share this post Link to post
Wario64 Posted March 12, 2017 The level order for DOOM II: MAP02 > (MAP33) > MAP03 MAP16 > (The Mansion) > (Club DOOM) > MAP17 MAP27 > Redemption Denied > MAP28 0 Share this post Link to post
JohnnyTheWolf Posted March 12, 2017 So how are we going to access the new levels? 0 Share this post Link to post
Wario64 Posted March 12, 2017 JohnnyTheWolf said:So how are we going to access the new levels? Edited versions of E1M1, MAP02 and MAP16, with the secret exits from console DOOM added into them, will be included with the WAD 0 Share this post Link to post
JCST Posted March 12, 2017 Wario64 said:Edited versions of E1M1, MAP02 and MAP16, with the secret exits from console DOOM added into them, will be included with the WAD I did my own secret exit for my personal use. (E1M1) http://imgur.com/xxtPrN7 Frankly the original one was rather bland, something that shoudn't have been on a comercial product. I sugest you doing something like that on your project. 0 Share this post Link to post
Wario64 Posted March 12, 2017 That looks great, but I want to stick to the original layouts as close as possible. I might make edits like this once the WADS are completed and release them separately. 0 Share this post Link to post
Moktar Posted March 13, 2017 JCST said:I did my own secret exit for my personal use. (E1M1) http://imgur.com/xxtPrN7 Frankly the original one was rather bland, something that shoudn't have been on a comercial product. I sugest you doing something like that on your project. 1) Althought I agree with you in the fact that it is more appropiate for a commercial game to have at least an mininimum, I think that the added areas have to be the most modest posible so this doesn't turn into Maps of Chaos and that shitmaps shown on every BDv20 gameplay in YouTube. That secret exit you made for E1M1 looks very faithful. 2) That HUD looks f*cking awesome, could you share it? 0 Share this post Link to post
JCST Posted March 13, 2017 Oh yes, the wall it's the same, it doesn't show on automap and it doesn't count to the secret tally. I really wanted to keep it very contained. My MAP02 one is only a switch behind a risable door, for that same reason, it doesn't give much room to imagination. I advise anyone who want to do something of the sort to not mess much with it. Off-Topic, Here's the HUD http://www.mediafire.com/file/f4j1gbt6rsr2ke8/xdth_fixed.wad http://www.mediafire.com/file/3lx5upftzzeyj9s/xdth_fixed_free.wad (For Freedoom) http://www.mediafire.com/file/1v6gzna1sa9hu6r/xdth_fixed_valiant.wad (For Valiant) It's hardly anything special, i just added some lines of code to the default one to my liking and the exploding face from the console games. So feel free to share it. 1 Share this post Link to post
Wario64 Posted March 16, 2017 I have put up download link for PSX levels of The Ultimate DOOM. They need to be ran with zDOOM based ports, such as zDOOM, GZDOOM or Zandronum. There is issue with blood splatters on intermission screen which I hasn't been able to fix. If anyone knows what is causing the issue, PM me please. If you meet any issues with the maps, comment here or PM me please. The final 2 maps, Marshes and Threshold of Pain, are quite different from their PSX counterparts due to the PSX version using DOOM 2 weapons and enemies. Please keep this in mind. 0 Share this post Link to post
JohnnyTheWolf Posted March 27, 2017 (edited) How do you access E1M10 again? Since you said you wanted to stick with the original layout, I tried following Classic DOOM's video walkthrough, but hitting "use" on the diagonal wall does nothing. However, I can still load the level through the console. Edited March 27, 2017 by JohnnyTheWolf 0 Share this post Link to post
EffinghamHuffnagel Posted March 27, 2017 On 3/16/2017 at 10:28 AM, Wario64 said: I have put up download link for PSX levels of The Ultimate DOOM. They need to be ran with zDOOM based ports, such as zDOOM, GZDOOM or Zandronum. Your mega.nz link says it needs a decryption key. Did that happen since you posted it 10 days ago? 0 Share this post Link to post
JohnnyTheWolf Posted March 27, 2017 (edited) Somehow, the link was broken. I copied the entire URL instead of just clicking on it and it worked. Here is the correct download link: https://mega.nz/#!yZp2RKDR!3I4jNKFBUkz8tvPjUCVArBZl9cQF5Tr0fYy78BOwBA8 0 Share this post Link to post
Wario64 Posted March 29, 2017 (edited) I have found out today the exit to E1M10 doesn't work properly. I apologize. I uploaded a fixed version with the secret exit functioning. 0 Share this post Link to post
Wario64 Posted April 4, 2017 (edited) On 30. 3. 2017 at 1:55 AM, Averagewalrus23.9 said: Theoretically, you could just take the sprites of said enemies and "copy" their decorate definitions yada yada and make doom 2 monsters for the levels that need them. But I'm not sure if that would go again forum rules. (No unmodified id software textures, etc (Can't find where it says it though)) So, unless it wouldn't go again the forums' rules, this post is completely useless. I'm already balancing a thin line by porting official ID software levels and releasing them for free. I have also started work on DOOM II. The level order is as follows: MAP02 > (Betray) > MAP03 MAP16 > (The Mansion) > (Club DOOM) > MAP17 MAP27 > Redemption Denied > MAP28 0 Share this post Link to post
BlackxZodiac13 Posted April 22, 2017 You might as well add John Romero's E1M4b & E1M8b into the game or replace Phobos Anomaly with E1M8b aka Tech Gone Bad 0 Share this post Link to post
Wario64 Posted October 5, 2017 Alrighty people, The Mansion is done and only Club DOOM remains. This is gonna be tough to do. 1 Share this post Link to post
Average Posted October 5, 2017 "The file you are trying to download is no longer available." :( 0 Share this post Link to post
Wario64 Posted October 9, 2017 On 10/5/2017 at 11:35 PM, Average said: "The file you are trying to download is no longer available." :( I was cleaning my mega folder and must have deleted it by accident. Fixed. 0 Share this post Link to post
Doomeur76007 Posted October 14, 2017 (edited) i have a question for Club Doom, the level will be really faithful with the change of music? ELECTRO TECHNO DANSE!! 0 Share this post Link to post
Wario64 Posted November 12, 2017 Maybe, possibly. I have not delved into Club DOOM yet as I'm researching all the tricks the DOOM engine allows. 0 Share this post Link to post
Wario64 Posted January 15, 2018 DOOM 2 is up. Club DOOM isn't very faithful, but I wanted it not to rely on zDOOM tricks etc. So this is the best I could do in vanilla. 0 Share this post Link to post
BoldEnglishman Posted January 22, 2018 The download link for the Doom II levels seems to be broken for me :/ 0 Share this post Link to post
Wario64 Posted January 23, 2018 20 hours ago, BoldEnglishman said: The download link for the Doom II levels seems to be broken for me :/ 0 Share this post Link to post
Pablo_Doom_Guy Posted March 8, 2019 Hi , im not being able to download the file from the link on the first post Sorry, there is a problem You do not have permission to view this content. Error code: 2F173/H That's the message i get when i click on the link =( , i cant even see @Wario64 reply to @BoldEnglishman , it says that i dont have permission to see it =( . My account was fully succesfully activated so i don't know why i cant download the file 0 Share this post Link to post