Spectre01 Posted December 29, 2017 (edited) I recently tried recording a casual demo in cl-1 and noticed that monster infighting was very different from other modes. Namely, monsters wouldn't infight after taking a hit and continue attacking me. For instance, it took multiple Hell Knight shots to get a Cyber to stop attacking me, without me shooting him first. I believe cl-1 takes into account gameplay options from the menu in PRBoom+, so are there any settings there to flip on/off to make it more normal? Edited December 29, 2017 by Spectre01 : Clarification 0 Share this post Link to post
Memfis Posted December 29, 2017 Maybe you have "monsters help each other" on. 0 Share this post Link to post
baja blast rd. Posted December 29, 2017 Just now, Memfis said: Maybe you have "monsters help each other" on. . On 9/14/2016 at 11:50 AM, Dragonfly said: 11 Share this post Link to post
Memfis Posted December 29, 2017 LOL. To be a little more helpful, here is the menu in question: This is in options->setup->enemies. 1 Share this post Link to post
Spectre01 Posted December 29, 2017 (edited) Well, that was some bad word choice on my part. Clarified the OP post. Monsters would infight, but only after multiple attacks from other enemies. For instance, a Cyber getting mauled by Hell Knights would still prioritize attacking me after killing one, and ignoring the rest scratching him for a few seconds. And that is without me shooting him first. And my enemies menu looks the same as above. 0 Share this post Link to post
Grazza Posted December 29, 2017 (edited) That might be "Monsters don't give up pursuit of targets" (Options - Setup - Doom Compatibility). But wouldn't it be simpler to use a proper complevel? A lot of these settings options are hangovers from MBF, and unless you're playing a map designed for MBF (hardly any are), then there is little reason not to use the original behaviour (i.e. Doom or Boom depending on the map type). 2 Share this post Link to post
Spectre01 Posted December 29, 2017 @Grazza Thanks, that solved the problem! The short, heh, answer is I don't like playing with shorttics; and there is no option for -longtics in -cl9 currently, aside from that branch release with voice support. Considering I'm not an avid Boom speedrunner, I don't feel like getting used to a mouse input type I don't enjoy for the odd occasion I decide to make a casual Boom UV-Max. With -cl-1, I can record something for Boom with an input type that I like. 0 Share this post Link to post