Arctangent Posted January 12, 2018 Just now, PaquoCastor said: Physics. This is why one shouldn't abstract oblivion but rather abstract nonsense. Consistent contrast is better than meaningless non-chaos no? At least I fixed the invisible walls surrounding a skin column in an other room. Is still a room bigger on the inside. Cause why not? Thing is, it doesn't really look abstract. It just looks like a mistake. If it was just zany physics, wouldn't the lower ceiling also be ceiling slime, and the slime fall texture applied to all of its side? Then it'd look like the slime started to fall, but then decided to stop doing so. 0 Share this post Link to post
CorianderCastor Posted January 12, 2018 Ergo Consistency argument; i.e. I agree. Thing is far from ready, terrible layout too, needs less linear. 0 Share this post Link to post
The_SloVinator Posted January 12, 2018 My bathroom, apparently has TLITE6_1 on the ceiling. 35 Share this post Link to post
Lila Feuer Posted January 12, 2018 @The_SloVinator Welp you know what that means then, time to make a myhouse.wad, get to it. 3 Share this post Link to post
RjY Posted January 12, 2018 [Thanks to @jmickle66666666 for This Cool Thing, and @KVELLER for the screenshot.] 17 Share this post Link to post
Marcaek Posted January 13, 2018 (edited) Hiding as a clip in Prophunt during yesterday's FNF 4 Share this post Link to post
Dragonfly Posted January 13, 2018 Wait I missed out on: - Doom having prop hunt. - a large server full of people playing prop hunt. ...Damn! D: 3 Share this post Link to post
Marcaek Posted January 13, 2018 It's a great mod provided you can stomach the meme taunts, really. Lots of tense moments. 2 Share this post Link to post
SaladBadger Posted January 13, 2018 Even in Doom microprops remain everyone's arch-nemesis, it seems. 1 Share this post Link to post
Fuzzball Posted January 13, 2018 (edited) Snooping about with the beta files released :D 9 Share this post Link to post
bioshockfan90 Posted January 13, 2018 22 minutes ago, Fuzzball said: Snooping about with the beta files released :D That red, sinewy texture looks great! 0 Share this post Link to post
EmotionalFelineinaMadstate Posted January 14, 2018 (edited) Created an alleyway in Chocolate Doom, with the ramp effect from my previous post on the dumpster. This was rendered perfectly, on GZDoom Builder, it looked like a piece of garbage (no pun intended). Edited January 14, 2018 by EmotionalFelineinaMadstate 6 Share this post Link to post
ETTiNGRiNDER Posted January 14, 2018 On 1/11/2018 at 0:55 PM, franckFRAG said: It's my first ENDOOM, and I'm satisfied with the result :) The RC2 will release in some hours. Sweet, ENDOOM is rather underappreciated for modifying these days. 0 Share this post Link to post
Fuzzball Posted January 14, 2018 (edited) PIPES! ...can you say lifts and crushers? Oh and a couple of flats to go with them! :D Edited January 14, 2018 by Fuzzball 27 Share this post Link to post
EmotionalFelineinaMadstate Posted January 14, 2018 5 minutes ago, Fuzzball said: PIPES! UNFFFFFFF DAT PIPES All in all those are super cool. 2 Share this post Link to post
Fuzzball Posted January 14, 2018 Updated with more because I got into a texture mood ;P 1 Share this post Link to post
Fuzzball Posted January 14, 2018 Okay more stuff because I can't control myself :D 13 Share this post Link to post
Koko Ricky Posted January 14, 2018 Lowered the drop ship of my E1M1 reinterpretation to be viewable without freelook. 9 Share this post Link to post
Wereknight Posted January 14, 2018 (edited) Seems like a mess a bit... Spoiler 1 Share this post Link to post
Surreily Posted January 14, 2018 I added a color filter to Doom Builder. It kinda works. Also, I'm embarrassed to admit I only just discovered that GZDoom Builder Bugfix existed yesterday... it's so much better than vanilla GZDoom Builder! 16 Share this post Link to post
Bauul Posted January 14, 2018 4 hours ago, Surreily said: I added a color filter to Doom Builder. It kinda works. Also, I'm embarrassed to admit I only just discovered that GZDoom Builder Bugfix existed yesterday... it's so much better than vanilla GZDoom Builder! I'm working on a megawad that could really really benefit from this, any chance you could share? Totally appreciating it's provisional work etc. 3 Share this post Link to post
Moustachio Posted January 15, 2018 "My friends, we gather here today..." 17 Share this post Link to post
galileo31dos01 Posted January 15, 2018 (edited) (Operation BIOWAR, MAP06) So this is how barons of hell evolve into cyberdemons, interesting. Edited January 15, 2018 by galileo31dos01 : light googles rock 14 Share this post Link to post
Surreily Posted January 15, 2018 18 hours ago, Bauul said: I'm working on a megawad that could really really benefit from this, any chance you could share? Totally appreciating it's provisional work etc. I was basically just playing around with Doom Builder for the first time and seeing what I could come up with, but it's on my GitHub account if you're interested. If you are unable to compile it yourself and need it as an executable file, give me a shout and I'll host it on my site. If it's something many people want, it might be possible to get it merged into the main Bugfix repository (but not before I have a review of the code and clean it up a little). https://github.com/Surreily/GZDoom-Builder-Bugfix Oh, and since this is a picture thread, have some of this Plain Old Doom 2 Project map I made before it got canned (though I kinda want to release it still). It's basically finished, but I couldn't be bothered playing it all tonight, so I just IDDQD'd around for a couple minutes. Spoiler Shit gameplay! Narrow walkways! Cool windows! Revenant fireballs! Big open spaces! Torches! And here's the whole map. 9 Share this post Link to post