DooMBoy Posted November 1, 2002 So, you level-editing people, what would you rate yourselves in level designing on a scale of 1 to 10? I would rate myself at about a 7. 0 Share this post Link to post
Jayextee Posted November 1, 2002 No You Are I'd rate myself a 1, 5 AND a 10 all at the same time. 0 Share this post Link to post
Biffy Posted November 1, 2002 DooMBoy said:So, you level-editing people, what would you rate yourselves in level designing on a scale of 1 to 10? I would rate myself at about a 7. Did you forget the J/K and :) DooMBoy? :) I'd give myself about a 5, more than 5 for technical ability, less than 5 for creativity. You do mean 10 = best, 1 = worst, right? 0 Share this post Link to post
Fletcher` Posted November 1, 2002 -10 :) Actually, I'd probably be a 6. That is, when I get anything doen. 0 Share this post Link to post
Torn Posted November 2, 2002 I really don't know, 5? Heh... Well, I hope I get better while the time goes... 0 Share this post Link to post
The Ultimate DooMer Posted November 2, 2002 9 for level designs/creativity 12 for innovative ideas/concepts 6 for architecture/detail 8 for gameplay 0 Share this post Link to post
Fletcher` Posted November 2, 2002 Change=++= maps- 4 :if lucky story- 6 :what story? rest of stuff- 1337 :its all i do. 0 Share this post Link to post
myk Posted November 2, 2002 Story. Strangely enough now I find myself writing a short intro story for my project... 0 Share this post Link to post
DooMBoy Posted November 2, 2002 myk said:Way to go with the thread DumBBoy! Why thank you, dyk! I appreciate your ability to be a smartass and insult me when I've not done anything wrong! Thanks! 0 Share this post Link to post
Fletcher` Posted November 2, 2002 DooMBoy said:Why thank you, dyk! I appreciate your ability to be a smartass and insult me when I've not done anything wrong! Thanks! Don't let 'em get to ya. But maybe u shooda put this in general tho, 0 Share this post Link to post
eye_con Posted November 2, 2002 well i jsut started and well uh i'd rate my self as like 3 for design 0 for gimmicks and unique ness and like eleventy billion for the senseless slaughtering factor 0 Share this post Link to post
DooMBoy Posted November 2, 2002 ravage said:Don't let 'em get to ya. But maybe u shooda put this in general tho, Why? This is related to editing. 0 Share this post Link to post
Kid Airbag Posted November 2, 2002 9 for design/creativity 7 for architecture/detail 5 for gameplay So that's like a 7 average I guess. 0 Share this post Link to post
ReX Posted November 3, 2002 Two. That's for the number of cents my post is worth. 0 Share this post Link to post
myk Posted November 3, 2002 * myk picks ReX's pocket and leaves him penniless 0 Share this post Link to post
Ichor Posted November 3, 2002 9 for creativity. It was lower, but now that I'm using JHexen, all the visplane and similar limits are completely removed, giving me more room to use my imagination. 8 - 8.5 for detail. I tend to go for realism and atmosphere than for high detailed maps. Sometimes, you don't need a lot of detail to get the atmosphere you're looking for. 9.5 - 10 for gameplay. One well placed, strong monster can create a much better effect than several weaker ones. I try to create the maximum effect with the least amount of monsters. This makes ammo and health placement a bit easier. Also, since I can change the source code, I can radically alter the behavior of any monster I want and even add new things to the game. 0 Share this post Link to post
Captain Red Posted November 3, 2002 Hmmm... 10! I haven't released anything, so I can give myself any score I smegging well feel like! MAHAHAHAHAHA! Umm but I am working on some wolfy weapons and enemies… there not as good as I’d like, but still fun so... 8 room for improvement. :) 0 Share this post Link to post
myk Posted November 3, 2002 Hey ReX, that map you released recently is a lot of fun to play. That nasty Archvile (is it after you get the yellow key?) roasted me a couple of times. The bastard! 0 Share this post Link to post
Black Void Posted November 3, 2002 Gameplay - 9 Architechture - 4 Design - 4.5 Yeah, I can make'em fun, it's making them look nice that's my problem. 0 Share this post Link to post
boris Posted November 3, 2002 When you all are so good at editing and designing, why don't we see a dozen 1337 maps in /newstuff each week? 0 Share this post Link to post
sirjuddington Posted November 3, 2002 Hmmm, it's a tad hard to rate myself, since of course I'm gonna be biased :P I'd say a 6 or 7. 0 Share this post Link to post
Captain Red Posted November 3, 2002 boris said: When you all are so good at editing and designing, why don't we see a dozen 1337 maps in /newstuff each week? Coz We're lazy. 0 Share this post Link to post
DOOM Anomaly Posted November 3, 2002 Ct_red_pants said:Coz We're lazy. DOOM Anomaly Hears ya... I give me self a big whooping slap-happy 4.......Cause I am really lazy to make good maps, and turn them in... 0 Share this post Link to post
deathz0r Posted November 3, 2002 boris said:When you all are so good at editing and designing, why don't we see a dozen 1337 maps in /newstuff each week? because mock2 is taking over teh brain. 0 Share this post Link to post