Gez Posted October 22, 2017 To be honest when caustics are simulated with animated textures on walls and ceilings in Doom, it never looks like actual caustics to me. Instead it looks like walls and ceilings are covered in a thin sheet of moving fluids. 2 Share this post Link to post
Memfis Posted October 22, 2017 Is that related to these weird lines I see on the surface, like here? - https://i.imgur.com/HszrlaY.jpg 0 Share this post Link to post
wheresthebeef Posted October 22, 2017 No, that's low quality Anisotropic filtering 0 Share this post Link to post
reflex17 Posted October 22, 2017 (edited) Just as an example, this effect is used in Duke3d on this brick texture, there is also a broken rock texture with the same effect. I think it's only ever used in the registered levels but I'm not sure. Depending on the lighting, if the matching water animation is used on parts of the surrounding floor, it can seem as though the water is reflecting on the walls. 6 Share this post Link to post
scifista42 Posted October 22, 2017 2 hours ago, reflex17 said: Just as an example, this effect is used in Duke3d on this brick texture, there is also a broken rock texture with the same effect. I think it's only ever used in the registered levels but I'm not sure. By "registered levels", do you mean E1-E3 or E1-only? Because I remembered (and just now confirmed) seeing the rock texture with this effect in the first map of E3, in a secret next to the water near the start. 1 Share this post Link to post
reflex17 Posted October 22, 2017 (edited) 2 hours ago, scifista42 said: By "registered levels", do you mean E1-E3 or E1-only? Because I remembered (and just now confirmed) seeing the rock texture with this effect in the first map of E3, in a secret next to the water near the start. Ah yes, by that I meant episodes 2 and 3, the textures used in Episode 1 are near the beginning of the list, after the utility sprites and skies etc. There is a sort of division in the texture sets even though they are only named by number, making it inconvenient to name any one in particular from memory. There are also floor textures with 'raindrop ripple' in their animation from Episode 4 at the beginning of E4M1, a similar kind of thing. These I suppose were made after the base texture. Edited October 22, 2017 by reflex17 0 Share this post Link to post
Walter confetti Posted October 23, 2017 Worked more at catacombs 3d texture thing, now changed from png to doom gfx palette and added / edited few more textures, still more works needs to be done. Results in-game on prboom-plus 2.5.1.3 in the spoiler: Spoiler 6 Share this post Link to post
Spie812 Posted October 24, 2017 (edited) stuff. a bit better than last time, at least. Update: Lighting is irritating to make but I still love it. Edited October 25, 2017 by Spie812 25 Share this post Link to post
Tristan Posted October 25, 2017 Nice, quite Doom II Romero. I think I don't like that blue ceiling rock flat (looks noisy/messy here), but something tells me it will look better in-game. 2 Share this post Link to post
bioshockfan90 Posted October 25, 2017 Agreed with Eris IMO. Other than that, I like the look of it. This had better lead to an arena fight! 0 Share this post Link to post
valkiriforce Posted October 25, 2017 A couple of my most recent map layouts: 19 Share this post Link to post
cannonball Posted October 25, 2017 (edited) Given my lack of contribution this year, I was thinking of putting together a quick episode of doom 2 maps. The pics are from maps01/2/3/4 respectively. 30 Share this post Link to post
Eradrop Posted October 26, 2017 (edited) Edited October 26, 2017 by Eradrop 19 Share this post Link to post
RjY Posted October 26, 2017 @Eradrop That face texture is super creepy. 3 Share this post Link to post
Eradrop Posted October 26, 2017 Hehe yeah, but it gives the player the right feeling 1 Share this post Link to post
Psyrus Posted October 26, 2017 1 hour ago, RjY said: @Eradrop That face texture is super creepy. It looks like a mix between the Moai heads from the Gradius series and Olmec from Legends of the Hidden Temple. 0 Share this post Link to post
RonLivingston Posted October 26, 2017 I'm already working on my next map. and I just added a pumpkin shaped floor at the exit area. which is for Halloween too 8 Share this post Link to post
wallabra Posted October 26, 2017 Wish I had some idea of what I could do to put on this thread, preferably a map... 2 Share this post Link to post
galileo31dos01 Posted October 27, 2017 (picture taken from THT: Threnody MAP12) Traps like this can [insert paragraph of curses]. Look at Doomguy's angry face, he's me right now... 12 Share this post Link to post
Memfis Posted October 27, 2017 Oh yeah, a corpse, the most obvious hint ever. It's not like there are hundreds of other corpses to look at in the level... 2 Share this post Link to post
Fuzzball Posted October 27, 2017 Look at the ceilings above too- it's ...kinda obvious. Not to mention learn once- info gained for next time. Not everything will/has to go perfectly one your first run. 0 Share this post Link to post
Da Werecat Posted October 27, 2017 38 minutes ago, Fuzzball said: Not to mention learn once- info gained for next time. Next time there'll be an exactly identical trap? 0 Share this post Link to post
Pirx Posted October 27, 2017 5 hours ago, Benjogami said: Really nice spiral ceiling there! 0 Share this post Link to post
Memfis Posted October 27, 2017 I'm very bothered by that bright green patch in the middle. 0 Share this post Link to post