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everennui

what are you working on? I wanna see your wads.

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On 1/3/2018 at 9:18 AM, Expolision Studios said:

Just a fun little side project I'm doing using the classic Duke Nukem Texture set. This is supposed to be a big superstore like walmart, or cosco. So far, the inside of the super store is complete, I just need to work on the outside.

DOOM 2_ Hell on Earth 1_3_2018 9_14_44 AM.png

DOOM 2_ Hell on Earth 1_3_2018 9_14_54 AM.png

DOOM 2_ Hell on Earth 1_3_2018 9_15_04 AM.png

DOOM 2_ Hell on Earth 1_3_2018 9_15_15 AM.png

 

Probably DOOM's version of Black Friday

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On 1/1/2018 at 9:43 PM, MrD!zone said:

I don't know where i'm going with this.

Don't know.png

Do you have a premise in mind or just screwing around atm?

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Shameless plug for Breathless, the wad I posted a bunch of (very blue) screens of in here over the last several months. It's finally up on doomworld and since there seemed to be a bit of interest in here I thought I'd let people know.

 

Check it out here:
 

 

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e3eYCc3.png

Trying out many new things with this map, mainly placing items based on what I need while testing and a rule of no useless corridors, aiming for vanilla.

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Pleasantly pleased to rediscover a copy of my "Tyrant's Tomb" texture set that I thought I'd lost, with only a couple of variants missing.

tyrant1.png.1feaa626086107e9dd520693a1d285c4.png

Good progress was made today.

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Always love sillhouettes against an orange sky

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25 minutes ago, Major Arlene said:

Finally getting around to  placing my decorations. 

Screenshot_Doom_20180109_072633.png

Looks like Vlad the Impaler was around here, a good thing in my book for sure.

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7 minutes ago, Agent6 said:

Looks like Vlad the Impaler was around here, a good thing in my book for sure.

That's the idea ;)

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Been revamping the hell out of my previous map and I'm quite happy with how it looks now. Played a bit with the lighting with a little help from @DILDOMASTER666.

 

bad2.png

bad1.png

bad3.png

bad4.png

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On 1/8/2018 at 5:40 PM, Impie said:

Do you have a premise in mind or just screwing around atm?

Well at the moment i'm just screwing around.

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Just gonna leave these here. Currently working on a 7-10 map set with these, and almost entirely new textures, along with custom monsters, weapons, and royalty free music courtesy of the internet's favorite composer, Kevin MacLeod.

5a5541ccf0381_Underwatermap(editarea)at2018_01.0814-39-34.172R2787.jpg.aedcd27733ad349b7ac8743f5b29ddba.jpg5a5541cb0a3ec_FuelPlanet(editarea)at2018_01.0914-01-15.739R2787.jpg.466fc328e840d73da02a0d80cff002f1.jpg5a5541c996ca1_FuelPlanet(editarea)at2018_01.0912-55-22.261R2787.jpg.cf788dc58d30924c8460693628587609.jpg5a5542e45cb40_FuelPlanet(editarea)at2018_01.0914-32-23.541R2787.jpg.f6d09a247b56037d26562305c10ba41a.jpg

 

EDIT: uWu whats this (it's shameless self promotion that's what)

 

Edited by THMG

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Since everyone is hopping on the map creation train, might as well plug TMoD 3 a little :3

 

Screenshot_Doom_20180110_005951.png.6855e6c5fc9cb4f6444e82bd9d152c0f.pngScreenshot_Doom_20180110_010039.png.ef9d9b2aaf1ea140b91bbafade41e98b.pngScreenshot_Doom_20180110_010154.png.9894b0eef68e229bac782cca2be16b31.pngScreenshot_Doom_20180110_010209.png.af945cb0b64b143ef604b9e71809051d.pngScreenshot_Doom_20180110_010243.png.d584270e779d9f17322a0f0985a266e3.pngScreenshot_Doom_20180110_010330.png.a1683485b3c547b46e6ccc0dbea826f3.png

 

As you can see this is still in the Alpha stages... in fact this is only TWO of the maps XD. Map 3 (for one of the paths you can play through depending on which character you play as.) will be done soon :)

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12 minutes ago, Impie said:

 

Looking good! Although i'm still not sure why a Elite S.W.A.T. team member would need the use of a sawed-off.

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3 hours ago, MrD!zone said:

Although i'm still not sure why a Elite S.W.A.T. team member would need the use of a sawed-off.

Luggage space.

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Okay got a boost with Ghost In The Shell 2017 OST:

aInc3GW.jpg

 

Shit i'll be away for the next 7 days and really wanted to work more on this now that i found more inspiration, guess i'll stop around here and resume when i come back.

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12 hours ago, MrD!zone said:

Looking good! Although i'm still not sure why a Elite S.W.A.T. team member would need the use of a sawed-off.

Probably sees himself as a bit of a cowboy.

 

Plus any other shotgun has too fast a reload time to be remotely balanced.

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The perspective on Jim's gun there makes it look like he's aiming at the ceiling, very slightly in front of him.

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1 hour ago, Jayextee said:

The perspective on Jim's gun there makes it look like he's aiming at the ceiling, very slightly in front of him.

Yes , I noticed that ........... after having already the fire frames and the rest of the stuff...... fu**
Thanks for the feedback!

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Showing of the Banzai charge mechanic for the Imperial Japanese Rifleman for an upcoming project for GZDoom. Once the player us within a certain distance, the Rifleman will charge the player with his Bayonet with double it's regular walking speed while shouting Battle cries.

 

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9 hours ago, Dude27th said:

I started making some weapon sprites for a possible Earthworm Jim TC , still very alpha obviously 

muestra.png

I hope that sprite is the recoil animation, if it's not then it becomes a problem because even if you cropped it to the fingers it would still take up too much space on the screen. But it looks great :)

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