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UDMF Question - Switch height check.

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Is it possible to place a floating switch that can be triggered only if shot by a projectile or a hitscan ? I tried placing a 2 sided linedef with a solid mid-texture and giving the linedef the property "on projectile impact" but still shooting below the switch triggers it anyways, I also tried using the switch height check flag and the issue remained, what are these properties for anyways ? is it not possible to make floating switches ?

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EDIT : Apparently switch height check works only with "when player presses use", it doesn't detect hitscans or projectiles, RIP E6M6 secret exit.

Edited by dmg_64

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You could place an invisible shootable actor just behind your switch midtexture. Have the actor trigger the effect when shot. Not ideal but it's a workaround.

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Nice, However there's one little issue with this, Autoaim will still target the actor.
EDIT : Nevermind looks like there's a flag I can give to the actor to prevent autoaiming at it.

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