MrCacod3mon Posted October 1, 2017 im trying to make a Slenderman entity for doom and i looked on the web for something that acts like a weeping angel or something, because Slenderman moves when you are not looking in slender the eight pages. so i found this DECORATE script that makes it acts like that... ACTOR Slenderman 1448 { Game Doom Health 0xffffffff Damage 1 Speed 15 Radius 10 Height 50 Mass 9999999999 MaxStepHeight 9999 MaxDropOffHeight 9999 MONSTER -COUNTKILL +AMBUSH -CANUSEWALLS -ACTIVATEMCROSS +LOOKALLAROUND +NEVERRESPAWN +NOTARGETSWITCH +NOTARGET +NOINFIGHTING +NOTIMEFREEZE +NOFEAR +CANTSEEK +SEEINVISIBLE +DONTMORPH +NOBLOOD +NOBLOODDECALS -ISMONSTER +SOLID +SHOOTABLE +NOBLOOD +ACTIVATEMCROSS +DONTGIB +NOICEDEATH +OLDRADIUSDMG DeathSound "world/barrelx" Obituary "%o blinked" States { Spawn: 173S A 10 A_Look Loop See: 173S A 0 Fast A_FaceTarget 173S A 1 A_JumpIfInTargetLOS("Seen", 130) 173S A 1 Fast A_Chase Goto See Melee: 173S A 1 A_JumpIfInTargetLOS("Seen", 130) 173S A 0 Fast A_FaceTarget 173S A 1 Fast A_CustomMeleeAttack(255) Goto See Seen: 173S A 10 173S A 10 A_JumpIfInTargetLOS("Seen", 130) Goto See } } so i used this and it worked... but the textures wouldn't show up... what part of this script will make it show a texture or do i have to add something to the script to make a texture appear? 0 Share this post Link to post
Mr.Rocket Posted October 1, 2017 I think you mean sprite, but do you have an image in your wad or pk3 starting with 173S ? 0 Share this post Link to post
MrCacod3mon Posted October 9, 2017 @Mr.Rocket oh now i see where it is!! 0 Share this post Link to post
MrCacod3mon Posted October 9, 2017 @Mr.Rocket but i renamed the 173S to SM01 and its a png image 0 Share this post Link to post
Mr.Rocket Posted October 10, 2017 (edited) K, is it working now? If not, this should help: slenderman_test.zip Although, when I named the sprite I called it SLEN in the script and my sprite names are: SLENA0 SLENB0 SLENC0 etc.. Even though the sprite image is just a single frame, they are place holders until the animation is created and added for all 8 frames. Btw, You'll notice that I increased his movement speed a lot heh. 80. Also created a MAPINFO to change the default music to D_HOWL, I made it, you can use it if you like. Cheers 0 Share this post Link to post
MrCacod3mon Posted October 28, 2017 @Mr.Rocket ok ill try and use that for the slender man mod. ill test it out. 0 Share this post Link to post
MrCacod3mon Posted October 28, 2017 @Mr.Rocket Holy shit man!!! when i loaded it up in doom 2 the map was a box!!! thanks for the testing room bro!! 0 Share this post Link to post
Mr.Rocket Posted October 29, 2017 (edited) Well yeah the map is a box, we're testing Slender man, your Slender man is in there. ~ he's usually behind you so you have to look around real quick. Surely you didn't think I just uploaded a box heh. Quote Holy shit man!!! when i loaded it up in doom 2 the map was a box!!! thanks for the testing room bro!! And of course if you just load it up in Doom2 it will be nothing more than a box because Doom2 won't load a Zdoom script heh. Cheers Edited October 29, 2017 by Mr.Rocket 0 Share this post Link to post