Remilia Scarlet Posted January 8, 2018 As you might have guessed from the occasional screenshot or mention, I've been working on a new Doom project called "Umbra of Fate". It's something of a personal experiment where I try to push the type of gameplay I enjoy to the limit. This will be for GZDoom and doom2.wad. The story follows a marine who is away on leave and visiting his pregnant wife off in their countryside home. During a walk in the woods one night, he noticed a strange temple off in the distance that he never saw before. At first he dismisses it and continues walking, but finds that he is unable to take his mind off of it. He simply must investigate it further. So, he unslings the shotgun he took with him (for protection; he lives in quite a rural area), jumps down into a small ravine, and starts his journey... You'll start out by exploring the outer temple area. From there you'll go underground into a hellish crypt before again returning to the surface. The final area will then have you traveling into the inner sanctum of the mysterious temple. Unlike Shadows of The Nightmare Realm, UoF will feature just one map conceptually split into roughly three areas, each around the size of one of my normal Doom maps. If you played my older Extreme Terror map, you'll immediately know what I mean. However, UoF is larger. Right now, the unfinished map takes me about an hour and a half to complete on UV. Like SoTNR, there's an emphasis on dark, spooky areas, except this time I take it a lot further. Basically I wanted to see just how far I could push the idea of exclusively using intensely colored point lights in a Doom map. Gameplay wise, UoF is based more around slower fights with smaller numbers of tougher monsters, fewer "rude" traps, and some interesting boss fights that should surprise you a bit. Some of the stock monsters were tweaked slightly, partially so that fewer of them needed to be used, and partially so that they would be more deadly. There's also some new ones as well. Overall, the project is about 70-75% done. I've already gathered the textures and resources I want to use, so that's out of the way. The music (again composed by me) is 50% done. So, with any luck, this will be out in about 2-3 months. Obligatory screenshots! Spoiler 43 Share this post Link to post
Nine Inch Heels Posted January 8, 2018 28 minutes ago, YukiRaven said: an hour and a half to complete on UV. "Scotty, we need warp ASAP!" "Okay Captain, I'll do it in 45 minutes!" "Scotty, I give you 15 minutes!" 4 Share this post Link to post
Terminus Posted January 8, 2018 Hooooly crap. Screenshots look fantastic, can't wait for the release :D 1 Share this post Link to post
Misty Posted January 8, 2018 I'm digging those purple lights and settings, it adds some charm ;) 3 Share this post Link to post
GarrettChan Posted January 8, 2018 Cacoward 2018? :D It's kind of sad for many reasons, I only finished the last one in a hurry, but still, can't wait until this one is out. 1 Share this post Link to post
MFG38 Posted January 8, 2018 Loving the screenshots! Definitely keeping my eyes peeled for this one. 1 Share this post Link to post
seed Posted January 8, 2018 I really like what I'm seeing, except for the 4th image, that's just way too much purple. 1 Share this post Link to post
Average Posted January 8, 2018 Those shots look lovely. It looks like your dabbling in Quake has been rubbing off! :) 1 Share this post Link to post
Remilia Scarlet Posted January 8, 2018 3 hours ago, Agent6 said: I really like what I'm seeing, except for the 4th image, that's just way too much purple. It's just that angle. The room isn't that purple itself. Wait, what have you got against purple, you heathen?!?!?! :-P 0 Share this post Link to post
seed Posted January 8, 2018 2 minutes ago, YukiRaven said: It's just that angle. The room isn't that purple itself. Wait, what have you got against purple, you heathen?!?!?! :-P Nothing really xd, honestly any other color would be just as bad for the eyes given the intensity in that angle. It just needs to be toned down a little. 1 Share this post Link to post
Kristian Nebula Posted January 8, 2018 Looks bloody awesome! After SOTNR, this one will for sure deliver! Top stuff! :) 1 Share this post Link to post
Jaska Posted January 11, 2018 Very cool screenshots! Looks like 4th shots rock texture is bumpmapped. New feature in gzdoom? :) 2 Share this post Link to post
Remilia Scarlet Posted January 11, 2018 haha nope, no bump mapping. It's just a really nice texture. 0 Share this post Link to post
Major Arlene Posted January 11, 2018 o.m.g. *grabby hands* I need this in my life, like, yesterday. 1 Share this post Link to post
Megalyth Posted January 11, 2018 Holy smokes, your maps look incredible. I'm going to binge them all when this is done. 1 Share this post Link to post
Remilia Scarlet Posted January 12, 2018 1 hour ago, Major Arlene said: o.m.g. *grabby hands* I need this in my life, like, yesterday. Well you get to playtest it... 1 Share this post Link to post
Bauul Posted January 12, 2018 Can't believe I missed this thread! Screenies look awesome Yuki, Doom + Quake + Purple is a match made in a Lovecraftian nether-dimension heaven. 1 Share this post Link to post
StormCatcher.77 Posted January 12, 2018 Another cool project in my list for the passage. Screenshots looks very promising! I can only hope that I will ever have enough time to play all this, not just admire the shots. And more, I remember that you have maps for Quake, I once saw on Quaddicted ... 1 Share this post Link to post
JohnnyTheWolf Posted January 14, 2018 So this is not going to be a continuation of Shadows of the Nightmare Realm storywise? 1 Share this post Link to post
Remilia Scarlet Posted January 14, 2018 1 hour ago, JohnnyTheWolf said: So this is not going to be a continuation of Shadows of the Nightmare Realm storywise? It is not a sequel ;^) 0 Share this post Link to post
Dragonfly Posted February 21, 2018 Knowing you're now close to completion on this is exciting! Keep up the good work! :D 0 Share this post Link to post
Remilia Scarlet Posted April 12, 2018 Just a quick update... UoF is now in beta - time for lots of playtesting! The release date is May 1st. 13 Share this post Link to post
Dragonfly Posted April 13, 2018 May 1st? Look forward to it! I'll likely play through on stream some time. :D 1 Share this post Link to post
Remilia Scarlet Posted April 13, 2018 1 hour ago, Dragonfly said: May 1st? Look forward to it! I'll likely play through on stream some time. :D Cool! Let me know when you do. 1 Share this post Link to post
IDKrisis Posted November 26, 2018 I took a look at this mod and thought it looked perfect for me, but it wasn't long before I became hopelessly stuck. The fireballs hurled by the barons of hell move WAY too fast, often making them impossible to dodge, as if they were using hitscan weapons. As far as I can tell, the only way to avoid being killed by a baron of hell in this mod is to cheat. 0 Share this post Link to post
leodoom85 Posted November 26, 2018 Freaky Panties (another map of her) also has fast projectiles for baron. You just need better reflexes son...no need to enter into cheats and beat the map without sweating. Not worthy of that...practice your movement better, that's my advice. 0 Share this post Link to post
Remilia Scarlet Posted November 26, 2018 Yeah, it's totally not necessary to cheat. Those barons just demand good reflexes. Freaky Panties will adjust them a bit dynamically, though. So if it detects that you're dying too much, it'll start slowing them down a bit. 0 Share this post Link to post
IDKrisis Posted November 28, 2018 (edited) Okay, I managed to beat the mod on Hard after some practice. Definitely worth it. :D I guess I've been playing with too many of the easier mods lately. 1 Share this post Link to post