Krull Posted December 21, 2017 (edited) / Edited September 2, 2023 by Krull 0 Share this post Link to post
1 scifista42 Posted December 21, 2017 (edited) OK. Before each step, Archvile checks the position one step in front of his current position under his current angle, and if a corpse overlaps that position and nothing physically blocks the corpse (including the Archvile's own body on his position before making the step), he resurrects it. If your Archviles have only enough room to move left and right, their angle will keep bouncing between directly left and directly right, and never steer to the side towards the corpses, so they will never check for corpses in that direction. Give them room to make steps into the direction where the corpses actually are. 0 Share this post Link to post
0 scifista42 Posted December 21, 2017 Those corpses on the conveyor belt were actually once living monsters, they aren't the already-dead decorative-only corpses you can place in a map editor, right? 0 Share this post Link to post
0 Cacodemon345 Posted December 21, 2017 you could make a linedef that kills (not gibs) monsters. 0 Share this post Link to post
0 Krull Posted December 21, 2017 (edited) . Edited September 2, 2023 by Krull 0 Share this post Link to post
0 therektafire Posted December 21, 2017 I know (or at least i'm pretty sure, if some threads about some similar topics I read last week are anything to go by) that on gzdoom if an enemy was killed then crushed it gets turned into a decorative corpse thing, which isnt resurrectable, so if you are testing on that port make sure that that isn't happening (there are ways to disable that but it is kind of complicated and not really worth it imo) 0 Share this post Link to post
0 Krull Posted December 22, 2017 (edited) . Edited September 2, 2023 by Krull 0 Share this post Link to post
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