durian Posted February 19, 2018 I like how you have the armor bonus there to remind us that this is Doom. Seriously, nice job! 2 Share this post Link to post
Pirx Posted February 19, 2018 20 hours ago, Dragonfly said: Every time you post a screenshot from your work it looks like it's in a more advanced engine, you make doom look amazing. 3 Share this post Link to post
Master O Posted February 19, 2018 5 hours ago, Dragonfly said: Thanks @Zanieon for the custom model for the portal, and thanks @Gutawer for your shader wizardry. Without you two this oortal wouldn't be half as impressive! Portals? But I was told there would be cake! 4 Share this post Link to post
KVELLER Posted February 19, 2018 6 minutes ago, Master O said: Portals? But I was told there would be cake! 2007 wanted its joke back. 5 Share this post Link to post
Jimmy Posted February 19, 2018 6 hours ago, Dragonfly said: gorgeous portal bullshit Are you fucking kidding me 7 Share this post Link to post
Master O Posted February 19, 2018 (edited) 9 minutes ago, KVELLER said: 2007 wanted its joke back. So what? It's still funny. Also, on a related note, I sure hope that Portal opens up to GLADOS. I've always wanted to see GLADOS' death animation when hit by a BFG blast from close range. :) Edited February 19, 2018 by Master O 0 Share this post Link to post
Remster Posted February 19, 2018 Moar time spent, moar work done and moar money spent on energy drinks... 10 Share this post Link to post
seed Posted February 19, 2018 23 minutes ago, Kyle2959 said: Moar time spent, moar work done and moar money spent on energy drinks... Kick ass textures and lightning, loving it, but... I don't know, the corridor makes me feel like I'm in a disco or something lol. 0 Share this post Link to post
Master O Posted February 19, 2018 4 minutes ago, Dragonfly said: ok here is ur old ass meme Nice, chocolate cake. *pilfers the cake before anyone else can take it.* 0 Share this post Link to post
Marcaek Posted February 20, 2018 Cleaning out my screenshots. Have some cool stuff: Baker's Dozen Map10 "Change of Mood" by Eternal Abyssal Speedmapping 30 map03, "Mucky weather" by Breezeep (with Fuzzball's custom palette) Mayhem 2016 Map05, "Vaalbara Reborn" By ArgentAgent 3 Hueres D'agonie 3, The best author tag ever. 21 Share this post Link to post
Xyzzу Posted February 20, 2018 " My first map ==> CONF256 title screen ==> CONF256 hub map ==> My latest map One map I made turned into another over the course of a year. The evolution is real. 10 Share this post Link to post
Catpho Posted February 20, 2018 2 minutes ago, Benjogami said: oh my....Awesome!!!! 0 Share this post Link to post
Jimmy Posted February 20, 2018 You got enough moiré goin' on there, Benjo? 0 Share this post Link to post
Memfis Posted February 20, 2018 (edited) Good illustration of why striped textures don't work in large areas at all. 2 Share this post Link to post
Woolie Wool Posted February 20, 2018 Normally I prefer software rendering but an area like this really demands a GL renderer with bilinear mipmapping. 0 Share this post Link to post
Benjogami Posted February 20, 2018 8 hours ago, Jimmy said: You got enough moiré goin' on there, Benjo? I think so :D There's definitely not enough when texture filtering is on though ;) 0 Share this post Link to post
-Votterbin- Posted February 20, 2018 Posting this here for posterity's sake 1 Share this post Link to post
Dragonfly Posted February 20, 2018 @Zanieon is an absolute legend and helped me with a request for a 'rolled up flag which falls into place'. With his help I've converted my flat midtexture flags into animated ones which breeze in the wind, and as per my request I'm able to have them 'drop' from a rolled up state! 36 Share this post Link to post
Tristan Posted February 20, 2018 I feel inspired to make GIFs of my own mapping efforts after seeing Dragonfly's work 41 Share this post Link to post
Zanieon Posted February 20, 2018 Well, i'm not giving up anytime soon tho *roll eyes* 27 Share this post Link to post
Master O Posted February 20, 2018 Saying that making Doom and Doom 2 open source has to be one of the best things to every happen in the history of software is a major understatement. It never ceases to amaze me how far people in general have been able to push the Doom engine. 4 Share this post Link to post
galileo31dos01 Posted February 21, 2018 (Moonblood MAP19) Sending monsters to fly with the BFG is nice, but pushing them onto another platform is hilarious. 13 Share this post Link to post
seed Posted February 21, 2018 13 hours ago, Zanieon said: Well, i'm not giving up anytime soon tho *roll eyes* Daaaamn, that second image looks awesome with the green lasers. 4 Share this post Link to post