And second , how this can be done ? I have a screen effect that make some cartoony blood falling from the top of the screen and it works perfectly but just for 640x480 because the graphics are 640 pixels width and I have variations for 720 ,800, 1024 , 1280, 1400, and 1600 or something , but how can I detect in which width resolution the player is playing ?
First of all is this possible?
And second , how this can be done ? I have a screen effect that make some cartoony blood falling from the top of the screen and it works perfectly but just for 640x480 because the graphics are 640 pixels width and I have variations for 720 ,800, 1024 , 1280, 1400, and 1600 or something , but how can I detect in which width resolution the player is playing ?
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