Dragonfly Posted February 16, 2018 I'll be in Jimmy's session if I'm in any at all. Unfortunately I am being dragged into a family event on the Saturday. To make sure I'm correct it'll be 10AM (GMT) on Sunday, yes? :) 1 Share this post Link to post
Obsidian Posted February 16, 2018 23 hours and 59 minutes to go! Discord link. 1 Share this post Link to post
Obsidian Posted February 16, 2018 And just a reminder: the link expires in 24 hours and it grants a temporary membership that revokes itself when you go AFK. It's a measure to keep the server tidy in the time between sessions. 0 Share this post Link to post
Dreadopp Posted February 17, 2018 I'd like to try my hand at today's session if that's still possible. 0 Share this post Link to post
Obsidian Posted February 17, 2018 (edited) 29 minutes till kickoff! Wait, 28. Definitely 28. 0 Share this post Link to post
Obsidian Posted February 17, 2018 15 MINUTES TO GET READY! TEXTURES, MUSIC, THE WORKS! 0 Share this post Link to post
Obsidian Posted February 17, 2018 (I recommend stocking up on red textures) 0 Share this post Link to post
Breezeep Posted February 17, 2018 Is there a link to the discord this time around? 0 Share this post Link to post
Obsidian Posted February 17, 2018 Previous one just expired, but here's one that lasts an extra hour. 0 Share this post Link to post
Obsidian Posted February 17, 2018 THE THEMES ARE: -Gratuitous use of red textures -Berserk -Candle bridges: use self-referencing sectors for vanilla/limit removing and action 242 for Boom. BEGIN! 3 Share this post Link to post
Obsidian Posted February 18, 2018 2 hours are up! Next 15 minutes for testing and tweaking. 0 Share this post Link to post
Tristan Posted February 18, 2018 3 minutes ago, Obsidian said: 2 hours are up lol whoops 0 Share this post Link to post
Surreily Posted February 18, 2018 Pretty bad one from me this month, I was half asleep. https://www.dropbox.com/s/lm35owj1ptudct9/surreily_ass34.wad?dl=1 Name: Love in the Maze Midi: Something from Duke Nukem 3D Themes: All 3 Build time: 2 hours (+15 minutes prep) Texture pack: zoon-tex-2.7.wad (I didn't include the textures in this WAD, hopefully they can be added in post) 2 Share this post Link to post
Fuzzball Posted February 18, 2018 Name: Forcefully Removed by Force Time 30 mins probably themes: red and punching shit format: boom music: is mine- midi was called AAAAAAAAAAAA.mid tested in gzdoom but w/e uses latest zoontext ye https://cdn.discordapp.com/attachments/390669303403380738/414578337323941912/gofuckyourself2018.wad wad also has some wavs in and the intermission music 2 Share this post Link to post
Jimmy Posted February 18, 2018 (edited) Name: Aorta Music: "Launch Base" from Demonstar Secret Missions 1 Build Time: 2 hours Themes: it's red, there's berserk, also a couple of jumps denoted by candles Format: Boom, only playtested in GZDoom due to known texture conflicts in PrBoom+, SORRY I'M A HACK Textures: Zoon-tex 2.7 (load this yourself), plus a custom sky from jimmyskies.wad (included) Edited February 18, 2018 by Jimmy 3 Share this post Link to post
Phobus Posted February 18, 2018 Name: Crimson Crevice Music: "Can't Get Enough of Your Love" - Barry White Build Time: 2 hours Themes: Oh-so red; features berserk Format: Doom 2, limit-removing; tested only in GZDoom Textures: N/A ph_ass34.zip 2 Share this post Link to post
Pinchy Posted February 18, 2018 (edited) Name: Obviously Grilled Music: James Paddock - 30in30-2 - Dungaree Farts.mid Build Time: 2 hours Themes: Aggressively red, there's berserk, floaty bridges and candles Format: PrBoom Textures: Zoon-tex 2.7 3 Share this post Link to post
Xyzzу Posted February 18, 2018 Name: Little Boy Blue MIDI: Mega Man Zero 4 - Esperanto Theme: Berserk Resource: CC4-Tex Build Time: 2 hours (plus 45 minutes of deleting all but 3 textures from CC4 afterwards >_<) LBB.zip 2 Share this post Link to post
SleepyVelvet Posted February 18, 2018 (edited) fdas for the 6 maps here noisy_ass34.zip (prb+ cl9) I play like serious shit and my demos were ass. session 34? you know what they say about ASS, if it exists, then there's po... - (gets deleted from the internet) edit: @Fuzzball u okay? that map freaked me out a little. Edited February 18, 2018 by NoisyVelvet 1 Share this post Link to post
Misty Posted February 18, 2018 (edited) Name: Uninspired Build time:Beyond two hour limits Midi: Binding of Isaac - My Innermost Apocalypse by Danny Baranowsky(of course in midi format, I don't know who arranged that, got few years ago) Resources: cc4-tex, zoon tex(I don't know, I didn't merge resources, wasn't sure about it) Themes: Berserk, tried to add few red textures Well, I hope this will be accepted. EDIT: included quick bugfixes and changed some sectors a bit. uninspired.zip uninspired v1.1.zip Edited February 18, 2018 by Myst.Haruko 1 Share this post Link to post
Tristan Posted February 18, 2018 Meh, late as hell. Is Alfonzo time still a thing with these? I spent too long trying to beat the bloody thing and then cleaning stuff up because LOL I used a ZDoom version of zoon-tex with truecolour PNGs but fortunately I got stuff to still look vaguely ok. Wanted it to be less monotextured but eh that's my speedmapping for you. I at least wanted to make something better than my only other abysped contribution which was in session 30 which is currently /idgames pending, because it was a terrible terrible piece of shit and I wanted to redeem myself for it. Hope it'll be accepted because I've no idea what else to do with it :D Name: Kevin Build time: 3h30 MIDI: Knightrider of Doom - Black Forest Resources: jom5_zoontex.wad Themes: Berserk + some redness. Hope you like punching barrels. Featuring a guest appearance from Alfonzo. https://drive.google.com/file/d/1Njx-KJBuGQ2IEMt3vdqWj_IrLdxEQrgH/view?usp=sharing 2 Share this post Link to post
baja blast rd. Posted February 18, 2018 5 minutes ago, Eris Falling said: Meh, late as hell. Is Alfonzo time still a thing with these? I spent too long trying to beat the bloody thing and then cleaning stuff up because LOL I used a ZDoom version of zoon-tex with truecolour PNGs but fortunately I got stuff to still look vaguely ok. Wanted it to be less monotextured but eh that's my speedmapping for you. I at least wanted to make something better than my only other abysped contribution which was in session 30 which is currently /idgames pending, because it was a terrible terrible piece of shit and I wanted to redeem myself for it. Hope it'll be accepted because I've no idea what else to do with it :D Name: Kevin Build time: 3h30 MIDI: Knightrider of Doom - Black Forest Resources: jom5_zoontex.wad Themes: Berserk + some redness. Hope you like punching barrels. Featuring a guest appearance from Alfonzo. https://drive.google.com/file/d/1Njx-KJBuGQ2IEMt3vdqWj_IrLdxEQrgH/view?usp=sharing Punching barrels <3. Enticing description but turned out to be a trap because it almost got me killed at the start, heh. That single lost soul reveal was hilarious. Two monsters didn't appear (or I missed them somewhere). abysped34eris_rd_fda.zip 2 Share this post Link to post
Tristan Posted February 18, 2018 (edited) 13 minutes ago, rdwpa said: Punching barrels <3. Enticing description but turned out to be a trap because it almost got me killed at the start, heh. That single lost soul reveal was hilarious. Two monsters didn't appear (or I missed them somewhere). abysped34eris_rd_fda.zip Nicely done! The lost soul was originally going to be a baron but that was too lame so it's just a joke fight that is kind of a subtle hint to the pain elementals. The two missing monsters are revenants, pressing that switch opens a side passage around the building next to that random pillar - it's where those two spectres came from and the revs are further inside. I realise now there's basically no incentive to go in there except for 100% kills, and maybe it's a slightly quicker way to the red key room. Blah. 0 Share this post Link to post
Danlex Posted February 18, 2018 2 hours ago, Pinchy said: Name: Obviously Grilled "so you call them Steamed Hams besides the fact they are Obviously Grilled" :) 0 Share this post Link to post
Jimmy Posted February 18, 2018 (edited) 1 hour to go til the second session with me as your host (plus a fourth theme to be revealed) kicks off, so join the Discord if you want to take part. https://discord.gg/HyWhf Edited February 18, 2018 by Jimmy 1 Share this post Link to post
Jimmy Posted February 18, 2018 GET PLANNING! Start resource-gathering, picking a MIDI, drawing your layout on paper, etc. Feel free to include your own textures, just no cc4-tex/32in24-tex, please. Makes compiling a nightmare if there's a bunch of unused texture fluff included. Bonus theme will be revealed at 15 minutes past the hour. Renewed Discord link that will last another hour: https://discord.gg/HyWhf 1 Share this post Link to post
Jimmy Posted February 18, 2018 THEMES! Pick one or more. 1. Use of red textures. 2. Use of the berserk powerup. 3. Candle bridges through use of self-referencing sectors or sector-height transfer. BONUS THEME! 4. Use of damaging sectors that aren't liquid - for example, use crackle rock (RROCK05/SLIME09), blinking FLAT22, use zoon-tex's colors to denote damage sectors, etc. Be creative! RESOURCES! Both of these are optional. Zoon-tex v2.7 For a huge variety of colorful textures. Please don't add this to your WAD (due to its size), just upload your map and specify you used these textures. Jimmyskies For a sizeable variety of colorful skies. 2 Share this post Link to post
baja blast rd. Posted February 18, 2018 (edited) 7 hours ago, Eris Falling said: Nicely done! The lost soul was originally going to be a baron but that was too lame so it's just a joke fight that is kind of a subtle hint to the pain elementals. The two missing monsters are revenants, pressing that switch opens a side passage around the building next to that random pillar - it's where those two spectres came from and the revs are further inside. I realise now there's basically no incentive to go in there except for 100% kills, and maybe it's a slightly quicker way to the red key room. Blah. lol I just noticed the text near those archviles now. 9 hours ago, Jimmy said: Name: Aorta Music: "Launch Base" from Demonstar Secret Missions 1 Build Time: 2 hours Themes: it's red, there's berserk, also a couple of jumps denoted by candles Format: Boom, only playtested in GZDoom due to known texture conflicts in PrBoom+, SORRY I'M A HACK Textures: Zoon-tex 2.7 (load this yourself), plus a custom sky from jimmyskies.wad (included) Quick FDA before bed. Totally functional in prB+ (edit: except maybe the sky, not sure if that's supposed to be that way). These textures are awesome, and I need to make a (non-speed)map with them. aorta_rd_fda.zip Edited February 18, 2018 by rdwpa 4 Share this post Link to post
Phobus Posted February 18, 2018 Submission for session two... Name: Bastard Maze Music: "She Hates Me" - Puddle of Mudd Build Time: 1hr 40 Themes: Self-referencing textures Format: Doom 2, probably limit-removing; tested only in GZDoom Textures: N/A ph_ass34-2.zip 2 Share this post Link to post