Ryuk3601 Posted December 24, 2017 Hey everyone, firstly sorry for this, but I'm new in scripting. I want to do that after I killed an enemy, it drop a key (red,blue skull or key it doesn't matter ). I already read ideas like: ,,Thing_SpawnNoFog(5, 85, 0);" but for this i need to add a TID for the enemy if I know well. But I don't know how! I'm creating in (GZ)Doom Builder-Zdoom:Doom2(Hexen Format). I already read some pages but nothing, The closest one was ,,Right click on the thing and in the actions menu I can give a TID but I can't find it. Please help me, if some one can, please do a step by step! 0 Share this post Link to post
snapshot Posted December 24, 2017 TID Refers to Thing tag, you just right click that thing and change it's tag. 2 Share this post Link to post
Kappes Buur Posted December 24, 2017 (edited) It's not that difficult. First place the player, some ammo and weapon, then place a spawnspot, for example type 9013, and give it a TID. Here that thing in the middle. Then edit the monster and attach an action to it, here to spawn a red key at spawnspot 101 Shooting the monster will spawn the key. Consult the ZDoom WIKI https://zdoom.org/wiki/SpawnSpot https://zdoom.org/wiki/Thing_Spawn Or, instead of attaching a single action to the monster, you could attach a script, action 80, so that more than one action can be performed. https://zdoom.org/wiki/Action_specials Edited December 24, 2017 by Kappes Buur 2 Share this post Link to post
Ryuk3601 Posted December 25, 2017 Thanks a lot guys! And Merry Xmas! :D 0 Share this post Link to post