Fuzzball Posted January 8, 2018 (edited) You have two hours to make a map- no custom textures, using DoomII and Boom format for simplicity- this is completely out of nowhere! Custom music is allow, if you've done a speed map before you should know the posting rules! :D Your three themes are: 1) Contrasting light levels 2) Hidden Passages 3) A strong aversion to former humans. BONUS THEME!) Sneaky gameplay tactics! Starts FROM THIS POST. You know what to do guys or gals. Let's make...this uh..happen...or something lol. 1 Share this post Link to post
Fuzzball Posted January 8, 2018 Hope you can whip up something in 20 mins then! 0 Share this post Link to post
Obsidian Posted January 8, 2018 (edited) You asked for it. :P Uses some (somewhat) stark lighting variation and the exit's kind of a secret passage. Fnord.zip 1 Share this post Link to post
bonnie Posted January 8, 2018 (edited) here's that rushed piece of garbage you ordered https://www.dropbox.com/s/5pzvzdennwu8ywd/nicejobbud.wad?dl=1 not sure what you thought was gonna happen with this. edit: yea i just made and submitted it without ever opening it up in a port as you could probably quite clearly see, it is nothing more than a meme with 1 monster in it Edited January 8, 2018 by bonnie 2 Share this post Link to post
Fuzzball Posted January 8, 2018 (edited) Oh goodness maps! Well I actually made something rofl MMMM a wad! Fixed again I hope! Name: Perpetual Fuckery Music: ApeEscape3_-_Western_Villiage.mid (From VGMusic) Themes: All of them...kinda! More like secret pockets than passages though ..what did I doooooo Edit: Bonnie I think some of the lines in your map are not assigned to sectors? or some lines flipped? Couldn't seem to finish the map! Also got a map name? Edit edit: I fixed a lighting bug (I hope) and changed the exit to be a little less unfair Edit edit edit: Oh god I don't know what I'm doing with my life its 4am aaaaaaaaa Edited January 8, 2018 by Fuzzball 2 Share this post Link to post
therektafire Posted January 8, 2018 (edited) Yeah there is a problem with Bonnies map, some of the switches don't work properly (it looks like there are platforms which are supposed to rise up to help you get to the library area but it doesn't work, also the switch that raises the platforms is a press button but there isn't any way to get up there unless the area in front of it is supposed to be a lift 1 Share this post Link to post
lirui1001 Posted January 8, 2018 Just have enough time do do some runs after finishing UV Max runs of eagles10. 0 Share this post Link to post
Suitepee Posted January 8, 2018 Can we rename this to the Giraffe Speedmapping Session? 0 Share this post Link to post
Obsidian Posted January 8, 2018 12 minutes ago, Suitepee said: Can we rename this to the Giraffe Speedmapping Session? Don't even joke about that, heh. 0 Share this post Link to post
NaZa Posted January 8, 2018 I don't know how to feel about this. But I was asleep so I couldn't participate. 0 Share this post Link to post
floatRand Posted January 8, 2018 (edited) Kinda late entry but the whole thing was probably because what I said in Discord. Sorry about that. 2 hours from start to finish, Boom-compat, just Doom2 resources. FLRspeedmap.zip Bit easy. I did use Sergeants and Chaingunners, which technically aren't former human as per enemy. Enjoy trillion medikits Edited January 8, 2018 by floatRand 0 Share this post Link to post
Fuzzball Posted January 8, 2018 Oh le gasp that's 4 maps! Got a map name and stuff? 0 Share this post Link to post
Fuzzball Posted January 8, 2018 I haven't decided- it was made just completely out of nowhere really ;P 0 Share this post Link to post
floatRand Posted January 8, 2018 No name in particular, maybe "Medikit Cave" works. 2 Share this post Link to post
EffinghamHuffnagel Posted January 9, 2018 10 hours ago, Fuzzball said: I haven't decided- it was made just completely out of nowhere really ;P Sort of a 'Flash Mob Speedmapping', eh? 1 Share this post Link to post