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Grazza

Post Your Doom Picture (Part 2)

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Just now, PaquoCastor said:

Physics. This is why one shouldn't abstract oblivion but rather abstract nonsense. Consistent contrast is better than meaningless non-chaos no? At least I fixed the invisible walls surrounding a skin column in an other room. Is still a room bigger on the inside. Cause why not?

Thing is, it doesn't really look abstract. It just looks like a mistake.

 

If it was just zany physics, wouldn't the lower ceiling also be ceiling slime, and the slime fall texture applied to all of its side? Then it'd look like the slime started to fall, but then decided to stop doing so.

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DOOM01.png.cae8da6f5aea668c5bb1d09a5f305ece.png

Created an alleyway in Chocolate Doom, with the ramp effect from my previous post on the dumpster.

This was rendered perfectly, on GZDoom Builder, it looked like a piece of garbage (no pun intended).

Edited by EmotionalFelineinaMadstate

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On 1/11/2018 at 0:55 PM, franckFRAG said:

It's my first ENDOOM, and I'm satisfied with the result :) The RC2 will release in some hours.

Sweet, ENDOOM is rather underappreciated for modifying these days.

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4 hours ago, Surreily said:

colorfilter.png.9904fd465a9a1e9c9910ba2a844f5b28.png

I added a color filter to Doom Builder. It kinda works.

 

Also, I'm embarrassed to admit I only just discovered that GZDoom Builder Bugfix existed yesterday... it's so much better than vanilla GZDoom Builder!

I'm working on a megawad that could really really benefit from this, any chance you could share? Totally appreciating it's provisional work etc.

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DOOM0002.png.c1ad6a727904172b9c39cb5585063f13.png

(Operation BIOWAR, MAP06)

 

So this is how barons of hell evolve into cyberdemons, interesting. 

Edited by galileo31dos01 : light googles rock

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18 hours ago, Bauul said:

I'm working on a megawad that could really really benefit from this, any chance you could share? Totally appreciating it's provisional work etc.

I was basically just playing around with Doom Builder for the first time and seeing what I could come up with, but it's on my GitHub account if you're interested. If you are unable to compile it yourself and need it as an executable file, give me a shout and I'll host it on my site. If it's something many people want, it might be possible to get it merged into the main Bugfix repository (but not before I have a review of the code and clean it up a little). https://github.com/Surreily/GZDoom-Builder-Bugfix

 

Oh, and since this is a picture thread, have some of this Plain Old Doom 2 Project map I made before it got canned (though I kinda want to release it still). It's basically finished, but I couldn't be bothered playing it all tonight, so I just IDDQD'd around for a couple minutes.

 

Spoiler

Screenshot_Doom_20180115_183656.png.18ae6711a53411de4a41b14ff7052350.png

Shit gameplay!

 

Screenshot_Doom_20180115_183705.png.6cacd2286e9b889ab560747598e11acd.png

Narrow walkways!

 

Screenshot_Doom_20180115_183717.png.87ac150928aa644e58166e619d6f72ce.png

Cool windows!

 

Screenshot_Doom_20180115_183728.png.e8e496d6a7313d081e46f12469c72b08.png

Revenant fireballs!

 

Screenshot_Doom_20180115_183823.png.30b7a934d84c04009115b1310b9d426d.png

Big open spaces!

 

Screenshot_Doom_20180115_183639.png.4d4bada1605419a864a7b86d92c96d68.png

Torches!

 

pic.png.cb274a4a431ed993775230a24fa32529.png

And here's the whole map.

 

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