Hi, i'm working on a texture pack and i have these 3 textures that are a exploding walls from catacombs 3d:
My question is: how can i emulate a explosion that "eliminates" the wall for a long time (the wall textures turns invisible when the explosion animation ends, without cycling)?
Hi, i'm working on a texture pack and i have these 3 textures that are a exploding walls from catacombs 3d:
My question is: how can i emulate a explosion that "eliminates" the wall for a long time (the wall textures turns invisible when the explosion animation ends, without cycling)?
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