therektafire Posted January 3, 2018 (edited) Um Naza, can you make an update to the compilation with this new version of my map? I noticed a really bad bug, one of the computers in the BK ara was marked as D1 open and stay and not S1 open and stay so the door to the room with the blue key wouldn't open... Also the exit encounter is done trf_eagle9_4.zip 2 Share this post Link to post
NaZa Posted January 3, 2018 (edited) v2 OF EAGLE SPEEDMAPPING SESSION 9 - added music to my map - added therektafire's update - fixed CWILVxx bugs eagles09_v2.zip 0 Share this post Link to post
lirui1001 Posted January 3, 2018 2 hours ago, NaZa said: v2 OF EAGLE SPEEDMAPPING SESSION 9 - added music to my map - added therektafire's update - fixed CWILVxx bugs eagles09_v2.zip Intermission text is broken in the first version. Is it fixed in version 2? 0 Share this post Link to post
lirui1001 Posted January 3, 2018 (edited) Texts on the intermission screen for all maps are broken. They are actually texts of eagles08.wad. Quote Intermission text? The first map? 0 Share this post Link to post
NaZa Posted January 3, 2018 Oh, the CWILVxx graphics with the level name and author! Yeah, I fixed those. 1 Share this post Link to post
lirui1001 Posted January 4, 2018 fatal bug of map02: 5 enemies cannot teleport in, preventing you from getting UV Max. 0 Share this post Link to post
Suitepee Posted January 5, 2018 https://www.twitch.tv/videos/215689038 = playthrough of all 3 maps, UV/pistol start. Needed a more wintery/Christmas visual feel to the maps. Naza's map 01 needed a few more enemies in it, especially around the first 'secret' megasphere. 3 Share this post Link to post
NaZa Posted January 5, 2018 2 hours ago, Suitepee said: https://www.twitch.tv/videos/215689038 = playthrough of all 3 maps, UV/pistol start. Needed a more wintery/Christmas visual feel to the maps. Naza's map 01 needed a few more enemies in it, especially around the first 'secret' megasphere. The theme wasn't Christmas itself, though, so the aim wasn't exclusively Christmas. 1 Share this post Link to post
lirui1001 Posted January 5, 2018 I have done UV Max runs of map01 and 03. Map02 has a fatal bug mentioned above and cannot be maxed. Map01 UV Max in 1:44-es0901-144.zip Map03 UV Max in 1:37-es0903-137.zip 2 Share this post Link to post
Spie812 Posted January 5, 2018 (edited) It seems like my SPISKY didn't make it into the compilation so I end up with the skulls instead. ...also, I'm listed in the text file as using the 'bullets only' theme but the rocket launcher plays a rather large role in the level. Edited January 6, 2018 by Spie812 1 Share this post Link to post
NaZa Posted January 6, 2018 Oh, I'm terribly sorry for that. I remembered seeing a SPISKY but I just plain forgot about it. The next update will fix that as well as tbe text file mistake. 1 Share this post Link to post