WARDUST Posted February 1, 2018 The pretend of this modification it's enhance the experience replaying Doom without loose the feeling with rare extrange monsters Random pk3 based on DoomKrakkens mod. I have edited the sprites to be more like original monsters, added some new, and reduced some monster power to make the game more balanced. Anyway, The vanilla dificult increases a lot. For more information about what the monsters do, visit Doomkrakken Monster randomizer page in Zdoom forums. If not... surprise! https://forum.zdoom.org/viewtopic.php?f=43&t=49524 Monsters Changed: Dune Warrior: deleted fastchase Chesire: deleted Fastchase Dune Warrior Zombie - NEW FireCaco - NEW (based on infernal and original caco) Zombie Sovereign - deleted turn into kamikaze Bruisers - Reduced life in general Blood colors (see image preview) Various monsters deleted (all the ones broke the vanilla ambient in my opinion) Link!: http://www.moddb.com/mods/wardust-hq-addons-for-doom-games/addons/mrandom-for-wardustsmoothv11 4 Share this post Link to post
WH-Wilou84 Posted February 8, 2018 (edited) These sprite edits are really gorgeous. Excellent work, good sir. In v13, I cannot find the white-clad Chaingunner shown above the Vulgar on your pic, though. Maybe it's not done yet... ?Edit : never mind, found it in 3 - SmoothDoomWardust v13.2.pk3. Edited February 8, 2018 by WH-Wilou84 1 Share this post Link to post
DoomKrakken Posted May 5, 2018 (edited) Well, look at that... I inspired someone! :D Â I honestly gotta try this out... I'm curious to see what you did here! 0 Share this post Link to post
WARDUST Posted May 8, 2018 On 5/5/2018 at 10:30 PM, DoomKrakken said: Well, look at that... I inspired someone! :D Â I honestly gotta try this out... I'm curious to see what you did here! Thanks! when i first see your mod i become very happy! i learn a lot with it thanks! 0 Share this post Link to post