Nautkillius Posted December 18, 2017 How could I change the F_SKY1 graphic, to be placeable in Doom Duilder 2 on a wall too?(sry my english :P ) 0 Share this post Link to post
0 damned Posted December 18, 2017 What exactly you would like to do? In case you want to create window with sky behind, you don't need to use it as a wall texture. 0 Share this post Link to post
0 Nautkillius Posted December 18, 2017 I want to do something like... I don't know.. Oh wait! Like in hellonearthstarterpack.wad, here, let me show you, I want to put the F_SKY1 on the wall, so he looks like this: 0 Share this post Link to post
0 Nautkillius Posted December 18, 2017 Yes! I want it look like a filed. sry my english again 0 Share this post Link to post
0 Nautkillius Posted December 18, 2017 Hope I will find some answers till I'l get back from grandma. 0 Share this post Link to post
0 snapshot Posted December 18, 2017 use Line_Horizon Linedef effect (assuming you're making your level for ZDoom/GZDoom). 1 Share this post Link to post
0 damned Posted December 18, 2017 In case you are using Vanilla, you can do this: 1) Make a window sector (for example ceiling 128 high, floor 64 high). 2) Make outside sector behind the window with F_SKY1 texture on ceiling (ceiling 160 high, floor 0 high). 3) Make sector, where the horizon should be with the F_SKY1 texture ceiling. It should have 0 height on the floor level of outside sector (ceiling 0 high. floor 0 high). 4) Keep the upper wall texture between outside sector and horizon sector without any texture. 0 Share this post Link to post
0 Nautkillius Posted December 20, 2017 Will you please make a screenshot if you want? 0 Share this post Link to post
How could I change the F_SKY1 graphic, to be placeable in Doom Duilder 2 on a wall too?(sry my english :P )
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