TeamTNS Posted October 12, 2017 Oscillation is a freshly released Boom-compatible mapset. The early maps are easy but the wad gets progressively harder escalating into a true challenge. Hope to see you there! DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: Oscillation Maps: 01-09 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 12th October 2017 Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours) Get ZDaemon and join in. 0 Share this post Link to post
Memfis Posted October 12, 2017 Don't forget to enable monsters falling off ledges at least for Map04, otherwise the trap in the pool won't work. Learned this the hard way... 0 Share this post Link to post
Keyboard_Doomer Posted October 12, 2017 Thanks for the warning. Enabled for Map04, we'll see if other maps need it as well. 0 Share this post Link to post
Tristan Posted October 13, 2017 Matching damage... For the briefest of moments, I was actually quite good at this game 2 Share this post Link to post
Memfis Posted October 13, 2017 Nice session! Map07 on pain was the highlight with some fun tricky situations to figure out. 0 Share this post Link to post
Keyboard_Doomer Posted October 16, 2017 (edited) Session statistics for this week: First blood: MalwareCore | in MAP02, should have stood back 47 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): Death_god | killed by a zombieman 27 seconds after joining 3rd rota (random damage): [SDA]Flambeau | killed by a zombieman 13 seconds after joining (-fast and 2x damage was still enabled for the first 2 maps in the 3rd rota) 4th rota (popcorn rota): AUTOTERROR | killed himself 7 seconds after joining Peak server population: 35 Overall number of players that connected during the session: 110 Player death counts by obituaries (1st rota/2nd rota/3rd rota/4th rota): 135 killed themselves. (0/0/0/135) 5 died. (4/0/0/1) 14 mutated. (4/8/2/0) 5 were squished. (3/1/0/1) 1 went boom. (1/0/0/0) 23 should have stood back. (9/2/9/3) 12 were killed by a zombieman. (0/3/6/3) 24 were shot by a sergeant. (0/11/10/3) 52 were perforated by a chaingunner. (2/20/21/9) 2 were slashed by an imp. (1/1/0/0) 58 were burned by an imp. (1/43/11/3) 2 were bit by a demon. (0/2/0/0) 0 were eaten by a spectre. (0/0/0/0) 0 were spooked by a lost soul. (0/0/0/0) 0 got too close to a cacodemon. (0/0/0/0) 13 were smitten by a cacodemon. (2/10/1/0) 6 were punched by a revenant. (0/2/4/0) 73 couldn't evade a revenant's fireball. (8/45/17/3) 23 were squashed by a mancubus. (1/18/4/0) 23 let an arachnotron get them. (2/11/9/1) 4 were gutted by a Hell Knight. (0/4/0/0) 51 were splayed by a Hell Knight. (7/27/16/1) 3 were ripped open by a Baron of Hell. (0/0/3/0) 8 were bruised by a Baron of Hell. (1/2/5/0) 62 were incinerated by an archvile. (14/35/12/1) 0 stood in awe of the spider demon. (0/0/0/0) 29 were splattered by a cyberdemon. (9/15/5/0) 1 couldn't dodge a destructor's rocket. (0/0/1/0) ------------------------------------------------------------------------------- 629 deaths overall. (69/260/136/164) Session lasted for 10 hours and 3 minutes and ended in the 4th rota with the last map played being MAP05. Last finished map was MAP04. top 10(+1) players with most deaths (deaths/joins, death ratio): Keyboard_Doomer 40/52, 76.92% uyjhm 37/44, 84.09% SPAZ 34/43, 79.07% ErisFalling 27/35, 77.14% [SUR]Argenis 26/27, 96.30% Alfonzo 25/29, 86.21% fred512 25/42, 59.52% zeaz 23/42, 54.76% rhinoduck 21/23, 91.30% AnimaZero 21/31, 67.74% memfis 21/31, 67.74% Damage statistics: NOTE: All of the data here only cover attempts where the map was actually exited. There currently doesn't seem to be a way to get the data for a failed attempt. Total damage - top 10 1st rota: 2nd rota (-fast and 2x damage): 3rd rota (random damage): memfis 104,359 - 9 joins memfis 113,027 - 9 joins ErisFalling 146,051 - 4 joins Ankalagon 97,992 - 4 joins aprosekin 112,141 - 9 joins zeaz 101,984 - 8 joins aprosekin 66,824 - 9 joins zeaz 67,932 - 9 joins fred512 56,832 - 7 joins sid0rv 61,001 - 9 joins Revenant100 43,758 - 8 joins Alfonzo 50,823 - 9 joins Death_god 60,754 - 9 joins AnimaZero 36,321 - 9 joins rhinoduck 47,591 - 4 joins Keyboard_Doomer 46,196 - 9 joins Greymoran 29,314 - 1 joins Keyboard_Doomer 45,755 - 9 joins fred512 38,829 - 9 joins fred512 27,084 - 8 joins kullein 43,882 - 6 joins ErisFalling 31,753 - 9 joins Ankalagon 18,478 - 7 joins xdemon555 40,183 - 1 join OttomanTurks 31,545 - 8 joins SPAZ 17,055 - 9 joins uyjhm 32,066 - 4 joins zeaz 31,481 - 8 joins maidofsquirrels 13,947 - 5 joins canman 26,079 - 4 joins Average damage per map - top 10 (Only players with at least 4 joins in a rota included.) 1st rota: 2nd rota (-fast and 2x damage): 3rd rota (random damage): Ankalagon 24,498 - 4 joins memfis 12,559 - 9 joins ErisFalling 36,513 - 4 joins memfis 11,595 - 9 joins aprosekin 12,460 - 9 joins zeaz 12,748 - 8 joins aprosekin 7,425 - 9 joins zeaz 7,548 - 9 joins rhinoduck 11,898 - 4 joins sid0rv 6,778 - 9 joins Revenant100 5,470 - 8 joins fred512 8,119 - 7 joins Death_god 6,750 - 9 joins AnimaZero 4,036 - 9 joins uyjhm 8,017 - 4 joins Keyboard_Doomer 5,133 - 9 joins fred512 3,386 - 8 joins kullein 7,314 - 6 joins fred512 4,314 - 9 joins maidofsquirrels 2,789 - 5 joins canman 6,520 - 4 joins OttomanTurks 3,943 - 8 joins Ankalagon 2,640 - 7 joins Alfonzo 5,647 - 9 joins zeaz 3,935 - 8 joins Bardur 2,464 - 5 joins Keyboard_Doomer 5,084 - 9 joins dallas4eever 3,803 - 5 joins SPAZ 1,895 - 9 joins memfis 3,369 - 5 joins Average damage per minute - top 10 (Only players with at least 4 joins and 10 min in-game in a rota included.) 1st rota: 2nd rota (-fast and 2x damage): 3rd rota (random damage): Ankalagon 4102.80 - 23 min in-game memfis 1862.40 - 60 min in-game ErisFalling 3512.40 - 41 min in-game memfis 2997.60 - 34 min in-game aprosekin 1071.00 - 104 min in-game rhinoduck 1932.00 - 24 min in-game sid0rv 1906.20 - 32 min in-game zeaz 902.40 - 75 min in-game fred512 1729.20 - 32 min in-game aprosekin 1764.00 - 37 min in-game AnimaZero 812.40 - 44 min in-game zeaz 1627.80 - 62 min in-game Death_god 1727.40 - 35 min in-game SPAZ 792.00 - 21 min in-game Alfonzo 1438.80 - 35 min in-game Keyboard_Doomer 1261.20 - 36 min in-game Revenant100 662.40 - 66 min in-game uyjhm 1393.20 - 23 min in-game dallas4eever 1254.00 - 15 min in-game Ankalagon 571.20 - 32 min in-game kullein 1164.00 - 37 min in-game ErisFalling 1030.20 - 30 min in-game maidofsquirrels 487.20 - 28 min in-game Keyboard_Doomer 1071.00 - 42 min in-game Revenant100 1020.60 - 25 min in-game Bardur 482.40 - 25 min in-game canman 851.40 - 30 min in-game AnimaZero 1007.40 - 28 min in-game GiantPumpkin 465.60 - 10 min in-game tetragrammaton 559.20 - 26 min in-game 1 Share this post Link to post
Tristan Posted October 16, 2017 Oh man look at that 3rd rota damage report. Doubt we'll ever see that again. So, how long did Popcorn MAP01 take? :P 1 Share this post Link to post
Flambeau Posted October 16, 2017 Eris, what happened? 3th rota went better than re-stringing guitar :D 1 Share this post Link to post
Keyboard_Doomer Posted October 17, 2017 14 hours ago, Eris Falling said: So, how long did Popcorn MAP01 take? :P Apparently over an hour and a half.... and we barely finished after giving away full ammo (without backpack, though). Turns out without 20 players in-game multiplying the number of monsters in an already ammo tight map doesn't work that well. Who knew? Next time we should combine popcorn rota with random damage. Safely disposing of large groups of bombers with your own body during 0% or love works very well. 0 Share this post Link to post