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Winial

Body Count Based Reward System with Doom Style FPS

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I try really hard to find this kind of video game, and I keep fail.

This idea is too dumb to world? But I wish to play it so much. :(

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15 hours ago, Blastfrog said:

What? Are you referring to that licensed Wolf 3D engine game or literal body counts?

No, I don't know what is correct term for English but, I want to find FPS game that has reward system.

And it's not like a borderland but more like a…I don't know. Killing itself rewards me? It's hard to explain with lack of language skill I guess.

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Daikatana has an RPG-esque experience system for both your character and the titular weapon, allowing them to grow in power as you kill more enemies with them.

 

 

 

I wouldn't recommend playing Daikatana.

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So... you want an FPS that rewards you for killing things in general? Rewards you what? Exp. for upgrades? Superpowers? A taco salad?

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There's a zombie killing game called Dead Rising for xbox360. There's not enough detail in your post to tell if this is what you're looking for, but on the UI there's a "x KILLED" tracker that keeps track of your kill count throughout the entirety of the game. I don't know why but that little statistic always sitting there on the HUD like that is really fun.

 

I made my own little Doom frontend out of a batch file that records how many monsters I killed after every level I complete, and adds it to a total. I started using it a few years ago. I have a little over a quarter million kills.

 

dead-rising-pc-screenshot-www.ovagames.c

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4 hours ago, Arctangent said:

Daikatana has an RPG-esque experience system for both your character and the titular weapon, allowing them to grow in power as you kill more enemies with them.

 

 

 

I wouldn't recommend playing Daikatana.

Yeah I'll never touching it. It's not what I want either.

 

3 hours ago, CARRiON said:

So... you want an FPS that rewards you for killing things in general? Rewards you what? Exp. for upgrades? Superpowers? A taco salad?

Show me what I kill and how much I kill is one of reward. If they give me a taco salad for killing 100 demons, I'm fine with that honestly. I gladly hunt them for that. :P

 

2 hours ago, 40oz said:

I made my own little Doom frontend out of a batch file that records how many monsters I killed after every level I complete, and adds it to a total. I started using it a few years ago. I have a little over a quarter million kills.

Woah, this was I wanted all time! How did you made that? Is that possible all along? Did you have a plan to share that? :D

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2 minutes ago, Arctangent said:

If you just want to keep track of monster kills and you're using GZDoom, FragTrak is exactly that.

What? This happened 2014? I guess it's time to play my all time favorite FPS again! Thanks :D

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12 hours ago, Arctangent said:

Daikatana has an RPG-esque experience system for both your character and the titular weapon, allowing them to grow in power as you kill more enemies with them.

 

 

 

I wouldn't recommend playing Daikatana.

 

It's not half bad if you play it with the fan patch and disable sidekicks. 

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He want's a classic style fps game *doom style* that has a score system that counts how many enemies he's killed.

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