I would like to create a chair and sit the doomguy down. This, of course only from the subjective view of the human player. It would only look good in single play in First Person view. I know you cannot make this work in coop or deathmatch because you would see the doomguy from the outside and he cannot bend his knees to sit down.
I thought it would work like a 3D bridge combined with boom 242 action (fake floor and ceiling). The 3D bridge effect creates walkthrough parts of the chair made out of non-impassable middle textures. The fake floor would create the effect of getting lower (sitting down) while noit showing on lower floor level.
My question is about dimensions. Player 1 (the doomguy) thing has a dimension of 32x56. How do I have to resize the area with the lower floor in order for the doomguy to "sit down" when he reaches the chair, meaning his line of sight gets lower by, let's say, 12 units?
I would like to create a chair and sit the doomguy down. This, of course only from the subjective view of the human player. It would only look good in single play in First Person view. I know you cannot make this work in coop or deathmatch because you would see the doomguy from the outside and he cannot bend his knees to sit down.
I thought it would work like a 3D bridge combined with boom 242 action (fake floor and ceiling). The 3D bridge effect creates walkthrough parts of the chair made out of non-impassable middle textures. The fake floor would create the effect of getting lower (sitting down) while noit showing on lower floor level.
My question is about dimensions. Player 1 (the doomguy) thing has a dimension of 32x56. How do I have to resize the area with the lower floor in order for the doomguy to "sit down" when he reaches the chair, meaning his line of sight gets lower by, let's say, 12 units?
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