Nick Perrin Posted November 1, 2002 Hello! I'm Nick Perrin. You may know of me from Doomworld and from my webpage(http://nick_the_doomer.tripod.com). Anyway, I'm releasing my project Marines of UAC in about a day or two, and after that I'm beginning a new project. It's called 'Desert Warrior', and you are a unit in the Isreali special forces. There will be desert missions, city raids, covert ops missions, and the like. And oppose to other TCs, it will be on EDGE, like Marines of UAC. Also, it will not seem "amateurish" because of the way 3d models will be incorporated. Also, the gameplay will have its own feel of realism and intensity, especially when you are walking through a quiet hallway, Silenced CAR-15 in hand, walking up to the back of an unattentive guard. The trigger is squeezed and the gaurd collapses while no one can hear your silent round. Some Features: weapon specific damage- use a shotgun, blow off limbs. use a sniper rifle, see nice exit wounds multi-deaths-random deaths for certain weapons from characters authentic weapons-all real Isreali forces Issue weaponry, including the well-known IMI uzi 9mm to the Fabrique Nationale High power Authentic operations-real operations taken right out of history and onto your PC Lush environments-See the true capabilities of EDGE's 3-d floors and buildings, and ambient sound and effects Realism-it won't take ten rockets to blow up an enemy soldier Immersive sound-impressive sound effects for all game objects So please, if you happen to have knowledge in making levels for EDGE, please e-mail me at nperrin@rsgc.on.ca and you can be part of the project-just like that. It's all free, obviously, and I will create the weapons, enemies, and other things such as scenery and so forth. If you have experience in doing these things for EDGE, you can also be part of the project. Just e-mail me at the address above. Desert Warrior- The war begins now. 0 Share this post Link to post
Katarhyne Posted November 6, 2002 Hi, yeah. Howdy. Let me be the first to welcome you to Doomworld by saying gee, what a dumb idea! Welcome, Nick, you've officially been Katrolled [tm]. [edit]Actually, let me be fair. If you could actually get this done and have it be just like you say you want it to be, it could be pretty cool. But why the hell would you choose Doom, and on top of that, EDGE? That's just fucking retarded. Either you're 13 and incredibly naive, or you're older, somewhat competent, and a masochist. I'm not sure which, yet. In any event, my original sentiment stands.[/edit] 0 Share this post Link to post
DooMer 4ever Posted November 6, 2002 [QUOTE]Katarhyne said: Hi, yeah. Howdy. Let me be the first to welcome you to Doomworld by saying [b]gee, what a dumb idea! Actually, you're not. He sent the same thread to the wads section before. 0 Share this post Link to post
Katarhyne Posted November 6, 2002 I may not be the first to greet him but surely I'm the first to greet him by saying "Gee, what a dumb idea!" ^_^ 0 Share this post Link to post
Captain Red Posted November 6, 2002 Katarhyne said: I may not be the first to greet him but surely I'm the first to greet him by saying "Gee, what a dumb idea!" ^_^ heh. not quite... 0 Share this post Link to post
Nick Perrin Posted November 6, 2002 EDGE is the best port ever. And if you think I shouldn't make the mod with doom 2, then why are you on doomworld forums if you don't like doom? not p.o.'ed, just curious. p.s. play MoUAC! 0 Share this post Link to post
Little Faith Posted November 6, 2002 Is it just me or have you already posted this on another forum. It is not considered good tone to start threads in multiple forums who are essentially the same. If I ever find this in the editing forum I'm warning the moderators. 0 Share this post Link to post
Katarhyne Posted November 6, 2002 EDGE is an unstable, slow piece of shit. Vavoom is far superior in every way, and the VavoomC language compares favorably to DDF. I like Doom just fine. I think it's moronic to try and make a "realistic" game based on an arcade-style shooter which was designed with not even so much as a nod towards realism. It's simply ridiculous. If you want to make a realistic game with the features you're talking about, you should make a Quake 3, or hell, even Half-Life mod. Doom was never meant for realism. Look at shitty TCs like Twilight Warrior. It just doesn't work. I like Doom for what it is and what it was. I like it for what it is - a fast-paced action game - and I like it for what it was; the most technologically advanced game of its time. I don't play it so much anymore, because I've seen everything Doom has to offer me, but I still appreciate the game. I hang around here now because I have friends here, and also because I hang out in the Doom 3 forums correcting people who post misinformation. I just happened to pop in here and see your post, possibly the most misguided idea I've ever seen with regards to mod-making. Go mod a game that will do what you want it to do. Doom is too old. 0 Share this post Link to post
Nick Perrin Posted November 6, 2002 yeah, i guess you're kind of right... but twilight warrior is ultimate crap, cuz you've obviously never seen my modding skill and the goodness of EDGE. and when did twilight warrior come out, anyway? like 4 years ago? Soon, I'll have screenshots up of Desert Warrior and you'll see... Not exactly crap. When Marines of UAC is finished being tested, download it. just check my site for updates and Desert Warrior screenshots. I know it'll be at least 10 times better than Twilight Warrior, but doom isn't really for realism. at least it'll be fun as crazy shit(if crazy shit was fun). of course, making mods for other games would be too hard for my knowledge. CStrike's already been made, though, but there is a lot of stuff i'd fix with it... and make a single player mode but they're doing that soon. just have faith in the TC, and some people please join!! p.s. please join!!! 0 Share this post Link to post
KoolKat Posted November 6, 2002 I agree that it is slow beyon any other port, but the ease in editing compensates, IMO. Uh, I suppose my TC falls into the "shitty" Katagory? :) BTW, nick, I'm sorry I can't join, I've got my own TC (see homepage) to deal with. 0 Share this post Link to post
Nick Perrin Posted November 6, 2002 oh yeah, and it runs on EDGE 1.27, not the old shit. v1.27!!!!!!! and when 1.28 comes out i'll port it to that and add new stuff maybe. 0 Share this post Link to post
KoolKat Posted November 6, 2002 Actually, v1.27 is still really slow compared to ZDoom. But I still think that the editability compensates for it. 0 Share this post Link to post
Naked Snake Posted November 6, 2002 Some Features: weapon specific damage- use a shotgun, blow off limbs. use a sniper rifle, see nice exit wounds You'd need to either use MD2 models or do some mad coding for the engine to do that. multi-deaths-random deaths for certain weapons from characters Doable authentic weapons-all real Isreali forces Issue weaponry, including the well-known IMI uzi 9mm to the Fabrique Nationale High power *snore* boooooooring. Authentic operations-real operations taken right out of history and onto your PC *falls asleep* Lush environments-See the true capabilities of EDGE's 3-d floors and buildings, and ambient sound and effects Hmm, interesting, but how many levels? Certainly you're not aiming for 32 or more? Realism-it won't take ten rockets to blow up an enemy soldier I'd hope not, or else I'd want to be on his side and get access to that kind of gear. Oh, BTW, realism isn't always the most fun thing. Immersive sound-impressive sound effects for all game objects Once again, would probably require mad coding. 0 Share this post Link to post
Nick Perrin Posted November 6, 2002 koolkat, when did i say your mod was shitty? GI joe TC, right? please explain what you meant when you said that... as for the slowness, it depends on your computer. Edge in GL runs fast on my comp at 1024x768(or whatever that 768 # is) with detail level low. Also, EDGE, like you said, has easy editability, and also the following effects unachievable with Zdoom or other similar ports(legacy etc.): casing effects smoke effects weapon-specific damage extra frames and new stuff-anything you want you can add unlike dehacked reloads gl support is standard in everything now, so never mind that... 3d floors, tables, scenery etc. as many weapons as you like rts scripting to make it have more of a roleplay feel or just for realism(guys talking to you) you get the point. please join guys, and koolkat good luck with the GI Joe TC!! 0 Share this post Link to post
Nick Perrin Posted November 6, 2002 and bigbadgansta, EDGE is better than you think. Much better. Just wait and see the screenshots in a few days for Desert Warrior. The site link is below. 0 Share this post Link to post
Lizardcommando Posted November 6, 2002 KoolKat and Nick: I also agree that EDGE is easy to use when it comes to coding. Nick: I;ll have to disagree with you on one thing. 3D floors and swimmable water is possible in the new version of Legacy. Also, I think bullet casings is possible in ZDoom. Just look at the Dehacked version of Immoral Conduct. 0 Share this post Link to post
Nick Perrin Posted November 7, 2002 actually, bullet casings are not viable in Zdoom, although you can make it appear so as just an image that is part of the weapon sprite. EDGE casings are actually separate objects, that have defined heights, positions, sizes, bounciness, bounce speeds, and if you wish you can have them stay on the ground forever like corpses(or to make the game go not too slow make them crossfade a minute later into nothing). If you would like an example of this e-mail me for a very blatant example of an EDGE casing. Of course they're classified as projectiles, but with EDGE everything is so customizable they can become sweet casing effects. E-mail me for the example. p.s. Lizardcommando, do you have any experience with level-creating or EDGE ddf? i need more people for the team. And I know that there's controversy over the "Israeli" theme because of recent events, so check out the "Wads and mods" version of this thread for the most updates. 0 Share this post Link to post
Nick Perrin Posted November 7, 2002 Also the new non-Israeli themed story is on the "wads and mods" thread. 0 Share this post Link to post
Lizardcommando Posted November 7, 2002 Sorry, I don't have level editing experiences with EDGE, let alone, level editing for Doom in general. 0 Share this post Link to post
KoolKat Posted November 8, 2002 Nick Perrin said:koolkat, when did i say your mod was shitty? GI joe TC, right? please explain what you meant when you said that... Oh, I was saying that to Kat, not you. :) 0 Share this post Link to post
Archaeo Posted November 11, 2002 No offence, but the only people who are going to want to play an Israeli game are Israelis and not many doomers are going to be interested in a modern realistic game. No mater how cool the screen-shots are. I really did mean do offence. 0 Share this post Link to post
Ralphis Posted November 11, 2002 Vavoom can do anything. Therefor, EDGE is a sux0r. Besides, I hate the input controls for edge. 0 Share this post Link to post
mmnpsrsoskl Posted November 12, 2002 sysyphus said:Vavoom can do anything. Can it cook me breakfast? >.< Well, Nick, if this project ends up like you say it does, i'll play it. It sounds cool. 0 Share this post Link to post
Nick Perrin Posted November 12, 2002 thank you!! someone who actually appreciates me! if you want to join the team e-mail me(e-mail below). of course you should have some experience in any department of EDGE, or you can just be a Desert Warrior Team beta-tester and beta-test Desert Warrior and any other mods in the future. It will rock. Except I've changed 2 things. There was controversy over the "israeli element" in the game so I've changed the story, new one below this reply. Also, doom isn't exactly a game for realism, so Desert Warrior will not be based around realism however it will still kick the same ass it was aiming at before. I might release a "realistic mode" patch later on anyway if you are hardcore for that kind of stuff. As for the guy who said vavoom can do anything,EDGE is the best, vavoom-dude,and if you have half a brain you'll know you can change the input controls in game in EDGE. Do you think the EDGE guys would be that stupid? And send me links to good Vavoom-based mods, no dehacked or whatever that can run on zdoom and legacy. Mods that play only on vavoom and kick ass. Cuz I can send you about 10 sweet mods for EDGE only. Desert Warrior is coming along well! 0 Share this post Link to post
Nanami Posted November 12, 2002 Why is it that every thread turns into "which port is better?" =P (ZDoom!) 0 Share this post Link to post
Nick Perrin Posted November 12, 2002 EDGE has easy editability, and also the following effects unachievable with Zdoom or other similar ports(legacy etc.): casing effects smoke effects weapon-specific damage extra frames and new stuff-anything you want you can add unlike dehacked reloads gl support is standard in everything now, so never mind that... 3d floors, tables, scenery etc. as many weapons as you like-specify attacktypes and all sorts of crazy shit secondary fires for guns rts scripting to make it have more of a roleplay feel or just for realism(guys talking to you) you get the point. so don't tell me zdoom is better. 0 Share this post Link to post
Fletcher` Posted November 12, 2002 Zdoom is better. :P Does EDGE have C capabilities like Vavoom? Does it have eyecandy like Jdoom? Does it handle hexen-misc like Zdoom? About the only good thing I've seen done with EDGE are massive weapon mods, and many people want gameplay mostly. Then again, this is only my opinion, so don't hold me liable for anyone elses remarks. So long, and thanks for all the fish. 0 Share this post Link to post
Nick Perrin Posted November 12, 2002 ravage said:Does EDGE have C capabilities like Vavoom? Okay, i guess i'm a little dumb but what are C capabilities? I honestly don't know. ravage said:Does it have eyecandy like Jdoom? Eyecandy? I thought you said gameplay? besides, the GL in EDGE isn't a lot worse, and can be improved. ravage said:Does it handle hexen-misc like Zdoom? No, but i'm modding doom, not hexen. ravage said:About the only good thing I've seen done with EDGE are massive weapon mods, and many people want gameplay mostly. Yeah, about that. Have you ever played Don's Challenge 1, and are oyu waiting for 2 and 3? And if not, that's where Desert Warrior comes in. New levels, story, weapons, enemies, features- a TC. And last, but definitely not least... Notice how you named ONE good thing that stands out from EDGE about each port? I can name many more that stand out from those three... look above. And if you want the ENTIRE list, i'll be willing to e-mail you it if you really want to know. EDGE. Yes. There may be better, but I don't know them. Don't get me wrong, I love those ports too(except vavoom, or maybe it's just this new beta I got), but for modding they're not the choice. Trust me. 0 Share this post Link to post
Captain Red Posted November 12, 2002 Nick Perrin said: Okay, i guess i'm a little dumb but what are C capabilities? I honestly don't know. It’s a programming language. if you know C you can do all sorts of nifty things... but if you know C you might as well make mods for quake or half-life. 0 Share this post Link to post
Lizardcommando Posted November 12, 2002 I always thought having a good amount of knowledge with C++ is good for coding a Half-Life/Quake mod. I wonder how long it takes to get a basic grasp for that language? A month or two maybe? 0 Share this post Link to post