Misty Posted January 3, 2018 You can try that map, I created thread yesterday in wads and mods section. Today, I'll push new update on it, just testing if map stays vanilla after changes. 1 Share this post Link to post
Rayziik Posted January 4, 2018 Was able to sit down and lay down a good basis for the next map, lots of circles and rectangles. Should be a sandboxy style layout with multiple set-piece style setups, less linear than the map prior to it. 35 Share this post Link to post
Tango Posted January 4, 2018 On 1/2/2018 at 10:28 AM, jmickle66666666 said: @Bauul yeah hopefully i'll be announcing and releasing an alpha of my engine at some point @Da Werecat i actually don't know why it's all fullbright, haha. will have to look into it edit: its probably because it's an orthographic camera, so is messing up the depth calculation on the lighting. fixed it :) heeeey wait a minute! this isometric rendering looks great. a really attractive way to show off maps I think 4 Share this post Link to post
seed Posted January 4, 2018 (edited) Only a few levels into the wad and I'm already highly impressed how architecturally beautiful is Requiem. Love this area with blood falls: 11 Share this post Link to post
valkiriforce Posted January 5, 2018 Playing this map on fast+2xdamage was a bad idea. 4 Share this post Link to post
K3K Posted January 5, 2018 Another weird fight at the end of MAP 16 in Memento Mori. 3 Share this post Link to post
Wereknight Posted January 5, 2018 (edited) Chasm: the Rift nostalgia feel. DWOP'18 WIP map + Pallete tonemap. Spoiler 8 Share this post Link to post
Gez Posted January 6, 2018 I'm pretty sure I recognize many of these shapes from Wolf 3D. 2 Share this post Link to post
SleepyVelvet Posted January 6, 2018 On 1/3/2018 at 7:06 PM, Rayziik said: Was able to sit down and lay down a good basis for the next map, lots of circles and rectangles. Should be a sandboxy style layout with multiple set-piece style setups, less linear than the map prior to it.<pic> I like the style of that layout a lot. I had to blink a few times because it reminded me of something I started two years ago but never touched since. I'll share here. From the Velvet Vault: untextured mega-city 2 Share this post Link to post
Marcaek Posted January 6, 2018 (edited) Just played Skullbag on FNF with the award-winning Rage CTF 1 Share this post Link to post
esselfortium Posted January 6, 2018 On 1/3/2018 at 7:06 PM, Rayziik said: Was able to sit down and lay down a good basis for the next map, lots of circles and rectangles. Should be a sandboxy style layout with multiple set-piece style setups, less linear than the map prior to it. Spoiler I love the look of that layout on the grid! It looks like some sort of machine blueprint. 1 Share this post Link to post
Velvetic Posted January 6, 2018 Same map as before, just added some new areas and an old/abandoned part of the facility. 33 Share this post Link to post
Rayziik Posted January 6, 2018 2 hours ago, NoisyVelvet said: I like the style of that layout a lot. I had to blink a few times because it reminded me of something I started two years ago but never touched since. I'll share here. From the Velvet Vault: I do see the resemblance. Even the green is in there. 38 minutes ago, esselfortium said: I love the look of that layout on the grid! It looks like some sort of machine blueprint. Funny you should say 'machine'... 5 Share this post Link to post
seed Posted January 6, 2018 5 hours ago, Velvetic said: Same map as before, just added some new areas and an old/abandoned part of the facility. 4th and 5th image look pretty similar to Quake. 2 Share this post Link to post
yakfak Posted January 6, 2018 do pull up a chair and indulge in a pleasant glass of "t" a very fine vintage 20 Share this post Link to post
Dragonfly Posted January 6, 2018 Hahaha, I love these 'DoomCute' type touches mappers do. :) 1 Share this post Link to post
Wereknight Posted January 6, 2018 24 minutes ago, Da Werecat said: I hope those skulls are soft. Sure they're, why would you think different. 0 Share this post Link to post
Jayextee Posted January 6, 2018 1 minute ago, AtroNx said: Is this too much brown? I love the way it all plays against the orange sky, so I'm gonna say no. Looking fine. :D 4 Share this post Link to post
Jaska Posted January 6, 2018 29 minutes ago, AtroNx said: Is this too much brown? :P No, looking good to me. 0 Share this post Link to post
EmotionalFelineinaMadstate Posted January 6, 2018 32 minutes ago, AtroNx said: Is this too much brown? Not if you've played Quake. 0 Share this post Link to post
NinjaLiquidator Posted January 6, 2018 2 hours ago, Dragonfly said: Hahaha, I love these 'DoomCute' type touches mappers do. :) Youre welcome 15 Share this post Link to post
seed Posted January 6, 2018 1 hour ago, AtroNx said: Is this too much brown? :P Not at all. But I think the texture under the orange striped bar on the left is really ugly. 0 Share this post Link to post
Dragonfly Posted January 6, 2018 @NinjaLiquidator hahaha that's brilliant! No playground is complete without swings though! :P@AtroNx Looking great; if you're really looking for some contrast to the darks and browns, I noticed some white lights which could simply be made brighter. :) 15 Share this post Link to post
AtroNx Posted January 6, 2018 35 minutes ago, Agent6 said: Not at all. But I think the texture under the orange striped bar on the left is really ugly. Totally agree, I'm searching for a better version, do you know if I can find any? 0 Share this post Link to post