ZeroMaster010 Posted January 7, 2018 E4M6 (Against Thee Wickedly) was the last remaining undone pacifist for ultimate doom, so this is the first IWAD to have its pacifist table filled. Youtube: Not a single shot fired, this is important because it wakes up 3 additional cacodemons which makes this almost impossible. At around 15 minutes I got the cyberdemon stuck and I was hoping that the baron would be able to hit more frequently. I didn't care about the time since completing the level is the only thing that is important, but at 54:50 I finally decided to just risk everything and do it the faster way because I was looking at maybe 5 hours instead of 2 hours. It seems simple enough, but there's a good chance the baron hits the cyberdemon quickly which will very likely get me killed. Unintentional telefrags are allowed for pacifist, in this case it's almost impossible to avoid. If one of the first 6 cacodemons don't get stuck, then the 1 by the red key area will. This happens because there's not enough space for the cacodemon and he gets placed inside the wall. All Ultimate Doom pacifist IL's can be seen in this youtube playlist: https://www.youtube.com/playlist?list=PLTmV4zpWzC8lImMscMF--XpxvuGaEWZMH Other missing pacifists Doom II: Map 30 Plutonia: Map 07 TNT Evilution: Map 05, 09 and 26 I would consider it very likely that none of these will ever be done without TAS. D2 Map 30 might be possible with TAS using several arch-viles that all time their attack almost perfectly, afaik no other suggestion seem possible. It's possible to go into the void, I've looked into potentially using tele-scratch from lost souls, but I think due to the height differences at the edge and at the Icon of Sin that this is impossible. All ghost glitch was another suggestion, but again the height difference probably makes it impossible. PL Map 07 has a few zombieguys, a baron that you can wake up and a chaingunner. The zombieguys are useless, the baron is mostly useless and the chaingunner might be able to take out 1 or even 2 mancs, but he nor you would be able to survive long enough to kill all 5. EV Map 05 is a 96 unit wide corridor with 5 shotgunners and at least 6 imps at the start. I can't imagine this being possible, but in theory infighting could clear the way. The luck needed with the shotgunners would be absurd and far beyond reasonable without TAS. EV Map 09 is nothing but monster filled corridors. Like map 05 this might be possible with infighting, but there's such a ridiculous amount of monsters and so little health that it would probably require far more luck than Map 05. EV Map 26 should be impossible with the normal route because of the spectres on the elevators. There is however a skip at the start of this level, and as vita has already shown you can do this in coop. So in theory the revenant projectiles could perhaps give you enough of a boost to reach the window and the exit. I doubt you can make the jump to the exit with a single revenant rocket, but I've never tried. Even if it works it is also far beyond reasonable to do without TAS. Of course I would love to be wrong and see any of them done. e4m6p6249.zip 26 Share this post Link to post
Memfis Posted January 7, 2018 I recently played a map where I was noticed and attacked by an arch-vile through a wall. I wonder if something similar is possible in Plutonia Map07. Then you could escape the starting area with 2 jumps. There is even a megasphere on the way. 0 Share this post Link to post
UglyStru Posted January 8, 2018 (edited) id and DSDA truly testing the human patience with this one. Bravo! Edited January 8, 2018 by stru 1 Share this post Link to post
Poncho Posted January 8, 2018 Can someone tell me what was so hard about getting pacifist on this map? Yeah, the Cyberdemon is an issue and so is that Baron in the room next to the small cave area, but I can't really see how. So, someone please tell me where I'm wrong! :D 0 Share this post Link to post
Keyboard_Doomer Posted January 8, 2018 I believe if you watch either the demo or video you'll be able to figure it out for yourself. 0 Share this post Link to post
Linguica Posted January 8, 2018 43 minutes ago, Poncho said: Can someone tell me what was so hard about getting pacifist on this map? Yeah, the Cyberdemon is an issue and so is that Baron in the room next to the small cave area, but I can't really see how. It's not that any one particular thing is hard, it's that doing everything necessary to actually beat the map and never screwing up in a way where you're trapped / killed is absurdly difficult and time consuming 2 Share this post Link to post
GoneAway Posted January 8, 2018 47 minutes ago, Poncho said: Can someone tell me what was so hard about getting pacifist on this map? Yeah, the Cyberdemon is an issue and so is that Baron in the room next to the small cave area, but I can't really see how. So, someone please tell me where I'm wrong! :D Try it out and you'll learn many things about doom. 1 Share this post Link to post
Looper Posted January 8, 2018 1 hour ago, Poncho said: So, someone please tell me where I'm wrong! :D Just try the beginning of the level. It gets annoying quite fast. Then imagine doing it many times over, hehe. 1 Share this post Link to post
Memfis Posted January 8, 2018 (edited) I thought the cyberdemon trapping technique is like black magic that nobody understands. Or maybe I'm just out of the loop. 1 Share this post Link to post
UglyStru Posted January 8, 2018 2 hours ago, Poncho said: Can someone tell me what was so hard about getting pacifist on this map? Yeah, the Cyberdemon is an issue and so is that Baron in the room next to the small cave area, but I can't really see how. So, someone please tell me where I'm wrong! :D This map requires that Cyberdemon gets killed to exit the map. A Cyberdemon has 4000 HP (compared to say a Cacodemon with 400). There's not enough to infight with it so the process is very time-consuming and requires a lot of patience here. Forcing that ONE baron to hit him is difficult enough, but then keeping that baron alive while you try to find other snipers is the other issue. And this map also forces you to not fire a single bullet because it'll wake up a ton of shit. This map is fairly challenging as it is, but a pacifist run on this map is only for the most masochistic. 0 Share this post Link to post
Poncho Posted January 8, 2018 (edited) 10 hours ago, stru said: This map requires that Cyberdemon gets killed to exit the map. A Cyberdemon has 4000 HP (compared to say a Cacodemon with 400). There's not enough to infight with it so the process is very time-consuming and requires a lot of patience here. Forcing that ONE baron to hit him is difficult enough, but then keeping that baron alive while you try to find other snipers is the other issue. And this map also forces you to not fire a single bullet because it'll wake up a ton of shit. This map is fairly challenging as it is, but a pacifist run on this map is only for the most masochistic. Ahhhhhhhhhhhhhhhhhhh. I just haven't played Ultimate DOOM in a while, and I forgot E4M6 uses a unique exit code with the Cyberdemon. Edited January 9, 2018 by Poncho 0 Share this post Link to post