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Grazza

Post Your Doom Picture (Part 2)

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3 hours ago, Da Werecat said:

GZDoom has ambient occlusion now.

Fuck, I wish I could run it. It absolutely does not work on my PC. I can't even run Boom.

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18 minutes ago, CWolf said:

When you set up atmosphere just right

 

tqgXbXY.png

92e.png

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23 minutes ago, jmickle66666666 said:

Screenshot 2018-01-02 17.26.01.png

At the moment, at least, it has a rather Entryway type of feel to looking at it, minus the Cyberdemon, of course. I like it.

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6 minutes ago, Pegleg said:

At the moment, at least, it has a rather Entryway type of feel to looking at it, minus the Cyberdemon, of course. I like it.

( that's tnt map01 )

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Felt like sharing some stuff here:

 

j0dzSnq.png

 

Here's my Doomworld Mega Project 2017 map as inspired by Scythe. Shouldn't be too long before it gets released with the other maps.

 

bKSYY8U.gif

 

Here's a reverse-trap in response to people who expressed dislike for obvious traps (forgot to fix that upper unpegged texture before making this gif).

 

V4CVXdi.png

 

I made a Star Fox experiment WAD a long time ago to test out XWE when I was newer to mapping, and I thought to give it another shot with something Star Wolf-related this time. Don't know how to make this weapon look less like a paper cutout (also no maps to show for this just yet).

 

9WrCpNy.gif

 

Wolf's blaster as a pistol replacement.

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1 hour ago, jmickle66666666 said:

Screenshot 2018-01-02 17.26.01.png

That's amazing!  A genuinely attractive way of showing off a map, great job!

 

Is this something you're looking to release publicly?  I'd love to see what some of the more well known Doom maps out there would look like through this.

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12 hours ago, Pirx said:

 

Looks spooky!

Thanks. That's perfect because I'm taking the over-all feel of the System Shock games as inspiration.

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Currently it only supports Doom (and I guess Boom?) map format, supporting each and every GZDoom UDMF feature sounds like,,, a lot of work hahaha.

 

Still, I hope to get at least some support for different formats and features in there! Just takes a while since I'm doing it all from scratch.

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2 hours ago, K3K said:

Some pictures I took during a Memento Mori playthrough.

I hated that room with the pinkies, I saw it as some kind of mockery since there even is a berserk to refill your health. Something like "Hey, we're just going to hurt you really, really bad, so here's a berserk to refill your health after the orgy". I also felt that this was one of the maps which really dragged on, being unnecessarily long.

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14 minutes ago, Agent6 said:

I hated that room with the pinkies, I saw it as some kind of mockery since there even is a berserk to refill your health. Something like "Hey, we're just going to hurt you really, really bad, so here's a berserk to refill your health after the orgy". I also felt that this was one of the maps which really dragged on, being unnecessarily long.

Haha, I actually got mauled the first two times I made it to that room. Very annoying indeed. As a whole though, MM1 and MM2 are sooooo fun to play on UV.

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40 minutes ago, Myst.Haruko said:

Just testing map limits, it seems I should reduce some stuff in map.

Really digging the colors going on in this picture, plus that pentagram looks sweet! 

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