Expolision Studios Posted December 13, 2017 (edited) This is a map i've been working on for the past week, along with a lot of coffee and music, but it's now complete! This map takes place within the boundaries of an abandon, ghostly Satanic castle. With dark corridors, flickering lights, and a creepy Satanic Chapel. Custom MIDI coming soon... I've updated the map since I last edited it. This is because someone who played it complained about a broken teleporter in the map, which is essential for the player to progress. I fixed that issue If you happen to experience any bugs, or things out of the norm, let me know, and we'll talk it out! Link here to the .zip: http://www.mediafire.com/file/g4u231muxfzkuko/Fortress_of_Darkness_v0.1.2.zip Edited December 14, 2017 by Expolision Studios 2 Share this post Link to post
mgr_inz_rafal Posted December 13, 2017 So I played with GZDoom but the teleporter hidden in the Chapel (near the scrolling wall) didn't work... Maybe change it from W1 to WR or assign Tag other than 0? 0 Share this post Link to post
Expolision Studios Posted December 13, 2017 Thanks for letting me know! I'll get to work on that. But besides that, how was the rest of the map? 0 Share this post Link to post
mgr_inz_rafal Posted December 15, 2017 So far I can't tell much more, sice there's been only one significant fight before I got stuck. I would like to give it one more shot after you figure out what is causing the problem. 0 Share this post Link to post
Expolision Studios Posted December 15, 2017 Well, the new link should work. (Which is in place of the old one) But yeah, thanks for the feedback! 0 Share this post Link to post
mgr_inz_rafal Posted December 16, 2017 (edited) Sorry, but no. I can't get it to work. See below. (I know it's a little bit too dark, but hope you can see what I mean) Edited December 16, 2017 by mgr_inz_rafal 1 Share this post Link to post
Expolision Studios Posted December 16, 2017 hmmm... not too sure what the problem is with the teleporter. It seemed to working just fine when i play tested it. that's very odd. 0 Share this post Link to post
mgr_inz_rafal Posted December 16, 2017 (edited) I corrected your map, you can grab it from here for one week: http://chabowski.eu/tmp/Fortress of Darkness.wad What I changed: 1. Teleporting lines changed to WR instead of W1 - this was not crucial, but it's good to allow player to teleport more than once 2. Teleporting lines now have a Tag 3. Target teleport sector also have a tag See, they nicely connect now :) Please incorporate these changes in your version. Theoretically, since there is only one teleport within the map it should also work with Tag 0, but maybe some implementation details treat Tag 0 differently... Anyway, here's my feedback: 1. It's been strange to run outside with low light levels. All the blinking light made me think that it's some kind of thunderstorm happening 2. Minor texturing errors (fire on the wall near exit and not-unpegged doortracks on the red door at least) 3. It's good that after grabbing the key the shortcut opens 4. Medikits just dropped here and there just in the middle of the field - I don't know, maybe some dedicated place would look better 5. Plenty of ammo and health :) And here's the video: 0 Share this post Link to post
Expolision Studios Posted December 16, 2017 Great to see the video and your edits of the map. I am curious as to what program you edited this is in, because i noticed the connecting teleporters in the editor mode, something i dont have in doom builder 2. great work though! 0 Share this post Link to post
mgr_inz_rafal Posted December 16, 2017 I am using GZDoom Builder. If I'm not mistaken you should be able to see the lines too, check the menu "View -> Show Event Lines" or simply press "I". 0 Share this post Link to post