Dragonfly Posted December 4, 2017 (edited) I've actually used a midi composed by @Jimmy, but there's nothing stopping you popping that mid in it's place when you play it! ;D 20 hours ago, Gez said: There is a UDMF sector flag to hide a sector from the textured automap, if you want to try to fix that. ;) Thank you! This is something I didn't realise existed, so thanks a bunch :D 0 Share this post Link to post
Alteus Posted December 5, 2017 (edited) Search Wally. Full Size: https://s2.postimg.org/qn9b8b9x5/Coop-20171205-212627.png 4 Share this post Link to post
Tristan Posted December 5, 2017 1 hour ago, Alteus said: Search Wally. Found him. 16 Share this post Link to post
wallabra Posted December 6, 2017 I am still looking for what you already have: mastering of the lighting. I know how lighting works - every light source has a small hot spot and a wide effect radius, and some surfaces reflect it more than others. But Doom's 2D sector logics don't help a lot... ._. 0 Share this post Link to post
Byeblothingal 1024 Posted December 6, 2017 On 12/2/2017 at 7:53 AM, StormCatcher.77 said: I continue to make a map for JOM5. Progress for today: VERY nice work, my personal fav so far 4 Share this post Link to post
yakfak Posted December 6, 2017 (edited) i told myself I was gonna make MIDI today and this happened instead 13 Share this post Link to post
UglyStru Posted December 6, 2017 On 12/2/2017 at 9:53 AM, StormCatcher.77 said: I continue to make a map for JOM5. Progress for today: That lighting is beautiful. Teach me your ways, lad. 1 Share this post Link to post
Psyrus Posted December 6, 2017 2 hours ago, Jaska said: Inside a castle <snip> Getting Castlevania vibes from this. All that's left to do now is copy it, recolor it, and flip it upside down (if only the process was that simple). 2 Share this post Link to post
galileo31dos01 Posted December 6, 2017 (picture taken from Valiant MAP31) t(; 2 Share this post Link to post
valkiriforce Posted December 7, 2017 Seems you really stumbled on the trove. 5 Share this post Link to post
Gez Posted December 7, 2017 19 minutes ago, valkiriforce said: Seems you really stumbled on the trove. Completely pointless linguistic digression: "trove" is not a noun, but an adjective. It means "found" in Old Norman (where adjectives are after the noun they modify, like in French; instead of before, like in English). The phrase "treasure trove" means "found treasure" and is a juridic concept in English law, being part of a number of other expressions in Law French. 4 Share this post Link to post
Lüt Posted December 7, 2017 6 hours ago, Pyrogentix said: A Wad i am currently working on. Now that's a good first post. 50 minutes ago, Gez said: Completely pointless linguistic digression: "trove" is not a noun, but an adjective. It means "found" in Old Norman (where adjectives are after the noun they modify, like in French; instead of before, like in English). The phrase "treasure trove" means "found treasure" and is a juridic concept in English law, being part of a number of other expressions in Law French. OK. 1 Share this post Link to post
Obsidian Posted December 7, 2017 I'll be honest, I actually found that rather interesting. 1 Share this post Link to post
Byeblothingal 1024 Posted December 7, 2017 11 hours ago, Jaska said: Inside a castle well roll out the red carpet & MAKE FUCKIN WAY FOR ROYALTY! 3 Share this post Link to post
Byeblothingal 1024 Posted December 7, 2017 4 hours ago, galileo31dos01 said: (picture taken from Valiant MAP31) t(; WOAH! thats like a ultra modified modern MODWALL2 modification...wall 1 Share this post Link to post
ukiro Posted December 7, 2017 Oculus Home 2.0 entered public beta today. Without a keyboard mapped to VR it's not super useful, but this was fun: 8 Share this post Link to post
EmotionalFelineinaMadstate Posted December 7, 2017 (edited) You know i had to do it to em. (An attempt was made.) 6 Share this post Link to post
dobu gabu maru Posted December 7, 2017 5 hours ago, Gez said: Completely pointless linguistic digression: "trove" is not a noun, but an adjective. The scary/beautiful thing about language is that it's adaptive, even when it's wrong (see: irregardless). Fun factoid though. Anyway, come to the wild lands of Joy of Mapping 5 to enjoy some greenery! There's also puzzles! 17 Share this post Link to post
Memfis Posted December 7, 2017 9 hours ago, valkiriforce said: Wow! Can I take the leftovers home? 0 Share this post Link to post
Fonze Posted December 7, 2017 "Finished" my JoM5 map; after 5 hours I just don't feel like really detailing it, so it's ugly state will reflect my poor time management: 4 Share this post Link to post
wallabra Posted December 7, 2017 @Fonze I'm not the best at detailing, but may I give that one a try? I want to play with existing layouts, and that one sounds good. 0 Share this post Link to post
StormCatcher.77 Posted December 7, 2017 I again suspended development of the map for DMP to complete this: Spoiler This map is made for a boom project of 32 maps, started by @Memfis, and based on a speedmap basis. If everything turns out, the project will be available closer to the end of December or earlier. 8 Share this post Link to post
UglyStru Posted December 7, 2017 7 hours ago, EmotionalFelineinaMadstate said: You know i had to do it to em. (An attempt was made.) holy shit lmaooooooo 0 Share this post Link to post