Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
Nautkillius

Can you do this in Slade 3?

Question

8 answers to this question

Recommended Posts

  • 0

What exactly you would like to do? In case you want to create window with sky behind, you don't need to use it as a wall texture.

Share this post


Link to post
  • 0

I want to do something like... I don't know.. Oh wait! Like in hellonearthstarterpack.wad, here, let me show you, I want to put the F_SKY1 on the wall, so he looks like this:

Screenshot_Doom_20171218_110932.png

Share this post


Link to post
  • 0

In case you are using Vanilla, you can do this:
1) Make a window sector (for example ceiling 128 high, floor 64 high).
2) Make outside sector behind the window with F_SKY1 texture on ceiling (ceiling 160 high, floor 0 high).
3) Make sector, where the horizon should be with the F_SKY1 texture ceiling. It should have 0 height on the floor level of outside sector (ceiling 0 high. floor 0 high).

4) Keep the upper wall texture between outside sector and horizon sector without any texture.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×