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cortlong50

[WIP] SVNHRNS/SVNEYES

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test2.png.9aeb8709053b75abd772a6699b557a54.png

 

 

 

 

Teaser/

 

(better version here https://vimeo.com/253562342)

 

 

 

Story/

 

//Preceding events.
-07/22/2009. It is discovered through hadron collision that Membrane Theory is correct, 12 dimensions confirmed. "The 11th dimension being special in that it is a "complete" dimension (as is the third) in which all reality existing within space-time is reliant on that dimension (if it exists within it) to be made physical.  Also known as 'hyperspace', meaning beyond space, or above space. We exist on three dimensions, the next complete 'reality' I guess you could say is the 11th dimension, so 8 more dimensions stacked on top of each other, and you get this very expansive universe where all matter is stretched much further across space-time than in the 3rd dimension.  I guess I should say just space...there isn't really any time at all within hyperspace.  Needless to say the sci-fi nerd in my is very excited for what the future holds.  If we can harness this information into a viable resource we may be on the cusp of travelling faster than the speed of light."  - Dr. Ellen Mitten.
-09/30/2009. Virtual particles are proven to exist. Once hypothetical, they are shown to exist spatially between all dimensions. Instruments capture images of them within the 11th dimension. 
-02/19/2011. Team from UCLA issues paper postulating that by exciting and directing positively charged virtual particles between two positively charged plates in a vacuum (similar to the Casimir effect) they will become static particles until the charge is removed. Paper is bought by the military-industrial conglomerate Union Aerospace Corporation (UAC).
-08/08/2014. It is discovered that magnetic fields traverse all known dimensions of reality, and are proven to originate from the first dimension permeating "through" dimensions intact and unchanged.
-11/03/2018. UAC recreates and confirms theories. Two weeks later transfer of 3194 particles takes place using exact models of experiment, with receiving end (roughly 500 nm away) being negatively charged.
-03/01/2018. UAC begins test to magnify the gap between transmission points. Within months distance is doubled, growing exponentially.

 

 

//Current events.
-03/15/2022. Following the incident at Site One Phobos, Union Aerospace Corporation attempts to cover up the event and eradicate any trace of evidence by soliciting a distress signal to the nearest USMC installation (Forward Operating Base: Swift, located in the Swift impact crater of the Deimos moon. Roughly 2 km from the UAC Deimos installation). Once the signal was received MARSOC authorizes deployment of infantry battalion 7/1 for "Direct Action" mission.  11 hours after battalion touchdown all communications cease.  Installation sensors indicates one survivor. All attempts to contact fail. 
-UAC (being the largest supplier of arms and munitions to the United States military) requests immediate hearing with National Command Authority.  Demands for USSOCOM to supply special operations detachment with dedicated communications to investigate Phobos Site One and Deimos installations from NCA. With their demands met, SFOD-A is prepped and quickly briefed by UAC lawyers, all information prohibited beyond readied units, including superior officers. ETA 13 days.
-UAC proposes using their classified Dematerialized Transmission Architecture (DTA) to expedite deployment, despite heavy regulations on teleportation caused by major safety and ethical concerns from scientific community.  NCA approves transmission of forces despite apprehension and protests from advisers. 
-Operators placed in Cryogenic Stasis (UAC PAT:20582-148-084299) to prepare for transfer. During preparation SATIMAGECO and ROSCOSMOS begins notifying governments of fluctuations on the Phobos moon.  Gravity field emanations create visible warping of light with an estimated atmospheric pressure increase of 2817-3151 PSI. Transmissions received at the Arecibo Observatory contain cryptic languages and encoded symbols.  Japan Aerospace Exploration Agency (JAXA) experiences complete disappearance of their deep space exploration vessel, JSG Ishimura.
-"Gate" is open (both points are charged to their corresponding magnetic Gauss and set to matching harmonic frequencies). Tests to dematerialize an object and transfer it through hyperspace dislocation (the attachment of third-dimensional particles to virtual particles, thus extending their range to multi-dimensional), having been successful in the past, are interrupted. Reversal of polarity takes place among transmission plates. All time within a 14 kilometer radius of UAC Headquarters stops for 19 seconds. All magnetic energy from quantum matrix testing chamber is removed, rendering personnel lifeless.  Sensors indicate foreign entity in testing chamber. Phobos moon is wiped from the heavens.


-03/18/2022. Resonance Cascade: Confirmed.

 

 

 

 

Screens/


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(more shots if you're interested 
https://imgur.com/a/482KP

https://imgur.com/a/cTQt6

 

 


Notes/
All resources sourced and credited responsibly.
All music made either by friends of mine, or by myself using royalty free recordings and broadcast (very simple example in the video.  I actually used to have a Stars of the Lid song there, but when I asked if I could use it they wanted to charge me 11,000 bucks haaaaahaaha. fuck all that).
All maps (once released) can be used for whatever as long as i am given full credit. All resources as well, as long as you credit the author (detailed in credits).
This is going to be the slimmest example of a megawad I can muster and still put out within my lifetime (8-levels) documenting the escape of an SF0D-A operator from the UAC headquarters here on earth before the story of doom 2 starts (...if you can call that a story).  Super simple, if you read that bullshit up there, hell yeah.  Get out of the building before reality collapses.  The further you get away from the building the less anomalies and demons will be there (in theory).  


IMPORTANT BECAUSE PEOPLE ARE GONNA COMPLAIN.
This pack does not have difficulty settings.
This pack is not run and gun the entire time. (but this is doom, lets be real here, the majority is murder).
This pack is very taxing (it also weighs about 220MBs, i havent cleaned it up but thats where it sits as of now...i can hear you complaining already.)
This pack is GZDOOM only. (god i know...running the best looking engine sucks!)

There are no dynamic lights, so its sector heavy but i think it looks much better. sector fades for life!
JUMPING AND CROUCHING ARE REQUIRED (in fact I will make you do it to escape the very first room...so).
ALSO,  this has been made to be compatible with as many weapon packs, and mods as possible.  Smooth Doom, Weapons of Saturn, Everything WildWeasel, Brutal Doom, (havent checked project brutality because its like a fuckin cartoon, but im sure it works), PFEnh, whatever.  If it doesnt work let me know so I can fix it.
This is a combination of all the games I love and play (and have tattoos of). Half-life, Dead-Space, Silent Hill, and most importantly Doom.  Theres some scary shit, some weird shit, and at the end of the day youll be racking up bodies. There will be dead shit everywhere, satanic imagery, and shit to shoot.  All the things you expect from a kick ass WAD, with a little cinematic mustard on top.

 

 

I want something VERY specific in this pack, and so I havent tailored it to anyones play style, i havent tailored it for the masses.  I wanted a certain map pack that nobody else has made (more like plenty of people have done but not combined), and as such it has to be made a certain way to work the way I want it to.  Some people will like it, some (im looking at you veterans..."why cant i play it in hardware mode...wheres the version for DosBox!  I remember when doom maps only had to be fun! now theres all this freakin lighting and jumping! *and then complains about too many vanilla maps hahah) will hate it.  Thats not really my problem.  if you dont like it,  dont play it, its no biggy.  Its the pack *I* have always wanted to play.  hopefully anyway.  and I really think other people will enjoy it too.


ALSO, KEEP IN MIND  THIS IS MY FIRST PACK *party noises*.  So, what you see is what you get and I hope I can do the community a justice by dropping something different while still keeping it DOOM (and being the first new guy to come out with something that doesnt make people go "a lot of those rooms are square"). I really just want to push GZDoom as far as it will let me without have a mob of angry dudes yelling at me for performance problems.

 

 

I LOVE ATTENTION, LEMME KNOW WHAT YOU THINK.

 

Edited by cortlong50

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6 hours ago, cortlong50 said:

I LOVE ATTENTION, LEMME KNOW WHAT YOU THINK.

 

DOWNLOAD LINK WOULD BE NICE.

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will you be using more than just the doom vanilla assets? it would be a shame for such effort to be wasted on something with a lot more potential.

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2 hours ago, hidfan said:

That looks really cool. I especially love the lighting in those screenshots !

 

Thanks man!  its sector spam central to get the smoothed out lighting, but to me thats the most important part.  and this pack would be impossible without your amazing texture pack dude.

 

4 hours ago, Ermi said:

will you be using more than just the doom vanilla assets? it would be a shame for such effort to be wasted on something with a lot more potential.

 

oh yeah, the main extra assets consist of sounds....shit loads....SHIT LOADS of sounds haha,  some extra (but fitting) monsters from the beastiary, and all textures from HIDfan and MR ROCKETS doom 3 texture packs.  i dont wanna stray too far away from doom though, so just the extras when they need. mainly effects and stuff.

 

 

7 hours ago, 40oz said:

DOWNLOAD LINK WOULD BE NICE.

 

WELL ITS NOT READY YET 40oz!  but appreciated your caps locked enthusiasm.  wanna play test it?

 

 

7 hours ago, Walter confetti said:

This thing looks impressive

 

Thanks man!  its been a labor of love but i dont wanna spend this much time on this shit and then drop a turd.  it has to be perfect haha because its the first and last pack im doing. becuase god damn its time consuming.

 

8 hours ago, Nems said:

Just from the trailer alone this looks fucking awesome. :D <3

 

Dude thanks!  it looks MUCH better in game....youtube decimated the quality, but the trailer is actually the TITLEMAP...so hopefully it seems cool to boot the game up to.

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this isnt dead.

 

 

in fact itll never die.

 

 

ive just been busy and in kind of a "damn...i am having mappers block" spell right now. it happens,  ill keep chipping away until the creativity comes back 

i do this all the time...like three months of nothing then 40 hour weeks working on it for two months.  is what it is...i cant force it.

 

 

here are some screens to justify this random bump.  

Screenshot_Doom_20180320_035352.png

Screenshot_Doom_20180131_025930.png

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update.

 

still  working on this.  just finishing one more map and tightening up the project a bit.

 

here aresome shots of the PBR that ive added.  im not gonna over-do it because it doesnt mesh well with doom sprites...but in small doses i think its fantastic.

 

https://imgur.com/a/BWdjo6e

Screenshot_Doom_20190131_201639.png

Screenshot_Doom_20190131_201504.png

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Oh yeah, saw it on Facebook. Very well done, looks gorgeous so far. Please keep up the good work!

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