<inactive>Player Lin Posted March 4, 2018 (edited) On 2018/2/28 at 4:54 PM, Novaseer said: The death explosions from the Icon of Sin can harm and kill the player. I found this out the hard way. I remembered some PWADs used this as suicide exit(make the next level pistol start)... 1 Share this post Link to post
Adahn Posted March 5, 2018 If you die and slide to the exit, you'll complete the level, but start the next one with just a pistol. Could be useful if you want to strip a player's weapons I guess, lol 4 Share this post Link to post
Marlamir Posted March 5, 2018 @Jthom damn, all those years i have no idea you can actually complete level even if you dead. Im curious, does speedruning accept this "way" to finnish the level or not? 1 Share this post Link to post
Dragonfly Posted March 5, 2018 1 hour ago, Jthom said: If you die and slide to the exit, you'll complete the level, but start the next one with just a pistol. Could be useful if you want to strip a player's weapons I guess, lol It happens numerous times in notable megawads such as Scythe II. :) 1 Share this post Link to post
Adahn Posted March 5, 2018 Yeah, I actually saw it in Scythe II, where the player gets crushed before the level ends. I guess I thought it required special scripting or a special event or something, in order to happen. Seems like a pretty cool way to end a level IMO. 0 Share this post Link to post
GamingMarine Posted March 5, 2018 Found out another thing. One of Doom's door textures (W105_1) has a left over part of a bitmap on it. 0 Share this post Link to post
Jello Posted March 6, 2018 (edited) On 2/26/2018 at 11:44 PM, DELUXE said: The pain elemental has the same arms as the imp. Wow... I never noticed that. I knew the body was lifted entirely from the Cacodemon, and the eye appears to be a re-colored invisibility sphere, horns from the Cyberdemon... but I never noticed the arms were taken from the imp. Huh, learn something every day. Edited March 6, 2018 by Jello : Removed quoted image. 2 Share this post Link to post
Lila Feuer Posted March 6, 2018 Great frankensprite when you think about it. It makes me wish the Hell Knight was more than just a recolored Baron. 2 Share this post Link to post
seed Posted March 6, 2018 3 hours ago, cyan0s1s said: Great frankensprite when you think about it. It makes me wish the Hell Knight was more than just a recolored Baron. I'm fine with that. Better than the D3/D2016 versions, for me anyway. 0 Share this post Link to post
Chewyninja69 Posted March 6, 2018 22 hours ago, Marlamir said: @Jthom damn, all those years i have no idea you can actually complete level even if you dead. Im curious, does speedruning accept this "way" to finnish the level or not? AFAIK, I believe it's "acceptable" because you're still actually finishing the level... 0 Share this post Link to post
baja blast rd. Posted March 6, 2018 22 hours ago, Marlamir said: @Jthom damn, all those years i have no idea you can actually complete level even if you dead. Im curious, does speedruning accept this "way" to finnish the level or not? Yes. For the most part -- old-school Compet-N convention forbade deaths in coop runs, although most modern runners that have an opinion about it think that is dumb. 0 Share this post Link to post
Memfis Posted March 6, 2018 On 2018/3/2 at 12:01 PM, joshthenesnerd said: thanks to maes's userphoto i learned that there is a 1px hole (or gray spot) that disappears and reappears in the back of the cyberdemon sprite...... thanks @Maes ...... I think that dot was added by Maes? 1 Share this post Link to post
Rocketman Posted March 6, 2018 There's no Plasma gun in Doom's Episode 1. 1 Share this post Link to post
VanaheimRanger Posted March 6, 2018 On 9/23/2011 at 10:32 AM, SeanWJF said: The Berserk pack lasts the whole level. Quality of life significantly improved. I found this out recently as well. I rarely ever used the actual berserk effect because I suck at close quarters melee stuff. So I always just looked at them as a 100% health boost. Pick it up, automatically switch back to shotgun, lol. 0 Share this post Link to post
Grazza Posted March 6, 2018 4 hours ago, rdwpa said: Yes. For the most part -- old-school Compet-N convention forbade deaths in coop runs, although most modern runners that have an opinion about it think that is dumb. It is more nuanced than that - death exits are and were completely OK in coop. For instance, this was uncontroversially accepted as a Compet-n record in 2002: http://doomedsda.us/lmps/946/7/pc01-007.zip What is not OK (unless the non-standard category "coop with deaths" is specified) is one player simply getting killed (e.g. early on in the level) and another later exiting. There are inevitably borderline cases where it gets a little messy. 0 Share this post Link to post
Deleted_Account Posted March 7, 2018 On 2/26/2018 at 11:04 AM, Novaseer said: That this room exists in Doom 2016. It's not even a secret. (Res Ops, after the airlock with the Security in, to the right) Just found out about this after doing a little backtracking, it was a welcome surprise. 0 Share this post Link to post
yakfak Posted March 8, 2018 playing Doom episode one on UV -respawn and not setting foot in any of the secrets is amazing and fun (assuming you're like me and prefer facing shotgunners to slaughter hordes) it's weird to know a level so inside-out that you can pretend you don't know where any of the secrets are but then again, it's a virtue too =P 0 Share this post Link to post
SiFi270 Posted March 8, 2018 I've just learned that there's a zipper on the Doom 4 Revenant's skull and pulling on it reveals a heart. This is almost as exciting as learning that the boxart for New Super Mario Bros. shows a pipe being knocked over. 8 Share this post Link to post
ZeroTheEro Posted March 8, 2018 I just found out that changing languages in Doom 2016 not only changes the text, it changes the voices as well. Hearing VEGA announcing things in Russian or Japanese is quite nice. 1 Share this post Link to post
yakfak Posted March 9, 2018 things about the /idgames/ upload process I just found out: teh automated submission text reader looks for the first instance of the word "title" and copies everything after it into that field, so if you accidentally left junk data in your .txt then the new name of your level set becomes something insane. :))) https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/ztheresa is there anyway of fixing this so that the title is just "Theresa"? thanks, sorry to be annoying 2 Share this post Link to post
Oxyde Posted March 10, 2018 In Doom 2 Map04: The sectors with the grey MIDSPACE texture are raised (action door open) when you pick up the blue key. I believe they share a similar tag to the IMPs that open on the side. Also In Doom 2 Map06, you can press use on the side of the red key door (DOORTRAK texture), the lines trigger the red door aswell. Kudos to @JCD for noticing and sharing! 0 Share this post Link to post
ABRACADABRA Posted March 11, 2018 Just found out that there is 2 Ultima refferences in Doom 2. What refferences? I Don't know. https://web.archive.org/web/20010112060800/http://www.actionxtreme.com:80/daikatanadm/johnromero_chatlog.html 0 Share this post Link to post
bonnie Posted March 11, 2018 On 3/9/2018 at 4:32 AM, yakfak said: is there anyway of fixing this so that the title is just "Theresa"? thanks, sorry to be annoying Reupload with a corrected .txt file, probably. Maybe mention in your email that you just needed to update it. I think doing that should just replace the existing file with one that has the correct .txt file. 0 Share this post Link to post
Dol Posted March 11, 2018 1 hour ago, ABRACADABRA said: Just found out that there is 2 Ultima refferences in Doom 2. What refferences? I Don't know. https://web.archive.org/web/20010112060800/http://www.actionxtreme.com:80/daikatanadm/johnromero_chatlog.html Spoilers 0 Share this post Link to post
Spectre.Charles Posted March 12, 2018 I found out that Doom Guy is Sans. 0 Share this post Link to post
RandorD&D Posted March 12, 2018 One time in Brutal Doom a Hell Knight threw a dead Zombie-Man towards me...but it's a very rare occurrence that happens. 0 Share this post Link to post
Ashley_Pomeroy Posted March 12, 2018 A few things jumped out at me when reading through TCRF yet again. Notably the shotgun in Doom's title screen seems to be based on an early, pre-release version of the shotgun sprite, with a cut-down stock and a prominent band connecting the barrel to the tubular magazine. And that the final punching mechanism is based on the pre-release bayonet attack, which only had two animation frames, which is why the fist keeps punching for a frame after it deals damage. And after literally eight million years it's just struck me that there's a demon chowing down on a bloke in the background of the title screen: I've highlighted it with a green circle, an arrow, and the word LOOK so that if one of those methods fails, there are two more. Three more if you count the textual description in the preceding paragraph. I've always been aware of the Baron of Hell in the bottom-left but I didn't notice the demon until recently. It's probably common knowledge but it's news to me. On a more serious level TCRF has some pre-release art that was unveiled in 2014, and there's an earlier version of the title screen. If you lay it over the finished screen it matches exactly and it's interesting to see what changed: The bottom-left has had a makeover, there's no trace of the awesome demon head, there are some altered pixels here and there and smoother clouds. I've also learned that the version of Doom included with Doom 3: BFG Edition is a perfunctory load of cobblers assembled with the minimum of testing, although the new maps are nice. And I've re-learned that after more than a decade I still can't be bothered to finish Doom 3. I bought it on the day of release and gave up in boredom after a couple of days; after finishing Doom 2016 I decided to check it out and yet again I just drifted away about two-thirds of the way through. Room after identical room of the same trap over and over again, with void acting that's either cartoonish or really bland. "Damn. Piece of equipment X was playing up today. The power keeps going out. But anyway the code for the weapon locker is 4236." 15 Share this post Link to post
kb1 Posted March 13, 2018 Nice find on the title screen background! I actually enjoyed Doom 3, but I think that's because I was too busy checking out the graphics. I had a friend over, and we would switch playing SP, and he was getting annoyed because I was spending too much time looking at the floor, checking out the shadows, etc. It started out great, but, yes, the rooms did start to look very same-y, and dark. The hell levels were a much needed surprise, and they were gorgeous. I think they should have added more resources (walls, floors, etc.) and made some marble rooms like Doom and Doom II, some more outside stuff (with a proper suit), caves, water blood and slime, and some more abstract stuff. But I suppose Doom 3 levels are very difficult to make, and they were probably pressured to finish. It's a shame - there was so much potential. 1 Share this post Link to post
Lila Feuer Posted March 14, 2018 On 3/12/2018 at 1:02 PM, Ashley_Pomeroy said: Room after identical room of the same trap over and over again, with void acting that's either cartoonish or really bland. "Damn. Piece of equipment X was playing up today. The power keeps going out. But anyway the code for the weapon locker is 4236." You just summed up D3 to a T. 3 Share this post Link to post
Optimus Posted March 18, 2018 If you'd ask me when does the BFG first appear in Doom 1, I somehow can't remember. Originally I was under the impression that all weapons appear since Episode 2, but no. First time it appears in E3M3. No BFG in E2 but there is plasma gun of course. Realized it after watching a video describing the 32X version. There is no BFG through out the game (because lot's of levels are missing and no episode 3 levels at all) but you could get it with the give all weapons cheat :) 1 Share this post Link to post