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Optimus

Other games besides Doom, your brain became hardwired to.

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my brain doesnt grok how to play doom at all, i'm terrible :) im into it as a creative scene and am not interested in the art of actually beating levels as such

i prefer it in fpses when the combat is incredibly casual like hexen's is

 

games i actually get how to play: anything which works like myst or like dungeon master or like xcom

captive is my favourite forgotten game

i can usually slip comfortably into mmo card games too but frankly i just got burnt by one

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Beside the Doom series I've played the HL games a lot for a couple of years and I was really hooked to them, and for a period of time I was even obsessed by some mods created for them, then I got into Skyrim, and later came back to MK after 10yrs+ , a time when I enjoyed playing MK4 on a Win98 machine, although I no longer enjoy that particular game nowadays, and it didn't age well either. I could also mention the original Death Rally and the first 4 NFS games by BB, all of them are highly addictive and fun af.

 

And yet, overall, there's quite a low number of games I've played in the recent years, and ultimately playing a game to death really didn't work in my favor. I've played Skyrim so damn much and despite planning to get back to it when I'll have the time to relive the experience and explore the world (and slay something) I can't help but constantly be reminded that I know pretty much everything there is to it, doubt even with the dozen of mods I used I'd keep playing it for more than a couple of days and then abandon it.

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Duke3D. Started playing late but learned its mechanics, secrets and thing placement in short time. Now I need to utilize items and trip bombs in strategic locations on skill 4.

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The feeling OP describes is exactly what I look for in videogames. Here's one game that totally became muscle memory for me:

 

 

Other games that became second nature are Tenchu and X-Com Enemy Unknown. The best games of this kind not only imprint you with a set of dynamic skills, but also have enough of a chaos element to always keep combat interesting, with elements of chance involved. I do believe the Ninja Gaidens and Dark Souls to the same type of game, but I think I might be getting to old to cope with those. Not that I haven't tried, skin's just too thick...

Edited by Soundblock : grammar

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HEARTS OF IRON 4!!!
Because you can play as the best country,my country :D

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Half-Life Deathmatches, Crossfire camp at a corner and charge your Tau Cannon and let the glitch get you some free kills, or Killbox maps, Sniping enemies with a crossbow from high platforms never gets old, or the house maps where it's easy to sneak behind snipers and Headshot them, the joy of killing snipers, and the Bootcamp where it's easy to hide mines near stair steps, the Blue laser color blend in well with the stairs color :)

 

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Half life obviously, I instinctively bhop all the time, and judging by how much did I play the first game I might as well try and speedrun it, but too bad I like to do it cinematically and just... do un-necessary stuff like: jumping on top of enemies and crowbar-whacking them to death, do 360-noscopes with the crossbow and the revolver, stuff like that. I can pinpoint where a 'nade will fall when tossing it though. Obviously, I am never sated with just the first game on the GoldSource engine; I pretty much downloaded 1/4 of Moddb mods, and I am expanding onto websites which are just specialised for Half Life mapping and modding. Shame no one plays "The Specialists" anymore, or I am looking at the wrong places all the time... (Everything goes the same for the Source engine games as well, and I mean all of them (basically games that use the Source engine but aren't mods nor Half-Life installments)).

 

Does Minecraft count? I mean, it has a simple concept, only thing it requires from its players is to know the numbers, basically. The numbers and the patterns. I am no "pro Minecraft youtube player" but I can handle myself well even on Hardcore.

 

Bit unrelated, but I guess I have a knack for learning how to play games. Sure, I might not ever master them to 101%, but I am a strong independent man who needs no tutorials! Just gimme the control scheme and lemme figure it out :) that is where most of the challenge for me lies. The only game that intimidates me insofar is Dwarf Fortress. Just where do I start? There are so many functions and variables its a bit too much for me. Call me or paint me stupid, but I guess that game is a bit tough for me. If I could get inside it, I might enjoy it.

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9 hours ago, Ajora said:

I agree with the OP in that part of what makes Doom so fun for me is that I have a solid grasp of all the rules associated with the game, but I'm still challenged by it. I don't often have a similar experience with other games, and I find the learning process to be too complicated and boring to give most games any of my attention for very long.

 

That said, this link is pretty interesting because there have been times where I experienced something similar to the tetris effect when mapping. If I had spent all weekend making maps, sometimes i'd look around at the shapes of tables, kitchen counters, and walls around me and imagine them in the form of sectors, blanking out all the slopes and complicated stuff and seeing how I'd recreate them in Doom with sectors or mid textures. Then I'll go to bed seeing the doombuilder grid under my eyelids and imagining different shapes for rooms and such. The result is this internal battle between getting the sleep I need, and leaping out of bed to make these maps before I forget about them. 

 

I haven't experienced it in a while, I guess because I can't seem to make enough time to build maps as often as I could when I was in high school and college. I do look at automap images or mapping timelapses from time to time to see if that will help reproduce the effect. Now that I know this is a thing other people have experienced in some way, and not just a random phenomenon, I'm hopeful I can make it happen again. It was cool to have mapping on my mind so much that everyday living would still enable a freight train of new map ideas to get delivered to my head all the time.

Edited by 40oz

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Resident Evil 2 

Resident Evil 4

Alien Trilogy

Alien Isolation

Sonic The Hedgehog 2

Sonic Generations

Sonic Mania

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9 hours ago, Ajora said:

For the last year, I've fallen asleep almost every night to the ghostly-outlined over eyes-shut black Rocket League scenarios, usually centered around attacking/defending the goal. Usually, 2v2 scenarios, although I mostly play 3v3. Little chips, dribbles, deflections that make hairs-breadth differences between a save and a goal, etc. Sometimes I'll see the ball, shaped as a pitch black void in the darkness, moving toward me at great speed, forcing me to decide where to place the oncoming shot. Its not unpleasant. I play the game daily...

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It was pretty hard for me to remember hardwired games, since I almost always finish a game once and I leave it be afterwards, while searching for a new game:

 

One game like that, for me, would be CoD 4, because I used to play it a lot.

I would try new loadouts to find the one that suits me most, get in many matches and search for efficient spots to hold and I could do simple stealth or just rush to the opponents' base with a M4 carbine or a P90 (this was a strategy that was many times effective, way before I played CSGO). After a while, every map was pretty much familiar to me and I knew where I had to go, where to be careful, e.t.c.

(one great experience in that game was going sniping 1v1 with friends in Wetwork - I would either search the known spots for the enemy or I would rush to the enemy while using the sniper in close quarter combat)

 

Also San Andreas was a favourite of mine since I was a child. If I decide to go play it now, I will remember every mission I am put through, what types of cars roam in each area and the city will feel like I own it (sometimes I won't even need to look at the minimap to find my objective).

 

Another one, that I have been connected to in a lesser degree is Portal 1. I love solving puzzles and that game gave me that satisfaction. Especially in the later levels, I would get crazy ideas and I would get straight to completing them, hoping for a good result. Plus, you have to remember some simple things in it.

See a lazer? Watch out for a turret.

See a companion cube? Find a weighted button or an elevated area.

See acid pool? Stay away.

See button? Press it and search the room for changes

 

38 minutes ago, MFG38 said:

I guess Crash Bandicoot 2 would be one.

Same case with Warped for me. I wouldn't have included it, because I had a long time to play it (around 10 - 13 years ago I would play it regularly), but I happened to replay it at my friend's house recently (he had the remastered edition). When I tried it, I got super excited remembering all the levels and I got to beat the first set of levels. It felt great playing a game and knowing what to do, without losing lives in the process.

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This is a bit of a slant answer since they aren't games technically, but the two things that rank up there with Doom in the brain-wire sense are Doom Builder (& variants) and Impulse Tracker (music tracking software with a trillion keybinds -- it's like tracker vim). Except for advanced & unusual operations, I don't have to think about how to make something in either tool. I just sorta do it.

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The Souls game basically ruined other ps4 games for me, Because I am so used to the control schemes and gameplay of Dark Souls and Bloodborne up to the point where I have to force myself to adapt to a different game's control schemes and mechanics, like the recent Monster Hunter World beta.

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3 hours ago, Soundblock said:

For the last year, I've fallen asleep almost every night to the ghostly-outlined over eyes-shut black Rocket League scenarios, usually centered around attacking/defending the goal. Usually, 2v2 scenarios, although I mostly play 3v3. Little chips, dribbles, deflections that make hairs-breadth differences between a save and a goal, etc. Sometimes I'll see the ball, shaped as a pitch black void in the darkness, moving toward me at great speed, forcing me to decide where to place the oncoming shot. Its not unpleasant. I play the game daily...

^Fucking this. 100%. I started playing this again, very recently, after not playing for over a year. I'm not a master at it, by any stretch of the imagination. But I do exactly what you're describing after I get done playing for the day. Kind of annoys me, to a degree. Oh well.

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4 hours ago, ShotgunDemolition said:

Also San Andreas was a favourite of mine since I was a child.

Me and a couple of friends were mad about SA back in the day, it was immensely popular. I'll always remember the destruction I caused to the cities while playing with dozens of cheats active, everybody running 'n gunning, the army coming after me and nuking them shortly before getting wasted, instantly blowing up the cars I crash into at high speeds (very satisfying and highly efficient when doing cop missions), my stupid but sometimes successful stunts, it was a real mess.

 

Funny, I never actually finished the game, but honestly I can't say I regret this. Those were pretty different times, but these days Vice City and San Andreas are nothing but good memories to me, I wouldn't get back to them since I cannot stand the "gangsta" attitude and theme anymore, even though they'd probably still be enjoyable, but oh well.

Edited by Agent6

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There are only few games I enjoy to play over and over again. Except Doom, these are:

  • UFO: Enemy Unknown
  • Diablo II
  • Soldat

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I have no idea how I forgot to mention Rollercoaster Tycoon 2, every single little bit of how that game works is practically engrained into my mind. A timeless classic!

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I guess, Battle for Wesnoth for me as I know how game controlled, how different races and units behave in different type of terrains, how they fight, which kind of bonuses and penalties they get... I guess 11 years of experience does that thing as I started to play it when I was 8-9 years old child. 

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Fallout games on the console are hardwired hard to the point where gameplay autopilots and I get to take in everything, there is so much you begin to notice in that series when you pay close attention to everything but the game itself, same with Oblivion (much less so in morrowind though, less detail due to old Xbox hardware).

 

Warframe almost requires it being a fast flowing horde shooter.

 

I can also play every FPS Halo completely fine despite the 7 different "recon" control schemes that shitshow has (fucking x to sprint).

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22 hours ago, Doomkid said:

Usually people give me a funny look when I tell them I could never get into Mario Maker

I know what you mean. Personally I love Super Mario Maker and learned to adapt to the adjustments made within the mechanics relatively quickly. After doing so it became much more enjoyable for me. But in a way I have more fun watching the known streamers playing it than actually playing myself because of the differences because I just know they exist. But all in all, it's a very welcome addition to the franchise and I'm really hoping they find a right way to either port it to the switch or make some sort of sequel because having it on the go with all of the online features of the Wii U version (damn you 3DS..) would be very awesome :D

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Marathon trilogy, Jak trilogy, Super Mario Bros 1, 2J and 2US (I don't like 3, heresy I know), just off the top of my head. I'll update this post later if I think of anything else.

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I'm very familiar with a lot of games. Some I love, some I feel indifferent too, some I hate. I can be a masochistic person with bad games that fascinate me with their incredible amounts of suck (if any of you remember my giant Shogo rant). I like to really know why I dislike something and tend to dissect things. Or I just hate my own guts. I don't know.

 

Games I like (that I'm super familiar with):

1. Command & Conquer (Series)

2. Half-Life (Series)

3. Dungeon Keeper (Series)

4. Quake

5. Counter-Strike (Series)

6. Blood

7. Resident Evil (Series)

8. Metal Gear Solid (Series)

9. Street Fighter (Series)

10. Fallout (Series)

Shout out to: Warcraft, Starcraft, Diablo, Descent, FEAR, Onimusha, Mortal Kombat, X-Com, Silent Hill & Unreal Tournament, System Shock, Witcher.

 

Games I Dislike (that I'm super familiar with):

1. Shogo (Absolute garbage fire that is barely able to be completed, and is in a literal sense of the word impossible on MADNESS difficulty without cheating at the end)

2. Blood 2 (Broken pile of fucking garbage and a complete 180 from what Blood was to begin with, and is similarly barely beatable on hard mode)

3. DOOM 3 (Boring unchallenging slogfest that looks and plays like a bargin bin System Shock clone)

4. Serious Sam (I don't understand people's fascination with this series but I won't call them bad games. I just can't stand them and don't care for the world or aesthetic choices)

5. Painkiller (Similar to Serious Sam. Also the majority of expansions for it are the definition of shovelware TRASH)

6. POSTAL (I understand why they're liked, especially the sequel, but they do absolutely nothing for me and 2 annoys me to play more than anything <shrug>)

7. Shadow Warrior '97 (I fucking hate this game and its unbalanced unfair bullshit horse it rode in on)

8. Strife (Really, really bored me and left a bad taste in my mouth with the final portion of the game and final boss)

9. Quake 2 (Similar to DOOM 3 actually. Boring to look at boring to play. Only like the Strogg, feels like no one really cared enough)

10. Duke Nukem 3D (Anytime I've tried to go back to this in recent times it just ends up annoying the fuck out of me and feeling like a chore to play)

Trash Bin Runner Ups: Rise of the Triad '13, Duke Nukem Forever, NAM, FEAR 3, HL: OpFor, Saints Row 3, Total Annihilation: Kingdoms, Ultima 8 & 9, Dark Reign, Deux Ex: IW, Duke Nukem 2, Earthworm Jim 3D

 

I really like video games.

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I don't feel like any game is immune to skill fade for me, Doom included. I might not be as bad as when I first tried it, but there's a definite improvement with regular play that I can lose quickly.

 

A great example of the opposite happening, for me, is Forza Motorsport. I've put hundreds of hours into the four games one played, but with every different car comes a slightly different difficulty and experience, such that I'm often tweaking the difficulty between races to give myself the ideal time. Even the different tracks can change my ability wildly. I may have a relatively high baseline ability by this point, but it's remarkably difficult to perform reliably!

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The effect Optimus describes usually happens fairly quickly for me in games, without having to spend an extraordinarily long time on them.

 

For example, it only took me a few hours of Killing Floor 2 as Medic for it to become practically second nature for me to shoot every single teammate in sight with syringes to heal them, while quickly switching between weapons to achieve maximum health regeneration across the team, and occasionally dropping a healing grenade somewhere.

 

It becomes especially apparent once the game randomly decides to just erase my control settings for god-knows what reason. While I don't instantly remember all the keybinds I originally had set when looking at them, eventually, through sheer muscle memory I find out what buttons I keep instinctively pressing to perform a certain action.

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