Pegleg Posted March 6, 2018 Without having to resort to writing new code, is there a way to effectively require a key to activate an exit switch? I'm creating a map in Boom and I would like to do something like this. I could always put the exit switch behind bars that are locked or behind a door that's activated by a locked switch, but is there a way other than either of those methods? Thanks. 0 Share this post Link to post
Empyre Posted March 6, 2018 That would be easy to do in UDMF. I am not sure if it can be done in Doom-in-Hexen, but I am sure it can't be done in Boom. 0 Share this post Link to post
Kappes Buur Posted March 6, 2018 Build some sort of keyed barrier in front of the exit switch: Spoiler 0 Share this post Link to post
SaladBadger Posted March 6, 2018 (edited) You can key remote doors, so you can use a voodoo doll script to do it. Place a door on a conveyor belt with a voodoo doll, use a generic door action to create a remote keyed door action on the "exit switch", and behind the door have a walkover exit special. edit: sample map. One minor problem I'm noticing: For some reason despite using the switch type I'm getting the "open this door" message rather than "activate this object", but its a minor detail. Edited March 6, 2018 by InsanityBringer 2 Share this post Link to post
traversd Posted March 6, 2018 The activate this object message comes from the vanilla fast door linedef specials I think. 0 Share this post Link to post
SaladBadger Posted March 6, 2018 heh, right. I was overthinking things with generalized specials (why do I keep on doing this?), but the idea is still sound, at least. 0 Share this post Link to post
Pegleg Posted March 7, 2018 20 hours ago, InsanityBringer said: You can key remote doors, so you can use a voodoo doll script to do it. Place a door on a conveyor belt with a voodoo doll, use a generic door action to create a remote keyed door action on the "exit switch", and behind the door have a walkover exit special. That is just what I was looking for! Thank you! 0 Share this post Link to post