The_SloVinator Posted January 11, 2018 Viewing a starting point in my fourth map. Learning more new tricks as I map. 12 Share this post Link to post
Jayextee Posted January 11, 2018 I legitimately love the atmosphere going on here. Probably the lack of enemies, but it feels authentically-silent. And lonely. Great stuff. 1 Share this post Link to post
Lorenz0 Posted January 11, 2018 I finished a big map I've been working on, so here's a shameless plug: 1 Share this post Link to post
Dude27th Posted January 12, 2018 14 hours ago, DASI-I said: I hope that sprite is the recoil animation, if it's not then it becomes a problem because even if you cropped it to the fingers it would still take up too much space on the screen. But it looks great :) I was using it as the idle frame (I uploaded a screenshot a page ago of how it looks) , but your suggestion it's a great idea! I was kinda sad to remade the idle frames but using it as the recoil is going to give more fluidity to the weapon :D thanks ! 0 Share this post Link to post
THMG Posted January 12, 2018 still working on this, but I was testing it and I really liked how this looked so i figured i'd post a picture of it 10 Share this post Link to post
Adahn Posted January 12, 2018 Just a few shots of my current map, planning to release it in the next few days if I can. 6 Share this post Link to post
Misty Posted January 12, 2018 (edited) In game it looks better, also it's early stages of mapping, so place can change more or even change colour in something happier if I scrap main idea. 8 Share this post Link to post
paja Posted January 13, 2018 (edited) https://www.youtube.com/edit?o=U&video_id=_TuOHVhEl84 Edited January 13, 2018 by paja 1 Share this post Link to post
Tango Posted January 13, 2018 that looks so fucking cool. makes me want to make a library map like that. crank the darkness down by 128 units and you've got the library from Dark Souls 3 1 Share this post Link to post
Uni Posted January 14, 2018 A speedmap I'm currently finishing for the Doomworld Omega Project 2018. It's a very simple, small and rather symmetrical structure and will be my take on a Plutonia-style challenge map, utilizing fewer but powerful monsters on vantage points, forcing the player to scavenge quickly for equipment before being overwhelmed. I made it mainly as an exercise in layout mapping and as a break from other different project submissions. 16 Share this post Link to post
Phade102 Posted January 15, 2018 On 14/01/2018 at 6:21 AM, floatRand said: Something perhaps. Oh my god, another floatrand library map. I loved your map in disjunction that involved that, so intricate, yet beautiful at the same time. I hope this becomes something indeed! (Disjunction 2?) 1 Share this post Link to post
Novaseer Posted January 15, 2018 Working on a megaWAD that I've titled 'Titan's Pass'. It's my first WAD, but it's looking good so far. So far I've completed maps 1 through 7, but maps 1 and 2 (maybe 3 and 6 as well) need some reworking, and some more may need a few more touches. Map 31 is partially complete, but still needs a lot more work. Not sure if I'll do the full 32 maps at this point, but I'll certainly try. Here's a few screenshots: the first is from MAP04 'Urban Assault', the second from MAP05 'Abandoned Base', the third from MAP31 'Impure Haven' (which is accessible from MAP05) The texture fading on the MAP04 screenshot is a result of the editor I'm using. 10 Share this post Link to post
Forli Posted January 17, 2018 I'm back making maps again. I'm planning on making a wad with 4 maps themed after the 4 seasons, but for now I've just barely started. 36 Share this post Link to post
oldandcringe Posted January 17, 2018 (edited) I'm going to work on a few maps tonight for a wad that I just made. I might stream it on Twitch if anybody's interested, sometimes I see people creating their levels live, and getting feedback from chat as they do it. It's essentially just a bunch of multiplayer maps, some I just recreate from other games, others I just take places I've been and recreate them by memory. 2 Share this post Link to post
Phade102 Posted January 18, 2018 On 16/01/2018 at 3:49 AM, Novaseer said: Working on a megaWAD that I've titled 'Titan's Pass'. It's my first WAD, but it's looking good so far. So far I've completed maps 1 through 7, but maps 1 and 2 (maybe 3 and 6 as well) need some reworking, and some more may need a few more touches. Map 31 is partially complete, but still needs a lot more work. Not sure if I'll do the full 32 maps at this point, but I'll certainly try. Here's a few screenshots: the first is from MAP04 'Urban Assault', the second from MAP05 'Abandoned Base', the third from MAP31 'Impure Haven' (which is accessible from MAP05) The texture fading on the MAP04 screenshot is a result of the editor I'm using. Hey, nice to see someone new to mapping! Some advice, if I may. A megawad is a big goal, and for your first wad not really ideal. i'd suggest 7-12 maps, but it is of course up to you. In the screenshot i've linked here, you have a ton of imps on those towers. Theres too many, most of them wont be able to shoot you because they'll be blocked. I'd suggest removing some, or even throwing some hell knights up there instead of imps (Less hell knights than imps) but the choice is yours, I just wanted to give some advice =D 2 Share this post Link to post
TheOrganGrinder Posted January 18, 2018 @Forli, that's an astoundingly vibrant and good-looking project you're working on there. :) 0 Share this post Link to post
Novaseer Posted January 18, 2018 12 hours ago, Phade102 said: Hey, nice to see someone new to mapping! Some advice, if I may. A megawad is a big goal, and for your first wad not really ideal. i'd suggest 7-12 maps, but it is of course up to you. In the screenshot i've linked here, you have a ton of imps on those towers. Theres too many, most of them wont be able to shoot you because they'll be blocked. I'd suggest removing some, or even throwing some hell knights up there instead of imps (Less hell knights than imps) but the choice is yours, I just wanted to give some advice =D There's a switch that brings all the Imps and Hell Knights to ground level. I only introduced the Hell Knights to incite infighting in the first place anyway, so yeah. I might settle on something like 12-15 eventually, but thanks for the tips. 0 Share this post Link to post
paja Posted January 18, 2018 my works maps 17 https://www.youtube.com/edit?o=U&video_id=fva5n0cTqws 1 Share this post Link to post
Moustachio Posted January 19, 2018 I wish sudden bursts of inspiration came to me every day... 5 Share this post Link to post
Phade102 Posted January 19, 2018 9 hours ago, Xyzzy01 said: Crate platforming, anyone? No. Just no. 1 Share this post Link to post
Nine Inch Heels Posted January 19, 2018 9 hours ago, Xyzzy01 said: Crate platforming, anyone? Yes! Platforming is gud 2 Share this post Link to post
Megalyth Posted January 19, 2018 On 1/10/2018 at 8:41 PM, Dude27th said: I started making some weapon sprites for a possible Earthworm Jim TC , still very alpha obviously Yes please. Earthworm Jim was one of my childhood heroes, I loved the games and the show, I had posters on my walls, etc. P.S. Sorry for quoting images, posting from a phone has some inherent wonkiness. 2 Share this post Link to post
Kizoky Posted January 21, 2018 Working on a level that has it's own "dimension" in each room Might confuse a lot of players 3 Share this post Link to post
joepallai Posted January 22, 2018 (edited) almost done......just have to fix half a dozen broken tags. Add or fix missing textures and rethink two secrets...and add the exit, that would be good. Edited January 22, 2018 by joepallai 5 Share this post Link to post
LEX SAFONOV Posted January 22, 2018 (edited) Ladder script, 3d Polyobjects and more) 4 Share this post Link to post
NiGHTMARE Posted January 22, 2018 Finally restarted work on my Doom 2 revamp. 11 Share this post Link to post